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""" | |
It took me far longer than necessary to figure out how to use yt-dlp to trim/download a subset of a longer video | |
outside the context of a command line (i.e., directly in Python), so I'm recording it here for posterity. | |
There's no shortage of command-line examples of using `--ppa "ffmpeg_i:[...]`, but the documentation doesn't | |
exactly make it clear how to translate this to the Python version of the options, so here goes. A couple | |
additional quirks come into play too; we'll get to those soon enough. | |
""" | |
import yt_dlp |
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using System; | |
using UnityEditor; | |
using UnityEngine; | |
// Use Example 1: [VTRangeStep(0f, 10f, 0.25f)] | |
// Use Example 2: [VTRangeStep(100, 1000, 25)] | |
namespace Victor.Tools | |
{ | |
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] | |
public sealed class VTRangeStep : PropertyAttribute |
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import 'package:flutter/material.dart'; | |
import 'package:flutter/rendering.dart'; | |
void main() async => | |
runApp(MaterialApp(debugShowCheckedModeBanner: false, home: DemoScreen())); | |
class DemoScreen extends StatefulWidget { | |
@override | |
_DemoScreenState createState() => _DemoScreenState(); | |
} |
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// MIT License | |
// | |
// Copyright (c) 2019 Simon Lightfoot | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: |
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import 'package:flutter/material.dart'; | |
import 'dart:convert'; | |
import 'dart:async' show Future; | |
import 'package:flutter/services.dart' show rootBundle; | |
class Student { | |
String studentId; | |
String studentName; | |
int studentScores; |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
using Newtonsoft.Json; | |
using Newtonsoft.Json.Serialization; | |
using UnityEngine; | |
public class JsonSerialisableScriptableObject<T> : ScriptableObject where T : JsonSerialisableScriptableObject<T> | |
{ |
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using UnityEngine; | |
using UnityEngine.UI; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
// Custom Editor to order the variables in the Inspector similar to Image component | |
[CustomEditor( typeof( CircleGraphic ) ), CanEditMultipleObjects] | |
public class CircleGraphicEditor : Editor | |
{ |
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using System.Collections; | |
using UnityEngine; | |
using UnityEngine.UI; | |
[ExecuteInEditMode] | |
public class RoundRectGraphic : Graphic { | |
[Range(0, 200)] | |
public int radius; | |
public bool hasTop; |
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// code reference: http://answers.unity3d.com/questions/894995/how-to-saveload-with-google-play-services.html | |
// you need to import https://github.com/playgameservices/play-games-plugin-for-unity | |
using UnityEngine; | |
using System; | |
using System.Collections; | |
//gpg | |
using GooglePlayGames; | |
using GooglePlayGames.BasicApi; | |
using GooglePlayGames.BasicApi.SavedGame; | |
//for encoding |
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using UnityEngine; | |
public static class ConvertToSpriteExtensiton | |
{ | |
public static Sprite ConvertToSprite(this Texture2D texture) | |
{ | |
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero); | |
} | |
} |
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