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Create a Child process ....... (Run only codeBlock GNU GCC compiler )
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#include<stdio.h> | |
#include<Windows.h> | |
int main(VOID){ | |
STARTUPINFO si; | |
PROCESS_INFORMATION pi; | |
// Allocate memory | |
ZeroMemory(&si, sizeof(si)); | |
si.cb = sizeof(si); | |
ZeroMemory(&pi, sizeof(pi)); | |
if (!CreateProcess(NULL, "mspaint.exe", NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) | |
{ | |
fprintf(stderr, "Create Process Failed"); | |
return -1; | |
} | |
// parent will wait for the child to complete | |
WaitForSingleObject(pi.hProcess, INFINITE); | |
printf("Child Complete"); | |
// Close Handles | |
CloseHandle(pi.hProcess); | |
CloseHandle(pi.hProcess); | |
} |
Try allocating the memory manually. VC++ has some problems with memory allocation.
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include<stdio.h>
include<Windows.h>
int main(VOID){
STARTUPINFO si;
PROCESS_INFORMATION pi;
char szCmdline[] = "mspaint.exe";
// Allocate memory
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
//LPTSTR szCmdline = TEXT("C:\Windows\system32\mspaint.exe");
if (!CreateProcess(NULL, szCmdline, NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi))
{
fprintf(stderr, "Create Process Failed");
return -1;
}
// parent will wait for the child to complete
WaitForSingleObject(pi.hProcess, INFINITE);
printf("Child Complete");
// Close Handles
CloseHandle(pi.hProcess);
CloseHandle(pi.hProcess);
return 0;
}