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Hello World for LuaJIT FFI/C++ binding.
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// Act as a source file in existing project. | |
#include "hello.h" | |
const char* Hello::World() | |
{ | |
return "Hello World!\n"; | |
} |
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// Act as a header file in existing project. | |
class Hello { | |
public: | |
const char* World(); | |
}; |
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-- Lua part binding, load necessary interface. | |
ffi = require('ffi') | |
ffi.cdef[[ | |
typedef struct Hello Hello; | |
Hello* Hello_new(); | |
const char* Hello_World(Hello*); | |
void Hello_gc(Hello*); | |
]] | |
hello = ffi.load('hello') | |
hello_index = { | |
World = hello.Hello_World | |
} | |
hello_mt = ffi.metatype('Hello', { | |
__index = hello_index | |
}) | |
Hello = ffi.gc(hello.Hello_new(), hello.Hello_gc) | |
return Hello |
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// C++ part binding, expose necessary interface to C. | |
#include "hello.h" | |
extern "C" { | |
Hello* Hello_new(){ | |
return new Hello; | |
} | |
const char* Hello_World(Hello* self){ | |
return self->World(); | |
} | |
void Hello_gc(Hello* self) { | |
delete self; | |
} | |
} |
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-- Demo how to use binding in lua project. | |
hello = require('hello') | |
ffi = require('ffi') | |
io.write(ffi.string(hello:World())) |
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all: lib run | |
lib: | |
g++ -shared -fPIC -o libhello.so libhello.cpp hello.cpp | |
run: | |
luajit main.lua | |
clean: | |
rm *.so |
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