Created
January 24, 2019 11:00
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/* | |
----------------------- | |
Example: | |
----------------------- | |
Round 1 | |
Player1 hits Player2 with 5 dmg | |
Player2 hits Player3 with 10 dmg | |
Player3 has died | |
Player4 hits Player1 with 4 dmg | |
Round 2 | |
Player1 hits Player2 with 7 dmg | |
Player2 has died | |
Player4 hits Player1 with 7 dmg | |
Player1 has died | |
Player4 is a winner | |
----------------------- | |
console.log(`Round ${round}`); | |
console.log(`${player1} hits ${player2} with ${dmg} dmg`); | |
console.log(`${player} has died`); | |
console.log(`${player} is a winner`); | |
*/ | |
const PLAYERS_NUM = 4; | |
const PLAYER_LIVES = 10; | |
const MIN_DMG = 1; | |
const MAX_DMG = 10; | |
function getDamage() { | |
return Math.floor(Math.random() * (MAX_DMG - MIN_DMG + 1)) + MIN_DMG; | |
} | |
function play() { | |
const players = Array(PLAYERS_NUM).fill(true).map((player, i) => { | |
return { | |
index: i + 1, | |
lives: PLAYER_LIVES, | |
} | |
}); | |
let round = 1; | |
let currentPlayerIndex = 0; | |
let nextPlayerIndex = 1; | |
while (players.length > 1) { | |
if (currentPlayerIndex === 0) { | |
console.log(`\nRound ${round}`); | |
round++; | |
} | |
const player = players[currentPlayerIndex]; | |
const nextPlayer = players[nextPlayerIndex]; | |
const dmg = getDamage(); | |
console.log(`${player.index} hits ${nextPlayer.index} with ${dmg} dmg`); | |
nextPlayer.lives -= dmg; | |
if (nextPlayer.lives <= 0) { | |
console.log(`${nextPlayer.index} has died`); | |
players.splice(nextPlayerIndex, 1); | |
} | |
currentPlayerIndex = nextPlayerIndex; | |
// If nextPlayer was the last player and he died. | |
if (currentPlayerIndex > players.length - 1) { | |
currentPlayerIndex = 0; | |
} | |
nextPlayerIndex = (currentPlayerIndex + 1) % players.length; | |
} | |
console.log(`\n${players[0].index} is a winner`); | |
} | |
play(); |
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