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Isometric Projection
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<html> | |
<head> | |
<style> | |
html, body { | |
font-family: monospace; | |
} | |
.cube .side { | |
fill-opacity: 0.4; | |
stroke: #666; | |
stroke-width: 0.5; | |
} | |
.top { fill: steelblue; } | |
.bottom { fill: yellow; } | |
.left { fill: brown; } | |
.right { fill: forestgreen; } | |
.axis { | |
fill: none; | |
stroke: #000; | |
} | |
</style> | |
</head> | |
<body> | |
<script src="https://d3js.org/d3.v4.min.js"></script> | |
<script> | |
var width = 960, | |
height = 500; | |
var svg = d3.select('body').append('svg') | |
.attr('width', width) | |
.attr('height', height); | |
var projection = isometricProjection(); | |
var path = isometricPath() | |
.projection(projection); | |
svg.append('defs').append('marker') | |
.attr('id', 'arrow') | |
.attr('markerWidth', 10) | |
.attr('markerHeight', 10) | |
.attr('refX', 0) | |
.attr('refY', 3) | |
.attr('orient', 'auto') | |
.attr('markerUnits', 'strokeWidth') | |
.append('path') | |
.attr('d', 'M0,0L0,6L9,3Z'); | |
var g = svg.append('g') | |
.attr('transform', function(d) { | |
return 'translate(' + (width / 2) + ',' + (height / 2) + ')'; | |
}); | |
var axes = g.append('g').attr('class', 'axes'); | |
var axis = axes.selectAll('.axis').data(axesData()) | |
.enter().append('g') | |
.attr('class', 'axis'); | |
axis.append('path') | |
.attr('d', function(d) { return path(d.points); }) | |
.attr('marker-end', 'url(#arrow)'); | |
axis.append('text') | |
.attr('transform', function(d) { | |
var p = projection(d.labelLocation); | |
return 'translate(' + p[0] + ',' + p[1] + ')'; | |
}) | |
.attr('dy', '0.33em') | |
.style('text-anchor', 'middle') | |
.text(function(d) { return d.label; }); | |
var cube = g.append('g').attr('class', 'cube'); | |
var side = cube.selectAll('path').data(cubeData()) | |
.enter().append('path') | |
.attr('class', function(d) { return 'side ' + d.className; }) | |
.attr('d', function(d) { return path(d.points) + 'Z'; }); | |
function update() { | |
side.attr('d', function(d) { return path(d.points) + 'Z'; }); | |
axis.select('path') | |
.attr('d', function(d) { return path(d.points); }); | |
axis.select('text') | |
.attr('transform', function(d) { | |
var p = projection(d.labelLocation); | |
return 'translate(' + p[0] + ',' + p[1] + ')'; | |
}); | |
} | |
d3.timer(function(elapsed) { | |
projection | |
.pitch((Math.PI / 6) * Math.sin(elapsed / 10000)) | |
.yaw((elapsed / 2000)); | |
update(); | |
}); | |
function cubeData() { | |
return [ | |
{ | |
className: 'bottom', | |
points: [ | |
[-50, -50, -50], | |
[-50, +50, -50], | |
[+50, +50, -50], | |
[+50, -50, -50] | |
] | |
}, | |
{ | |
className: 'left', | |
points: [ | |
[+50, -50, +50], | |
[+50, +50, +50], | |
[+50, +50, -50], | |
[+50, -50, -50] | |
] | |
}, | |
{ | |
className: 'right', | |
points: [ | |
[-50, +50, +50], | |
[+50, +50, +50], | |
[+50, +50, -50], | |
[-50, +50, -50] | |
] | |
}, | |
{ | |
className: 'left', | |
points: [ | |
[-50, -50, +50], | |
[-50, +50, +50], | |
[-50, +50, -50], | |
[-50, -50, -50] | |
] | |
}, | |
{ | |
className: 'right', | |
points: [ | |
[-50, -50, +50], | |
[+50, -50, +50], | |
[+50, -50, -50], | |
[-50, -50, -50] | |
] | |
}, | |
{ | |
className: 'top', | |
points: [ | |
[-50, -50, +50], | |
[-50, +50, +50], | |
[+50, +50, +50], | |
[+50, -50, +50] | |
] | |
}, | |
]; | |
} | |
function axesData() { | |
return [ | |
{ | |
label: 'x', | |
labelLocation: [225, 0, 0], | |
points: [ | |
[0, 0, 0], | |
[200, 0, 0] | |
] | |
}, | |
{ | |
label: 'y', | |
labelLocation: [0, 225, 0], | |
points: [ | |
[0, 0, 0], | |
[0, 200, 0] | |
] | |
}, | |
{ | |
label: 'z', | |
labelLocation: [0, 0, 225], | |
points: [ | |
[0, 0, 0], | |
[0, 0, 200] | |
] | |
} | |
]; | |
} | |
function isometricProjection() { | |
var sin = Math.sin, | |
cos = Math.cos, | |
asin = Math.asin, | |
tan = Math.atan, | |
PI = Math.PI; | |
var pitch = PI / 6, | |
yaw = PI / 4, | |
alpha = asin(tan(pitch)), | |
beta = yaw; | |
// See https://en.wikipedia.org/wiki/Isometric_projection | |
// TODO: Figure out why ax, ay and az needed to be flipped around. | |
function project(point) { | |
var ax = point[1], | |
ay = -point[2], | |
az = point[0]; | |
var x = cos(beta) * ax - sin(beta) * az, | |
y = cos(alpha) * ay + sin(alpha) * | |
(sin(beta) * ax + cos(beta) * az); | |
return [x, y]; | |
} | |
project.pitch = function(x) { | |
if (!arguments.length) return alpha; | |
pitch = x; | |
alpha = Math.asin(Math.tan(pitch)); | |
return project; | |
}; | |
project.yaw = function(x) { | |
if (!arguments.length) return beta; | |
yaw = x; | |
beta = yaw; | |
return project; | |
}; | |
return project; | |
} | |
function isometricPath() { | |
var projection = function(d) { return d.slice(0, 2); }; | |
function path(points) { | |
return 'M' + | |
points | |
.map(function(point) { return projection(point).join(','); }) | |
.join('L'); | |
} | |
path.projection = function(x) { | |
if (!arguments.length) return projection; | |
projection = x; | |
return path; | |
}; | |
return path; | |
} | |
function radiansToDegrees(radians) { return radians * 180 / Math.PI; } | |
function degreesToRadians(degrees) { return degrees * Math.PI / 180; } | |
</script> | |
</body> | |
</html> |
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