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@aras-p
Created March 2, 2013 19:20
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shader-move notes
Changes:
* Majority of built-in shaders are now only included into your game data if they are actually used.
This saves about 200 kilobytes off your mobile game size if you're not using many built-in shaders.
If you need some built-in shaders to be available without explicit references to them, set them up in
Edit -> Project Settings -> Grpahics (by default Diffuse shader is always included).
Fixes:
* Object Selector shows built-in shaders now
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