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Unity3D Mono bug when using... I don't know. Code? The line that crashes is in SceneBase.cs. This seems to be fixed in Unity 4.3.2f1
Built from '' repo; Version is '4.3.0f4 (e01000627d60) revision 93190'; Using compiler version '160040219'
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = 'C:/Program Files (x86)/Unity/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0'
Mono path[2] = 'C:/Program Files (x86)/Unity/Editor/Data/UnityScript'
Mono config path = 'C:/Program Files (x86)/Unity/Editor/Data/Mono/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1388157186 current 1388157121
C:/work/quazibuild/client
Loading GUID <-> Path mappings ... 0.007962 seconds.
Loading Asset Database ... 0.013225 seconds
AssetDatabase consistency checks ... 0.018868 seconds
Initialize engine version: 4.3.0f4 (e01000627d60)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.2049]
Renderer: NVIDIA GeForce 9800 GT
Vendor: NVIDIA
VRAM: 2271 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Registering custom dll's ...
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll
Registered in 0.027137 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.3.0 for Unity v4.3.0
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Daikon Forge\DataBinding\Plugins\dfScriptLite.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Daikon Forge\DataBinding\Plugins\dfScriptLite.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Facebook\Scripts\IFacebook.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Facebook\Scripts\IFacebook.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\HOTween\HOTween.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\HOTween\HOTween.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\HOTween\Editor\HOTweenV1_Editor.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\HOTween\Editor\HOTweenV1_Editor.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Plugins\GoKit.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Plugins\GoKit.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.429 seconds
System memory in use before: 38.9 MB.
Requesting http://update.unity3d.com/4.3/ivy.xml
Unloading 407 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 19.0 MB.
Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 352.
Total: 31.682444 ms (FindLiveObjects: 0.021432 ms CreateObjectMapping: 0.007546 ms MarkObjects: 0.415059 ms DeleteObjects: 1.948513 ms)
Validating Project structure ... Downloading into C:\Users\arturas\AppData\Local\Temp\unity\a250dc6c-a09a-4bfe-9f2d-52300fb9b63f\ivy.xml
0.021624 seconds.
Refresh, detecting if any assets need to be imported or removed ... Hashing assets ... 0.000467 seconds
-----------Compute hash(es) for 1 asset(s).
0.042134 seconds
Updating Assets/src/scenes/combat_game/CombatGameScene.cs - GUID: bfdcaa0af7efbff41975cbefe32bf26b...
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
done. [Time: 199.795574 ms]
----- Total AssetImport time: 0.279460s, Asset Import: 0.259461s, CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B, -1.#IND00 mb/s], CacheServer Hashing: 0.000655s [23.2 KB, 34.590893 mb/s]
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
System memory in use before: 30.3 MB.
Unloading 106 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 21.3 MB.
Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 700.
Total: 16.023697 ms (FindLiveObjects: 0.046788 ms CreateObjectMapping: 0.022639 ms MarkObjects: 1.568168 ms DeleteObjects: 1.859464 ms)
<RI> Initializing input.
<RI> Input initialized.
Native extension for build target not found
System memory in use before: 262.0 MB.
Unloading 27 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 257.5 MB.
Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2089.
Total: 17.265554 ms (FindLiveObjects: 0.270165 ms CreateObjectMapping: 0.023545 ms MarkObjects: 5.622164 ms DeleteObjects: 0.089350 ms)
-----Compiler Commandline Arguments:
Filename: "C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe"
Arguments: "C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\gmcs.exe" @Temp/UnityTempFile-76df9e63c45717e49a2726fc99d85386
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\2.0
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 72
Responsefile: Temp/UnityTempFile-76df9e63c45717e49a2726fc99d85386 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp.dll
-r:"C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll"
-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
-r:"Assets/Daikon Forge/DataBinding/Plugins/dfScriptLite.dll"
-r:Assets/Facebook/Scripts/IFacebook.dll
-r:Assets/lib/Google.ProtocolBuffers.dll
-r:Assets/lib/Google.ProtocolBuffers.Serialization.dll
-r:Assets/lib/HOTween/HOTween.dll
-r:Assets/Plugins/GoKit.dll
-r:"C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll"
-define:UNITY_ANDROID
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_AUDIO_FMOD
-define:ENABLE_MONO
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_GENERICS
-define:ENABLE_SUBSTANCE
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:UNITY_ANDROID_API
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:UNITY_4_3_0
-define:UNITY_4_3
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
-define:DEBUG
"Assets/Daikon Forge/DFGUI/Scripts/IDFControlHost.cs"
