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@h3r2tic
h3r2tic / restir-meets-surfel-lighting-breakdown.md
Created November 23, 2021 02:15
A quick breakdown of lighting in the `restir-meets-surfel` branch of my renderer

A quick breakdown of lighting in the restir-meets-surfel branch of my renderer, where I revive some olde surfel experiments, and generously sprinkle ReSTIR on top.

General remarks

Please note that this is all based on work-in-progress experimental software, and represents a single snapshot in development history. Things will certainly change 😛

Due to how I'm capturing this, there's frame-to-frame variability, e.g. different rays being shot, TAA shimmering slightly. Some of the images come from a dedicated visualization pass, and are anti-aliased, and some show internal buffers which are not anti-aliased.

Final images

@brunoais
brunoais / proton
Last active March 7, 2025 05:51 — forked from thingsiplay/proton
Proton script
#!/bin/bash
# Execute Windows programs with Proton from Steams installation folder, without
# starting Steam client.
#
# 1. Create a directory for Proton environment to run in. As an example make a
# folder "proton" in your home directory. This folder must exist in order
# to make Proton work.
#
# 2. Point the variable "env_dir" in this script to that folder or...
@rmitton
rmitton / function.cpp
Last active February 29, 2020 19:22
Tiny std::function implementation
/* EDIT:
* For future reference, this code doesn't work right so don't use it.
* (but probably could be fixed with some care and attention)
*/
// Tiny std::function workalike, to allow storing lambdas with captures. (public domain)
template <typename> struct fnptr;
template <typename Ret, typename... Args> struct fnptr<Ret(Args...)> {
void *obj = nullptr;
Ret (*wrap)(void*, Args...) = nullptr;
@mikhailov-work
mikhailov-work / turbo_colormap.c
Created August 15, 2019 23:04
Turbo Colormap Look-up Table
// Copyright 2019 Google LLC.
// SPDX-License-Identifier: Apache-2.0
// Author: Anton Mikhailov
// The look-up tables contains 256 entries. Each entry is a an sRGB triplet.
float turbo_srgb_floats[256][3] = {{0.18995,0.07176,0.23217},{0.19483,0.08339,0.26149},{0.19956,0.09498,0.29024},{0.20415,0.10652,0.31844},{0.20860,0.11802,0.34607},{0.21291,0.12947,0.37314},{0.21708,0.14087,0.39964},{0.22111,0.15223,0.42558},{0.22500,0.16354,0.45096},{0.22875,0.17481,0.47578},{0.23236,0.18603,0.50004},{0.23582,0.19720,0.52373},{0.23915,0.20833,0.54686},{0.24234,0.21941,0.56942},{0.24539,0.23044,0.59142},{0.24830,0.24143,0.61286},{0.25107,0.25237,0.63374},{0.25369,0.26327,0.65406},{0.25618,0.27412,0.67381},{0.25853,0.28492,0.69300},{0.26074,0.29568,0.71162},{0.26280,0.30639,0.72968},{0.26473,0.31706,0.74718},{0.26652,0.32768,0.76412},{0.26816,0.33825,0.78050},{0.26967,0.34878,0.79631},{0.27103,0.35926,0.81156},{0.27226,0.36970,0.82624},{0.27334,0.38008,0.84037},{0.27429,0.39043,0.85393},{0.27509,0.40072,0.86692},{0.2757
@madelinegannon
madelinegannon / jetson-nano_openFrameworks_setup_tutorial.md
Last active December 20, 2024 01:56
How to Set Up the NVIDIA Jetson Nano for openFrameworks
@jvcleave
jvcleave / openframeworks jetson nano.txt
Last active March 1, 2023 10:10
openframeworks jetson nano instructions
Nightly required - get link from the bottom of this page (e.g. https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz)
https://openframeworks.cc/download/
Download OF and unpack:
wget https://openframeworks.cc/ci_server/versions/nightly/of_v20190324_linuxarmv7l_nightly.tar.gz
tar -zxvf of_v20190324_linuxarmv7l_nightly.tar.gz
mv of_v20190324_linuxarmv7l_nightly openFrameworks
@mndrix
mndrix / sms.go
Last active June 23, 2020 17:20
SMS over IRC
// A proxy for sending/receiving SMS via IRC
//
// This code is part of our family IRC server whose code is available at
// https://gist.github.com/mndrix/7947009178e4a18c247b4bd25821661f
//
// This file won't compile by itself because it's only one file from
// my larger family server (movie hosting, Asterisk dialplan, Git
// hosting, personal assistant, etc).
//
// Copyright 2018 Michael Hendricks
@matthewearl
matthewearl / smblevextract.py
Last active February 21, 2025 03:24
Super Mario Bros Level Extractor
#!/usr/bin/env python3
#
# Copyright (c) 2018 Matthew Earl
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
@roxlu
roxlu / primitive-restart.cpp
Created January 16, 2018 09:56
Basic example of using primitive restart
/*
---------------------------------------------------------------
oooo
'888
oooo d8b .ooooo. oooo ooo 888 oooo oooo
'888""8P d88' '88b '88b..8P' 888 '888 '888
888 888 888 Y888' 888 888 888
888 888 888 .o8"'88b 888 888 888