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@ar-android
Created September 21, 2018 17:58
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Game Block Animation Move To Left
private val paintBlock = Paint().apply {
style = Paint.Style.STROKE
color = Color.BLUE
strokeWidth = 220F
}
var position_x_block = (0F - 100F)
var random_y = 0
private fun drawGameBlock(canvas: Canvas?) {
if (position_x_block == (0F - 100F)) {
random_y = (200..270).shuffled().last()
position_x_block = (width + 100).toFloat()
moveLeft()
}
val startX_1 = position_x_block
val startY_1 = (height / 2 - random_y).toFloat()
val stopX_1 = startX_1
val stopY_1 = 0F
canvas?.drawLine(startX_1, startY_1, stopX_1, stopY_1, paintBlock)
canvas?.drawLine(startX_1, startY_1 + (random_y * 2).toFloat(), stopX_1, height.toFloat(), paintBlock)
}
private fun moveLeft() {
val moveLeft = ValueAnimator.ofFloat(position_x_block, (0F - 100F))
with(moveLeft) {
duration = 2400
interpolator = AccelerateDecelerateInterpolator()
addUpdateListener {
position_x_block = it.animatedValue as Float
invalidate()
}
addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator?) {
random_y = (200..270).shuffled().last()
}
})
start()
}
}
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