The following notes were compiled while setting up and customizing EndeavourOS Neo Atlantis on Dell XPS 15 9310.
Initially written on February 5th, 2022.
- Trackpad
| <!doctype html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>DOM Binary Tree Demo</title> | |
| <style> | |
| * { | |
| box-sizing: border-box; | |
| } |
| { | |
| "defaultSeverity": "warning", | |
| "extends": [ | |
| "tslint:recommended" | |
| ], | |
| "linterOptions": { | |
| "exclude": [ | |
| "node_modules/**" | |
| ] | |
| }, |
This will primarily focus on building a somewhat portable dev environment for developing GTK+ 3 apps using Vala, targeting Windows.
| # ... | |
| # Register All Of The Configured Shared Folders | |
| if settings.include? 'folders' | |
| settings["folders"].each do |folder| | |
| # folder["map"].sub!('{{USERPROFILE}}', ENV['USERPROFILE']) | |
| folder["map"] = folder["map"] % { :USERPROFILE => ENV['USERPROFILE'] } | |
| if File.exists? File.expand_path(folder["map"]) | |
| # ... |
| from urllib import request | |
| def downloadList(): | |
| req_url = "http://www.armitunes.com/lib-request_transition.php?sEcho=19&iColumns=5&sColumns=&iDisplayStart=" + str(display_start) + "&iDisplayLength=" + str(display_length) + "&mDataProp_0=0&mDataProp_1=1&mDataProp_2=2&mDataProp_3=3&mDataProp_4=4&sSearch=&bRegex=false&sSearch_0=&bRegex_0=false&bSearchable_0=false&sSearch_1=&bRegex_1=false&bSearchable_1=true&sSearch_2=&bRegex_2=false&bSearchable_2=true&sSearch_3=&bRegex_3=false&bSearchable_3=true&sSearch_4=&bRegex_4=false&bSearchable_4=false&iSortCol_0=1&sSortDir_0=asc&iSortingCols=1&bSortable_0=true&bSortable_1=true&bSortable_2=true&bSortable_3=true&bSortable_4=true&_=1461438259980" | |
| response = request.urlopen(req_url); | |
| res_output = response.read() | |
| f = open("log_" + str(entry_start) + "_to_" + str(entry_end) + ".json", "ab") | |
| f.write(res_output) |
| # Recursively finds all .cpp files within the current directory, | |
| # and compiles them, printing any messages generated by g++ and writing the | |
| # output to the bin folder. | |
| from pathlib import Path | |
| import os | |
| import subprocess | |
| bin_path = 'bin/output' | |
| file_list = [] # The list of .cpp files to be compiled |
| #include <stdio.h> | |
| /** | |
| * Example demonstrating function pointers in a struct that can be | |
| * assigned on a per-type basis (inspired by Quake 3 source's g_local.h's gentity_s type) | |
| */ | |
| typedef struct gscreen_s gscreen_t; | |
| typedef struct ggame_s ggame_t; | |
| #include <stdio.h> | |
| typedef struct _vertexStruct { | |
| float vertex[2]; | |
| float color[3]; | |
| } vertexStruct; | |
| int main(void) { | |
| vertexStruct vertices[] = { |