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Stack blur filter for fabricjs
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/** | |
* Stack blur filter for fabricjs | |
* Example: | |
* obj.filters.push(new fabric.Image.filters.StackBlur(6)); | |
* obj.applyFilters(canvas.renderAll.bind(canvas)); | |
* | |
* Heavily inspired by: | |
* https://gist.github.com/pierrickouw/2ab679159beee9d80ca6 | |
* http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html | |
* uses stackBlurCanvasRGBA function but could be swapped be stackBlurCanvasRGB | |
* @see: http://www.quasimondo.com/StackBlurForCanvas/StackBlur.js | |
*/ | |
(function() { | |
var fabric = window.fabric, | |
extend = fabric.util.object.extend; | |
var mul_table = [ | |
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512, | |
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512, | |
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456, | |
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512, | |
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328, | |
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456, | |
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335, | |
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512, | |
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405, | |
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328, | |
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271, | |
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456, | |
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388, | |
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335, | |
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292, | |
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259 | |
]; | |
var shg_table = [ | |
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, | |
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, | |
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, | |
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, | |
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, | |
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, | |
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, | |
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, | |
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, | |
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, | |
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 | |
]; | |
function BlurStack() { | |
this.r = 0; | |
this.g = 0; | |
this.b = 0; | |
this.a = 0; | |
this.next = null; | |
} | |
fabric.Image.filters.StackBlur = fabric.util.createClass(fabric.Image.filters.BaseFilter,{ | |
/** | |
* Filter type | |
*/ | |
type: 'StackBlur', | |
/** | |
* Constructor | |
*/ | |
initialize: function(radius) { //radius of the blur | |
this.radius = radius || 0; | |
if(this.radius > 180) { | |
this.radius = 180; | |
} | |
if(this.radius < 1) { | |
this.radius = 0; | |
} | |
}, | |
/** | |
* Applies blur to canvas element | |
*/ | |
applyTo: function(canvas) { | |
// Don't apply blur if it's zero | |
if (!this.radius) return; | |
var radius = this.radius; | |
var width = canvas.width; | |
var height = canvas.height; | |
var context = canvas.getContext("2d"); | |
var imageData; | |
imageData = context.getImageData( 0, 0, width, height ); | |
var pixels = imageData.data; | |
var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, | |
r_out_sum, g_out_sum, b_out_sum, a_out_sum, | |
r_in_sum, g_in_sum, b_in_sum, a_in_sum, | |
pr, pg, pb, pa, rbs; | |
var div = radius + radius + 1; | |
var widthMinus1 = width - 1; | |
var heightMinus1 = height - 1; | |
var radiusPlus1 = radius + 1; | |
var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2; | |
var stackStart = new BlurStack(); | |
var stack = stackStart; | |
for ( i = 1; i < div; i++ ) { | |
stack = stack.next = new BlurStack(); | |
if ( i === radiusPlus1 ) var stackEnd = stack; | |
} | |
stack.next = stackStart; | |
var stackIn = null; | |
var stackOut = null; | |
yw = yi = 0; | |
var mul_sum = mul_table[radius]; | |
var shg_sum = shg_table[radius]; | |
for ( y = 0; y < height; y++ ) { | |
r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0; | |
r_out_sum = radiusPlus1 * ( pr = pixels[yi] ); | |
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] ); | |
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] ); | |
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] ); | |
r_sum += sumFactor * pr; | |
g_sum += sumFactor * pg; | |
b_sum += sumFactor * pb; | |
a_sum += sumFactor * pa; | |
stack = stackStart; | |
for( i = 0; i < radiusPlus1; i++ ) { | |
stack.r = pr; | |
stack.g = pg; | |
stack.b = pb; | |
