Last active
January 29, 2024 12:46
-
-
Save arturaz/275a20a4eaa8e1563c46fd7acd143eab to your computer and use it in GitHub Desktop.
ALine XBox One build shader compilation failure for Unity
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
### Unity 2020.3.40f1 | |
### -unityBuildTarget "GameCoreXboxOne" | |
[build|2/9/2023 8:42:11 AM|00:07:45.1588570] Compiling shader "Hidden/ALINE/Surface" pass "Pass 2" (fp) | |
[build|2/9/2023 8:42:11 AM|00:07:45.1591019] 1 / 1 variants left after stripping, processed in 0.00 seconds | |
[build|2/9/2023 8:42:11 AM|00:07:45.1593342] starting compilation... | |
[build|2/9/2023 8:42:11 AM|00:07:45.1596597] finished in 0.02 seconds. Local cache hits 0 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 1 variants (0.02s CPU time), skipped 0 variants | |
[build|2/9/2023 8:42:11 AM|00:07:45.1599886] Serialized binary data for shader Hidden/ALINE/Surface in 0.00s | |
[build|2/9/2023 8:42:11 AM|00:07:45.1603637] gamecore_xboxone (total internal programs: 0, unique: 0) | |
[build|2/9/2023 8:42:11 AM|00:07:45.1607149] Shader error in 'Hidden/ALINE/Surface': unknown type name 'sampler2D'; did you mean 'sampler'? at 11(1) (on gamecore_xboxone) | |
[build|2/9/2023 8:42:11 AM|00:07:45.1609975] Compiling Vertex program | |
[build|2/9/2023 8:42:11 AM|00:07:45.1612457] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS | |
[build|2/9/2023 8:42:11 AM|00:07:45.1614925] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING | |
[build|2/9/2023 8:42:11 AM|00:07:45.1617572] Shader warning in 'Hidden/ALINE/Surface': Program 'frag', warning: /Gec flag is a deprecated functionality. (on gamecore_xboxone) | |
[build|2/9/2023 8:42:11 AM|00:07:45.1620025] Compiling Fragment program | |
[build|2/9/2023 8:42:11 AM|00:07:45.1622475] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS | |
[build|2/9/2023 8:42:11 AM|00:07:45.1624904] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING | |
[build|2/9/2023 8:42:11 AM|00:07:45.1628510] Shader warning in 'Hidden/ALINE/Surface': Program 'vert', warning: /Gec flag is a deprecated functionality. (on gamecore_xboxone) | |
[build|2/9/2023 8:42:11 AM|00:07:45.1631828] Compiling Vertex program | |
[build|2/9/2023 8:42:11 AM|00:07:45.1634338] Platform defines: UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS | |
[build|2/9/2023 8:42:11 AM|00:07:45.1636905] Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_ENABLE_REFLECTION_BUFFERS UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_VIRTUAL_TEXTURING |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment