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@mndrix
mndrix / sms.go
Last active June 23, 2020 17:20
SMS over IRC
// A proxy for sending/receiving SMS via IRC
//
// This code is part of our family IRC server whose code is available at
// https://gist.github.com/mndrix/7947009178e4a18c247b4bd25821661f
//
// This file won't compile by itself because it's only one file from
// my larger family server (movie hosting, Asterisk dialplan, Git
// hosting, personal assistant, etc).
//
// Copyright 2018 Michael Hendricks
@jvcleave
jvcleave / openframeworks jetson nano.txt
Last active March 1, 2023 10:10
openframeworks jetson nano instructions
Nightly required - get link from the bottom of this page (e.g. https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz)
https://openframeworks.cc/download/
Download OF and unpack:
wget https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz
tar -zxvf of_v20190324_linuxarmv7l_nightly.tar.gz
mv of_v20190324_linuxarmv7l_nightly openFrameworks
@madelinegannon
madelinegannon / jetson-nano_openFrameworks_setup_tutorial.md
Last active December 20, 2024 01:56
How to Set Up the NVIDIA Jetson Nano for openFrameworks
@mikhailov-work
mikhailov-work / turbo_colormap.c
Created August 15, 2019 23:04
Turbo Colormap Look-up Table
// Copyright 2019 Google LLC.
// SPDX-License-Identifier: Apache-2.0
// Author: Anton Mikhailov
// The look-up tables contains 256 entries. Each entry is a an sRGB triplet.
float turbo_srgb_floats[256][3] = {{0.18995,0.07176,0.23217},{0.19483,0.08339,0.26149},{0.19956,0.09498,0.29024},{0.20415,0.10652,0.31844},{0.20860,0.11802,0.34607},{0.21291,0.12947,0.37314},{0.21708,0.14087,0.39964},{0.22111,0.15223,0.42558},{0.22500,0.16354,0.45096},{0.22875,0.17481,0.47578},{0.23236,0.18603,0.50004},{0.23582,0.19720,0.52373},{0.23915,0.20833,0.54686},{0.24234,0.21941,0.56942},{0.24539,0.23044,0.59142},{0.24830,0.24143,0.61286},{0.25107,0.25237,0.63374},{0.25369,0.26327,0.65406},{0.25618,0.27412,0.67381},{0.25853,0.28492,0.69300},{0.26074,0.29568,0.71162},{0.26280,0.30639,0.72968},{0.26473,0.31706,0.74718},{0.26652,0.32768,0.76412},{0.26816,0.33825,0.78050},{0.26967,0.34878,0.79631},{0.27103,0.35926,0.81156},{0.27226,0.36970,0.82624},{0.27334,0.38008,0.84037},{0.27429,0.39043,0.85393},{0.27509,0.40072,0.86692},{0.2757
@rmitton
rmitton / function.cpp
Last active February 29, 2020 19:22
Tiny std::function implementation
/* EDIT:
* For future reference, this code doesn't work right so don't use it.
* (but probably could be fixed with some care and attention)
*/
// Tiny std::function workalike, to allow storing lambdas with captures. (public domain)
template <typename> struct fnptr;
template <typename Ret, typename... Args> struct fnptr<Ret(Args...)> {
void *obj = nullptr;
Ret (*wrap)(void*, Args...) = nullptr;
@brunoais
brunoais / proton
Last active July 17, 2025 09:21 — forked from thingsiplay/proton
Proton script
#!/bin/bash
# Execute Windows programs with Proton from Steams installation folder, without
# starting Steam client.
#
# 1. Create a directory for Proton environment to run in. As an example make a
# folder "proton" in your home directory. This folder must exist in order
# to make Proton work.
#
# 2. Point the variable "env_dir" in this script to that folder or...
@h3r2tic
h3r2tic / restir-meets-surfel-lighting-breakdown.md
Created November 23, 2021 02:15
A quick breakdown of lighting in the `restir-meets-surfel` branch of my renderer

A quick breakdown of lighting in the restir-meets-surfel branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.

General remarks

Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛

Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.

Final images