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@arbaaz
Created August 21, 2014 06:52
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When the Console Is Closed
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace TestTrapCtrlC
{
public class Program
{
static bool exitSystem = false;
#region Trap application termination
[DllImport("Kernel32")]
private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
private delegate bool EventHandler(CtrlType sig);
static EventHandler _handler;
enum CtrlType
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT = 1,
CTRL_CLOSE_EVENT = 2,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT = 6
}
private static bool Handler(CtrlType sig)
{
Console.WriteLine("Exiting system due to external CTRL-C, or process kill, or shutdown");
//do your cleanup here
Thread.Sleep(5000); //simulate some cleanup delay
Console.WriteLine("Cleanup complete\n Going to Shut Down");
Thread.Sleep(5000);
//allow main to run off
//exitSystem = true;
//shutdown right away so there are no lingering threads
Environment.Exit(-1);
return true;
}
#endregion
static void Main(string[] args)
{
// Some biolerplate to react to close window event, CTRL-C, kill, etc
_handler += new EventHandler(Handler);
SetConsoleCtrlHandler(_handler, true);
//start your multi threaded program here
Program p = new Program();
p.Start();
//hold the console so it doesn’t run off the end
while (!exitSystem)
{
// Thread.Sleep(500);
}
}
public void Start()
{
// start a thread and start doing some processing
Console.WriteLine("Thread started, processing..");
}
}
}
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