Drawing an arrowhead on a line in canvas. Move mouse to move line. Similar to a marker tag in SVG.
Last active
December 5, 2015 13:22
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Line Arrow
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<html> | |
<head> | |
<title>Line Arrow</title> | |
</head> | |
<body> | |
<script src="//d3js.org/d3.v3.min.js" charset="utf-8"></script> | |
<script> | |
var width = 960, | |
height = 500, | |
arrowLength = 10; | |
var canvas = d3.select("body").append("canvas") | |
.attr("width", width) | |
.attr("height", height); | |
var context = canvas.node().getContext("2d"); | |
var origin = {x: width/2, y: height/2}; | |
draw(width/4, height/4); | |
canvas | |
.on("mousemove", function() { | |
var mouse = d3.mouse(this); | |
var d = truncateVector([origin, {x: mouse[0], y: mouse[1]}], .8)[1]; | |
draw(d.x, d.y); | |
}); | |
function draw(x, y) { | |
var endPoint = {x, y}, | |
arrowData = getArrowData([origin, endPoint]); | |
context.clearRect(0, 0, width, height); | |
path(context, [origin, endPoint]); | |
path(context, [endPoint, arrowData.left]); | |
path(context, [endPoint, arrowData.right]); | |
} | |
function path(context, data) { | |
context.beginPath(); | |
context.moveTo(data[0].x, data[0].y); | |
data.slice(1).forEach(function(d) { | |
context.lineTo(d.x, d.y); | |
}); | |
context.stroke(); | |
context.closePath(); | |
} | |
function truncateVector(data, c) { | |
var x0 = data[0].x, y0 = data[0].y, | |
x1 = data[1].x, y1 = data[1].y, | |
endPoint = { | |
x: x0 + (x1-x0)*c, | |
y: y0 + (y1-y0)*c | |
}; | |
return [data[0], endPoint]; | |
} | |
function getArrowData(data) { | |
var data = data.slice(-2), | |
x0 = data[0].x, y0 = data[0].y, | |
x1 = data[1].x, y1 = data[1].y, | |
t = Math.atan2(y1-y0, x1-x0), | |
dt = Math.PI*(3/4); | |
return { | |
right: { | |
x: arrowLength * Math.cos(t + dt) + x1, | |
y: arrowLength * Math.sin(t + dt) + y1 | |
}, | |
left: { | |
x: arrowLength * Math.cos(t - dt) + x1, | |
y: arrowLength * Math.sin(t - dt) + y1 | |
} | |
}; | |
} | |
</script> | |
</body> | |
</html> |
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