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UE4 Perception AI System: Detect By Affiliation
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#include "AIControllerTeam.h" | |
// A Tutorial for this code is available here: | |
// https://www.thinkandbuild.it/ue4-ai-perception-system/ | |
AAIControllerTeam::AAIControllerTeam() | |
{ | |
SetGenericTeamId(FGenericTeamId(5)); | |
} | |
ETeamAttitude::Type AAIControllerTeam::GetTeamAttitudeTowards(const AActor& Other) const | |
{ | |
if (const APawn* OtherPawn = Cast<APawn>(&Other)) { | |
// DEFAULT BEHAVIOR--------------------------------------------------- | |
if (const IGenericTeamAgentInterface* TeamAgent = Cast<IGenericTeamAgentInterface>(OtherPawn->GetController())) | |
{ | |
return Super::GetTeamAttitudeTowards(*OtherPawn->GetController()); | |
} | |
//OR CUSTOM BEHAVIOUR-------------------------------------------------- | |
if (const IGenericTeamAgentInterface* TeamAgent = Cast<IGenericTeamAgentInterface>(OtherPawn->GetController())) | |
{ | |
//Create an alliance with Team with ID 10 and set all the other teams as Hostiles: | |
FGenericTeamId OtherTeamID = TeamAgent->GetGenericTeamId(); | |
if (OtherTeamID == 10) { | |
return ETeamAttitude::Neutral; | |
} | |
else { | |
return ETeamAttitude::Hostile; | |
} | |
} | |
} | |
return ETeamAttitude::Neutral; | |
} |
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#include "CoreMinimal.h" | |
#include "AIController.h" | |
#include "GenericTeamAgentInterface.h" | |
#include "AAIControllerTeam.generated.h" | |
// A Tutorial for this code is available here: | |
// https://www.thinkandbuild.it/ue4-ai-perception-system/ | |
UCLASS() | |
class THEMIRRORSEND_API AAIControllerTeam : public AAIController | |
{ | |
GENERATED_BODY() | |
ASightAIController(); | |
public: | |
// Override this function | |
ETeamAttitude::Type GetTeamAttitudeTowards(const AActor& Other) const override; | |
}; |
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#include "APlayerControllerTeam.h" | |
APlayerControllerTeam::APlayerControllerTeam() | |
{ | |
PrimaryActorTick.bCanEverTick = true; | |
TeamId = FGenericTeamId(10); | |
} | |
FGenericTeamId APlayerControllerTeam::GetGenericTeamId() const | |
{ | |
return TeamId; | |
} |
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#include "CoreMinimal.h" | |
#include "GameFramework/PlayerController.h" | |
#include "GenericTeamAgentInterface.h" | |
#include "APlayerControllerTeam.generated.h" | |
class APlayerControllerTeam; | |
UCLASS() | |
class TUTORIAL_API APlayerControllerTeam : public APlayerController, public IGenericTeamAgentInterface | |
{ | |
GENERATED_BODY() | |
public: | |
APlayerControllerTeam(); | |
private: | |
// Implement The Generic Team Interface | |
FGenericTeamId TeamId; | |
FGenericTeamId GetGenericTeamId() const; | |
}; |
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