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local ServerStorage = game:GetService("ServerStorage")
local UnitTests = ServerStorage:FindFirstChild("UnitTests") :: ModuleScript
local erroredModules = {}
for _, testModule in UnitTests:GetChildren() do
local success, err = pcall(require, testModule)
if not success then
table.insert(erroredModules, { testModule:GetFullName(), err })
end
  • app – Application Server (non-web)
  • sql – Database Server
  • ftp – SFTP server
  • mta – Mail Server
  • dns – Name Server
  • cfg – Configuration Management (puppet/ansible/etc.)
  • mon – Monitoring Server (nagios, sensu, etc.)
  • prx – Proxy/Load Balancer (software)
  • ssh – SSH Jump/Bastion Host
  • sto – Storage Server
@ari-party
ari-party / artists
Last active September 5, 2025 06:00
artists
RIOT 10.2h
Fred again.. 8.8h
Skepta 8.1h
Subtronics 7.9h
Juelz 7.2h
@ari-party
ari-party / tracks
Last active September 5, 2025 06:00
tracks
Back To Back 2.0h
Metalicious 1.9h
Victory Lap Two 1.7h
Itchy Scratchy 1.7h
Last 1s Left 1.6h