Created
April 9, 2012 18:16
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private void nearest( | |
final int index, final float x, final float y, final int depth, | |
final Result result | |
) { | |
if (index == -1) return; | |
final Node node = nodes[index]; | |
// final Node node = (Node) unsafe.getObject( | |
// nodes, Unsafe.ARRAY_OBJECT_BASE_OFFSET + | |
// Unsafe.ARRAY_OBJECT_INDEX_SCALE * index | |
// ); | |
final float ad = depth % 2 == 0 ? x - node.x : y - node.y; | |
// recurse near, and perhaps far as well | |
int near, far; | |
if (ad <= 0) { | |
near = node.left; | |
far = node.right; | |
} | |
else { | |
near = node.right; | |
far = node.left; | |
} | |
nearest(near, x, y, depth + 1, result); | |
if (ad * ad < result.distance) { | |
nearest(far, x, y, depth + 1, result); | |
} | |
// do we beat the old distance? | |
final float distanceX = (x - node.x) * (x - node.x); | |
if (distanceX < result.distance) { | |
final float distance = distanceX + (y - node.y) * (y - node.y); | |
if (distance < result.distance) { | |
result.index = index; | |
result.distance = distance; | |
} | |
} | |
} |
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