"Assets/Daikon Forge/DFGUI/Scripts/IDFMultiRender.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfAnimationClip.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfAtlas.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfAttributes.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfButton.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfCheckbox.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfChecksumUtil.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfClippingUtil.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfControl.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfDragHandle.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfDropdown.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfEnumerations.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfEvents.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfFont.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfFontBase.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfGUICamera.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfGUIManager.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfInputManager.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfInteractiveBase.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfLabel.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfLanguageCodes.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfLanguageManager.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfList.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfListbox.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfMarkupTokenizer.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfPanel.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfPanelFlowLayout.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfProgressBar.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfRadialSprite.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfRenderData.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfResizeHandle.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfScenePostProcessor.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfScrollPanel.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfScrollbar.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfSlicedSprite.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfSlider.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfSprite.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfSupportClasses.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfTabContainer.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfTabstrip.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfTextbox.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfTextureSprite.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfTiledSprite.cs"
"Assets/Daikon Forge/DFGUI/Scripts/dfWebSprite.cs"
"Assets/Daikon Forge/DataBinding/Scripts/IDataBindingComponent.cs"
"Assets/Daikon Forge/DataBinding/Scripts/IObservableValue.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfComponentMemberInfo.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfControlKeyBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfDataObjectProxy.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfEventBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfEventDrivenPropertyBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfEventProxyAttribute.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfExpressionPropertyBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfObservableProperty.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfPropertyBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfProxyPropertyBinding.cs"
"Assets/Daikon Forge/DataBinding/Scripts/dfSpriteAnimation.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfDynamicFont.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupBox.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupElement.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupImageCache.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupParser.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupStyle.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfMarkupTags.cs"
"Assets/Daikon Forge/Rich Text/Scripts/dfRichTextLabel.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfAnimatedValue.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfEasingFunctions.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfEasingType.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenColor.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenColor32.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenComponent.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenComponentBase.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenEnumerations.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenEventBinding.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenFloat.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenGroup.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenPlayableBase.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenRotation.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenVector2.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenVector3.cs"
"Assets/Daikon Forge/Tweening/Scripts/dfTweenVector4.cs"
Assets/Facebook/Scripts/AndroidFacebook.cs
Assets/Facebook/Scripts/AndroidFacebookLoader.cs
Assets/Facebook/Scripts/CanvasFacebookLoader.cs
Assets/Facebook/Scripts/EditorFacebook.cs
Assets/Facebook/Scripts/EditorFacebookLoader.cs
Assets/Facebook/Scripts/FB.cs
Assets/Facebook/Scripts/FBScreen.cs
Assets/Facebook/Scripts/FBSettings.cs
Assets/Facebook/Scripts/IOSFacebook.cs
Assets/Facebook/Scripts/IOSFacebookLoader.cs
Assets/Facebook/Scripts/NativeDialogModes.cs
Assets/gen/Base.cs
Assets/gen/CmbtGame.cs
Assets/gen/LiveGame.cs
Assets/gen/Messages.cs
Assets/gen/MgmtGame.cs
Assets/gen/Shared.cs
Assets/lib/com/tinylabproductions/u3d_android_socket/AndroidClient.cs
