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Cheat sheet for SceneKit learning app (Objective-C)
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// Configure the Scene View | |
self.sceneView.backgroundColor = [UIColor darkGrayColor]; | |
// Create the scene | |
SCNScene *scene = [SCNScene scene]; | |
// Create a camera and attach it to a node | |
SCNCamera *camera = [SCNCamera camera]; | |
camera.xFov = 10; | |
camera.yFov = 45; | |
SCNNode *cameraNode = [SCNNode node]; | |
cameraNode.camera = camera; | |
cameraNode.position = SCNVector3Make(0, 0, 50); | |
[scene.rootNode addChildNode:cameraNode]; // Place camera in the scene | |
// Create a cube and place it in the scene | |
SCNBox *cube = [SCNBox boxWithWidth:5 height:5 length:5 chamferRadius:0.0]; | |
cube.firstMaterial.diffuse.contents = [UIColor colorWithRed:0.149 green:0.604 blue:0.859 alpha:1.000]; | |
SCNNode *cubeNode = [SCNNode nodeWithGeometry:cube]; | |
[scene.rootNode addChildNode:cubeNode]; | |
self.cubeNode = cubeNode; | |
// Add an animation to the cube. | |
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"rotation"]; | |
animation.values = @[[NSValue valueWithSCNVector4:SCNVector4Make(1, 1, 0.3, 0 * M_PI)], | |
[NSValue valueWithSCNVector4:SCNVector4Make(1, 1, 0.3, 1 * M_PI)], | |
[NSValue valueWithSCNVector4:SCNVector4Make(1, 1, 0.3, 2 * M_PI)]]; | |
animation.duration = 5; | |
animation.repeatCount = HUGE_VALF; | |
[self.cubeNode addAnimation:animation forKey:@"rotation"]; | |
self.cubeNode.paused = YES; // Start out paused | |
self.sceneView.scene = scene; | |
// Touch handling method implementation | |
UITouch *touch = [touches anyObject]; | |
CGPoint touchPoint = [touch locationInView:self.sceneView]; | |
SCNHitTestResult *hitTestResult = [[self.sceneView hitTest:touchPoint options:nil] firstObject]; | |
SCNNode *hitNode = hitTestResult.node; | |
hitNode.paused = !hitNode.paused; |
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