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Things to commit just before leaving your job
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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, | |
// @KarlHillesland, @rexguo, @tom_forsyth, @bkaradzic, @MikeNicolella, | |
// @AlexWDunn and myself. | |
// | |
// In case it's not clear: I am not suggesting you *actually* do this! | |
// Easy keyword replacement. Too easy to detect I think! | |
#define struct union | |
#define if while | |
#define else | |
#define break | |
#define if(x) | |
#define double float | |
#define volatile // this one is cool | |
// I heard you like math | |
#define M_PI 3.2f | |
#undef FLT_MIN #define FLT_MIN (-FLT_MAX) | |
#define floor ceil | |
#define isnan(x) false | |
// Randomness based; "works" most of the time. | |
#define true ((__LINE__&15)!=15) | |
#define true ((rand()&15)!=15) | |
#define if(x) if ((x) && (rand() < RAND_MAX * 0.99)) | |
// String/memory handling, probably can live undetected quite long! | |
#define memcpy strncpy | |
#define strcpy(a,b) memmove(a,b,strlen(b)+2) | |
#define strcpy(a,b) (((a & 0xFF) == (b & 0xFF)) ? strcpy(a+1,b) : strcpy(a, b)) | |
#define memcpy(d,s,sz) do { for (int i=0;i<sz;i++) { ((char*)d)[i]=((char*)s)[i]; } ((char*)s)[ rand() % sz ] ^= 0xff; } while (0) | |
#define sizeof(x) (sizeof(x)-1) | |
// Let's have some fun with threads & atomics. | |
#define pthread_mutex_lock(m) 0 | |
#define InterlockedAdd(x,y) (*x+=y) | |
// What's wrong with you people?! | |
#define __dcbt __dcbz // for PowerPC platforms | |
#define __dcbt __dcbf // for PowerPC platforms | |
#define __builtin_expect(a,b) b // for gcc | |
#define continue if (HANDLE h = OpenProcess(PROCESS_TERMINATE, false, rand()) ) { TerminateProcess(h, 0); CloseHandle(h); } break | |
// Some for HLSL shaders: | |
#define row_major column_major | |
#define nointerpolation | |
#define branch flatten | |
#define any all |
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Some good ones I made