stack.a = pa; | |
stack = stack.next; | |
} | |
for( i = 1; i < radiusPlus1; i++ ) { | |
p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 ); | |
r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i ); | |
g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs; | |
b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs; | |
a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs; | |
r_in_sum += pr; | |
g_in_sum += pg; | |
b_in_sum += pb; | |
a_in_sum += pa; | |
stack = stack.next; | |
} | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for ( x = 0; x < width; x++ ) { | |
pixels[yi+3] = pa = (a_sum * mul_sum) >> shg_sum; | |
if ( pa !== 0 ) | |
{ | |
pa = 255 / pa; | |
pixels[yi] = ((r_sum * mul_sum) >> shg_sum) * pa; | |
pixels[yi+1] = ((g_sum * mul_sum) >> shg_sum) * pa; | |
pixels[yi+2] = ((b_sum * mul_sum) >> shg_sum) * pa; | |
} else { | |
pixels[yi] = pixels[yi+1] = pixels[yi+2] = 0; | |
} | |
r_sum -= r_out_sum; | |
g_sum -= g_out_sum; | |
b_sum -= b_out_sum; | |
a_sum -= a_out_sum; | |
r_out_sum -= stackIn.r; | |
g_out_sum -= stackIn.g; | |
b_out_sum -= stackIn.b; | |
a_out_sum -= stackIn.a; | |
// eslint-disable-next-line | |
p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2; | |
r_in_sum += ( stackIn.r = pixels[p]); | |
g_in_sum += ( stackIn.g = pixels[p+1]); | |
b_in_sum += ( stackIn.b = pixels[p+2]); | |
a_in_sum += ( stackIn.a = pixels[p+3]); | |
r_sum += r_in_sum; | |
g_sum += g_in_sum; | |
b_sum += b_in_sum; | |
a_sum += a_in_sum; | |
stackIn = stackIn.next; | |
r_out_sum += ( pr = stackOut.r ); | |
g_out_sum += ( pg = stackOut.g ); | |
b_out_sum += ( pb = stackOut.b ); | |
a_out_sum += ( pa = stackOut.a ); | |
r_in_sum -= pr; | |
g_in_sum -= pg; | |
b_in_sum -= pb; | |
a_in_sum -= pa; | |
stackOut = stackOut.next; | |
yi += 4; | |
} | |
yw += width; | |
} | |
for ( x = 0; x < width; x++ ) { | |
g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0; | |
yi = x << 2; | |
r_out_sum = radiusPlus1 * ( pr = pixels[yi]); | |
g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]); | |
b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]); | |
a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]); | |
r_sum += sumFactor * pr; | |
g_sum += sumFactor * pg; | |
b_sum += sumFactor * pb; | |
a_sum += sumFactor * pa; | |
stack = stackStart; | |
for( i = 0; i < radiusPlus1; i++ ) | |
{ | |
stack.r = pr; | |
stack.g = pg; | |
stack.b = pb; | |
stack.a = pa; | |
stack = stack.next; | |
} | |
yp = width; | |
for( i = 1; i <= radius; i++ ) | |
{ | |
yi = ( yp + x ) << 2; | |
r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i ); | |
g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs; | |
b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs; | |
a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs; | |
r_in_sum += pr; | |
g_in_sum += pg; | |
b_in_sum += pb; | |
a_in_sum += pa; | |
stack = stack.next; | |
if( i < heightMinus1 ) | |
{ | |
yp += width; | |
} | |
} | |
yi = x; | |
stackIn = stackStart; | |
stackOut = stackEnd; | |
for ( y = 0; y < height; y++ ) | |
{ | |
p = yi << 2; | |
pixels[p+3] = pa = (a_sum * mul_sum) >> shg_sum; | |
if ( pa > 0 ) | |
{ | |
pa = 255 / pa; | |
pixels[p] = ((r_sum * mul_sum) >> shg_sum ) * pa; | |
pixels[p+1] = ((g_sum * mul_sum) >> shg_sum ) * pa; | |
pixels[p+2] = ((b_sum * mul_sum) >> shg_sum ) * pa; | |
} else { | |
pixels[p] = pixels[p+1] = pixels[p+2] = 0; | |
} | |
r_sum -= r_out_sum; | |
g_sum -= g_out_sum; | |
b_sum -= b_out_sum; | |
a_sum -= a_out_sum; | |
r_out_sum -= stackIn.r; | |
g_out_sum -= stackIn.g; | |
b_out_sum -= stackIn.b; | |
a_out_sum -= stackIn.a; | |
// eslint-disable-next-line | |
p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2; | |
r_sum += ( r_in_sum += ( stackIn.r = pixels[p])); | |
g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1])); | |
b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2])); | |
a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3])); | |
stackIn = stackIn.next; | |
r_out_sum += ( pr = stackOut.r ); | |
g_out_sum += ( pg = stackOut.g ); | |
b_out_sum += ( pb = stackOut.b ); | |
a_out_sum += ( pa = stackOut.a ); | |
r_in_sum -= pr; | |
g_in_sum -= pg; | |
b_in_sum -= pb; | |
a_in_sum -= pa; | |
stackOut = stackOut.next; | |
yi += width; | |
} | |
} | |
context.putImageData( imageData, 0, 0 ); | |
}, | |
/** | |
* Returns object representation of an instance | |
*/ | |
toObject: function() { | |
return extend(this.callSuper('toObject'), { | |
radius: this.radius | |
}); | |
} | |
}); | |
fabric.Image.filters.StackBlur.fromObject = fabric.Image.filters.BaseFilter.fromObject; | |
})() |
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