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RealityKit visionOS β Animate Custom Bind Target Parameters πββοΈ
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import SwiftUI | |
import RealityKit | |
struct AnimationDemoView: View { | |
@Environment(\.realityKitScene) var scene: RealityKit.Scene? | |
init() { | |
// register System and Component β Important! | |
AnimationSystem.registerSystem() | |
AnimationComponent.registerComponent() | |
} | |
var body: some View { | |
RealityView { content in | |
guard let scene else { | |
return | |
} | |
let cube = ModelEntity( | |
mesh: .generateBox(size: 0.5, cornerRadius: 0.1), | |
materials: [SimpleMaterial(color: .red, isMetallic: true)] | |
) | |
cube.position = [0, 1.5, -2] | |
content.add(cube) | |
let _ = content.subscribe(to: SceneEvents.DidAddEntity.self, on: cube) { event in | |
event.entity.animateFloatValue( | |
from: 0, | |
to: 1, | |
duration: 3, | |
delay: 1, | |
timing: .easeInOut, | |
withScene: scene, | |
onAnimationFrame: { value, entity in | |
entity?.components.set(OpacityComponent(opacity: value)) | |
} | |
) | |
} | |
} | |
} | |
} | |
// Custom Animation System | |
class AnimationSystem: System { | |
private static let query = EntityQuery( | |
where: .has(AnimationComponent.self) | |
) | |
required init(scene: RealityKit.Scene) {} | |
func update(context: SceneUpdateContext) { | |
let animationEntites = context.scene.performQuery(Self.query) | |
for entity in animationEntites { | |
if let animationComponent = entity.components[AnimationComponent.self] { | |
animationComponent.onUpdate() | |
} | |
} | |
} | |
} | |
// Custom Animation Component | |
struct AnimationComponent: Component { | |
let bindableValueIdentifier: String | |
let onUpdate: (() -> Void) | |
init( | |
bindableValueIdentifier: String, | |
onUpdate: @escaping (() -> Void) | |
) { | |
self.bindableValueIdentifier = bindableValueIdentifier | |
self.onUpdate = onUpdate | |
} | |
} | |
// Bindable Value Animations | |
extension Entity { | |
func animateBindableValue<Value: AnimatableData>( | |
from: Value, | |
to: Value, | |
duration: TimeInterval, | |
delay: TimeInterval, | |
timing: AnimationTimingFunction, | |
identifier: String, | |
withScene scene: RealityKit.Scene, | |
onAnimationFrame: @escaping () -> Void, | |
onCompletion: (() -> Void)? | |
) { | |
components.set( | |
AnimationComponent( | |
bindableValueIdentifier: identifier, | |
onUpdate: { | |
onAnimationFrame() | |
} | |
) | |
) | |
let animationDefinition = FromToByAnimation( | |
name: identifier, | |
from: from, | |
to: to, | |
duration: duration, | |
timing: timing, | |
bindTarget: .parameter(identifier), // set custom binding target | |
delay: delay | |
) | |
if let animation = try? AnimationResource.generate(with: animationDefinition) { | |
playAnimation(animation) | |
scene.subscribe(to: AnimationEvents.PlaybackCompleted.self, on: self) { [weak self] event in | |
onCompletion?() | |
self?.components.remove(AnimationComponent.self) | |
} | |
.storeWhileEntityActive(self) | |
} | |
} | |
func animateFloatValue( | |
from: Float, | |
to: Float, | |
duration: TimeInterval, | |
delay: TimeInterval = 0, | |
timing: AnimationTimingFunction = .easeIn, | |
identifier: String = UUID().uuidString, | |
withScene scene: RealityKit.Scene, | |
onAnimationFrame: @escaping (Float, Entity?) -> Void, | |
onCompletion: ((Entity?) -> Void)? = nil | |
) { | |
parameters[identifier] = BindableValue<Float>(from) | |
animateBindableValue( | |
from: from, | |
to: to, | |
duration: duration, | |
delay: delay, | |
timing: timing, | |
identifier: identifier, | |
withScene: scene, | |
onAnimationFrame: { [weak self] in | |
if let bindableValue = self?.bindableValues[.parameter(identifier), Float.self] { | |
onAnimationFrame(bindableValue.value, self) | |
} | |
}, | |
onCompletion: { [weak self] in | |
onAnimationFrame(to, self) | |
onCompletion?(self) | |
} | |
) | |
} | |
} |
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