git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
# 0 is too far from ` ;) | |
set -g base-index 1 | |
# Automatically set window title | |
set-window-option -g automatic-rename on | |
set-option -g set-titles on | |
#set -g default-terminal screen-256color | |
set -g status-keys vi | |
set -g history-limit 10000 |
git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
" VIM Configuration File | |
" Description: Optimized for C/C++ development, but useful also for other things. | |
" Author: Gerhard Gappmeier | |
" | |
" set UTF-8 encoding | |
set enc=utf-8 | |
set fenc=utf-8 | |
set termencoding=utf-8 | |
" disable vi compatibility (emulation of old bugs) |
default: | |
cc ccsmtp.c -o ccsmtpd -lpthread |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
Most configuration really isn't about the app -- it's about where the app runs, what keys it needs to communicate with third party API's, the db password and username, etc... They're just deployment details -- and there are lots of tools to help manage environment variables -- not the least handy being a simple .env file with all your settings. Simply source the appropriate env before you launch the app in the given env (you could make it part of a launch script, for instance).
env files look like this:
SOMEVAR="somevalue"
ANOTHERVAR="anothervalue"
To source it:
$ source dev.env # or staging.env, or production.env, depending on where you're deploying to
This is a draft for an Acceptance testing framework in Javascript. See the example code.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
#include <iostream> | |
#include <map> | |
#include <algorithm> | |
#include <functional> | |
#include <memory> | |
using namespace std; | |
class EventArgs { | |
public: |
Patch mode allows you to stage parts of a changed file, instead of the entire file. This allows you to make concise, well-crafted commits that make for an easier to read history. This feature can improve the quality of the commits. It also makes it easy to remove parts of the changes in a file that were only there for debugging purposes - prior to the commit without having to go back to the editor.
It allows you to see the changes (delta) to the code that you are trying to add, and lets you add them (or not) separately from each other using an interactive prompt. Here's how to use it:
from the command line, either use