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Mapandu arif-pandu

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@haakov
haakov / FpsController.cs
Created April 1, 2017 13:36
Unity3D FPS Controller
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FpsController : MonoBehaviour {
public float mouseSensitivityX = 1.0f;
public float mouseSensitivityY = 1.0f;
public float walkSpeed = 10.0f;
@michidk
michidk / OutlineShader.shader
Last active April 6, 2025 06:39
An outline shader made for Unity with the help of @OverlandGame. It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// An outline shader made for Unity with the help of @OverlandGame by @miichidk
// It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// See how it looks here: https://twitter.com/OverlandGame/status/791035637583388672
// How to use: Create a material which uses this shader, and apply this material to any meshrenderer as second material.
Shader "OutlineShader"
{
Properties
{
_Width ("Width", Float ) = 1
_Color ("Color", Color) = (1,1,1,1)
@lopspower
lopspower / README.md
Last active July 11, 2025 21:46
Hexadecimal color code for transparency

Hexadecimal color code for transparency

Twitter

How to set transparency with hex value ?

For example, you want to set 40% alpha transparence to #000000 (black color), you need to add 66 like this #66000000.

Download This sample on Google Play Store

@fadookie
fadookie / CameraAnchor.cs
Last active June 12, 2025 06:10
Screen-relative anchoring component for Unity3D. Find more Unity code at http://www.eliotlash.com/2015/01/unity3d-components-and-code-snippets/
/***
* This script will anchor a GameObject to a relative screen position.
* This script is intended to be used with ViewportHandler.cs by Marcel Căşvan, available here: http://gamedev.stackexchange.com/a/89973/50623
* It is also copied in this gist below.
*
* Note: For performance reasons it's currently assumed that the game resolution will not change after the game starts.
* You could not make this assumption by periodically calling UpdateAnchor() in the Update() function or a coroutine, but is left as an exercise to the reader.
*/
/* The MIT License (MIT)