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April 28, 2022 01:19
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This will animate an "Explosion" whenever you complete a TODO in Roam Research, so you can be productive in style.
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// This will animate an "Explosion" whenever you complete a TODO in Roam Research. | |
// See https://deliber.at/roam for more Roam goodies. | |
// Put this file under {{[[roam/js]]}} block. I have a page roam/js. Under that, I have {{[[roam/js]]}} and under that the javascript block | |
document.addEventListener("click", function ( e ) { | |
const target = e.target; | |
if ( | |
target.tagName === "INPUT" && | |
target.parentElement.className === "check-container" | |
) { | |
if (target.type === "checkbox" && target.checked ) { | |
const position = target.getBoundingClientRect(); | |
setTimeout(() => { | |
explode( position.x, position.y ); | |
}, 50); | |
} | |
} | |
}); | |
// The animation code below is adapted from https://codepen.io/explosion/pen/zKEovE | |
const requestedFrames = []; | |
const explode = (x, y) => { | |
const colors = [ '#ffc000', '#ff3b3b', '#ff8400' ]; | |
const bubbles = 25; | |
let particles = []; | |
let ratio = window.devicePixelRatio; | |
let c = document.createElement('canvas'); | |
let ctx = c.getContext('2d'); | |
c.style.position = 'absolute'; | |
c.style.left = (x - 100) + 'px'; | |
c.style.top = (y - 100) + 'px'; | |
c.style.pointerEvents = 'none'; | |
c.style.width = 200 + 'px'; | |
c.style.height = 200 + 'px'; | |
c.style.zIndex = 10000; | |
c.width = 200 * ratio; | |
c.height = 200 * ratio; | |
document.body.appendChild(c); | |
for(var i = 0; i < bubbles; i++) { | |
particles.push({ | |
x: c.width / 2, | |
y: c.height / 2, | |
radius: r(20, 30), | |
color: colors[Math.floor(Math.random() * colors.length)], | |
rotation: r(0, 360, true), | |
speed: r(8, 12), | |
friction: 0.9, | |
opacity: r(0, 0.5, true), | |
yVel: 0, | |
gravity: 0.1 | |
}); | |
} | |
render(particles, ctx, c.width, c.height); | |
setTimeout(() => { | |
document.body.removeChild(c); | |
requestedFrames.forEach( frame => cancelAnimationFrame( frame ) ); | |
}, 1000); | |
} | |
const render = (particles, ctx, width, height) => { | |
requestedFrames.push( requestAnimationFrame(() => render(particles, ctx, width, height)) ); | |
ctx.clearRect(0, 0, width, height); | |
particles.forEach((p, i) => { | |
p.x += p.speed * Math.cos(p.rotation * Math.PI / 180); | |
p.y += p.speed * Math.sin(p.rotation * Math.PI / 180); | |
p.opacity -= 0.01; | |
p.speed *= p.friction; | |
p.radius *= p.friction; | |
p.yVel += p.gravity; | |
p.y += p.yVel; | |
if(p.opacity < 0 || p.radius < 0) return; | |
ctx.beginPath(); | |
ctx.globalAlpha = p.opacity; | |
ctx.fillStyle = p.color; | |
ctx.arc(p.x, p.y, p.radius, 0, 2 * Math.PI, false); | |
ctx.fill(); | |
}); | |
return ctx; | |
} | |
const r = (a, b, c) => parseFloat((Math.random() * ((a ? a : 1) - (b ? b : 0)) + (b ? b : 0)).toFixed(c ? c : 0)); | |
it happened to me too, I had to reload the browser
Hey @artpi, how would you feel if I merged this in with the todo-trigger
extension?
@dvargas92495 , yes, please do! I find it impossible to maintain this and I bet it will be easier to keep working if part of the larger project
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Somehow I only got an explosion when I un-complete the task. Does anyone have the same problem? Thanks!