Assets/lib/com/tinylabproductions/u3d_android_socket/AndroidToCSharpBridge.cs
Assets/lib/com/tinylabproductions/u3d_android_socket/Interface.cs
Assets/lib/com/tinylabproductions/u3d_android_socket/NetClient.cs
Assets/lib/com/tinylabproductions/u3d_android_socket/XClient.cs
Assets/src/Game.cs
Assets/src/component/ClickHandler.cs
Assets/src/component/Follow.cs
Assets/src/component/IMonoBehaviourLike.cs
Assets/src/component/MoveOnWASD.cs
Assets/src/component/ZoomOnMouseWheel.cs
Assets/src/misc/Layers.cs
Assets/src/model/Direction.cs
Assets/src/model/Neighbourhood.cs
Assets/src/model/Position.cs
Assets/src/model/PropertyDescriptions.cs
Assets/src/model/PropertyTitles.cs
Assets/src/model/ResourceExtensions.cs
Assets/src/model/ResourceWithValue.cs
Assets/src/model/User.cs
Assets/src/model/ValueWithStorage.cs
Assets/src/model/behaviours/combat_game/ProjectileBehaviour.cs
Assets/src/model/behaviours/combat_game/ShipBehaviour.cs
Assets/src/model/behaviours/live_game/IMovingObject.cs
Assets/src/model/behaviours/live_game/buildings/Activatable.cs
Assets/src/model/behaviours/live_game/buildings/BuildingBehaviour.cs
Assets/src/model/behaviours/live_game/buildings/BuildingWithInfoBehaviour.cs
Assets/src/model/behaviours/live_game/buildings/ConverterBehaviour.cs
Assets/src/model/behaviours/live_game/buildings/GeneratorBehaviour.cs
Assets/src/model/behaviours/live_game/buildings/INeighbourBonuses.cs
Assets/src/model/behaviours/live_game/buildings/IResourceInput.cs
Assets/src/model/behaviours/live_game/buildings/IResourceOutput.cs
Assets/src/model/behaviours/live_game/buildings/NoBuildingBehaviour.cs
Assets/src/model/behaviours/live_game/buildings/SpawnerBehaviour.cs
Assets/src/model/behaviours/live_game/droids/DroidBehaviour.cs
Assets/src/model/behaviours/live_game/ships/BaseShipBehaviour.cs
Assets/src/model/behaviours/live_game/ships/OtherShipBehaviour.cs
Assets/src/model/behaviours/live_game/ships/YourShipBehaviour.cs
Assets/src/model/behaviours/live_game/ships/states/AbsolutePositionShipState.cs
Assets/src/model/behaviours/live_game/ships/states/BuildingActivationState.cs
Assets/src/model/behaviours/live_game/ships/states/MovingState.cs
Assets/src/model/behaviours/live_game/ships/states/PreparingForBuildingActivationState.cs
Assets/src/model/behaviours/live_game/ships/states/PreparingForMovementState.cs
Assets/src/model/behaviours/live_game/ships/states/ShipState.cs
Assets/src/model/behaviours/live_game/ships/states/StationaryState.cs
Assets/src/model/behaviours/live_game/ships/states/WaitingForStationingState.cs
Assets/src/model/combat_game/CombatShipBase.cs
Assets/src/model/combat_game/MCombatShipBuild.cs
Assets/src/model/combat_game/PropertyNames.cs
Assets/src/model/combat_game/ShipBaseNames.cs
Assets/src/model/combat_game/SlotItem.cs
Assets/src/model/combat_game/actions/BaseCombatEvent.cs
Assets/src/model/combat_game/actions/DefenseEvent.cs
Assets/src/model/combat_game/actions/OffenseEvent.cs
Assets/src/model/combat_game/actions/ReactiveEvent.cs
Assets/src/model/combat_game/actions/RetreatEvent.cs
Assets/src/model/combat_game/activations/Activation.cs
Assets/src/model/combat_game/components/ActivatedComponent.cs
Assets/src/model/combat_game/components/BaseComponent.cs
Assets/src/model/combat_game/components/EnergeticWeaponComponent.cs
Assets/src/model/combat_game/components/HullArmorComponent.cs
Assets/src/model/combat_game/components/LaserWeaponComponent.cs
Assets/src/model/combat_game/components/MissileDefenderComponent.cs
Assets/src/model/combat_game/components/MissileLauncherComponent.cs
Assets/src/model/combat_game/components/MissilePodComponent.cs
Assets/src/model/combat_game/components/PlasmaWeaponComponent.cs
Assets/src/model/combat_game/components/PowerGeneratorComponent.cs
Assets/src/model/combat_game/components/PowerStorageComponent.cs
Assets/src/model/combat_game/components/RetreatBoosterComponent.cs
Assets/src/model/combat_game/components/ShieldGeneratorComponent.cs
Assets/src/model/combat_game/components/ShieldStorageComponent.cs
Assets/src/model/combat_game/components/WeaponComponent.cs
Assets/src/model/combat_game/state/ComponentState.cs
Assets/src/model/combat_game/state/PlayerState.cs
Assets/src/model/combat_game/state/TotalMissilesState.cs
Assets/src/model/combat_game/state/ValueWithStorageState.cs
Assets/src/model/live_game/CellCoordsManager.cs
Assets/src/model/live_game/DropshipResources.cs
Assets/src/model/live_game/Tile.cs
Assets/src/model/login/LoginInfo.cs
Assets/src/model/mgmt_game/CombatShip.cs
Assets/src/model/mgmt_game/CombatShipProperties.cs
Assets/src/model/mgmt_game/ComponentDragData.cs
Assets/src/model/mgmt_game/ComponentProperty.cs
Assets/src/model/mgmt_game/Cost.cs
Assets/src/model/mgmt_game/Dropship.cs
Assets/src/model/mgmt_game/Mothership.cs
Assets/src/model/mgmt_game/MothershipResources.cs
Assets/src/model/mgmt_game/PropertyDetails.cs
Assets/src/model/mgmt_game/Upgrades.cs
Assets/src/model/static_data/Component.cs
Assets/src/network/Client.cs
Assets/src/network/MessageHandler.cs
Assets/src/scenes/SceneBase.cs
Assets/src/scenes/SceneBehaviour.cs
Assets/src/scenes/ScenePart.cs
Assets/src/scenes/combat_game/CombatGameScene.cs
Assets/src/scenes/combat_game/CombatQueueScene.cs
Assets/src/scenes/combat_game/bindings/ButtonsViewBindings.cs
Assets/src/scenes/combat_game/bindings/CombatScreenBindings.cs
Assets/src/scenes/combat_game/bindings/PlayersViewBindings.cs
Assets/src/scenes/combat_game/bindings/SelfViewBindings.cs
Assets/src/scenes/live_game/LiveGameScene.cs
Assets/src/scenes/login/FirstTimeScene.cs
Assets/src/scenes/login/LoginScene.cs
Assets/src/scenes/mgmt_game/MgmtGameScene.cs
Assets/src/scenes/mgmt_game/bindings/AddComponentBindings.cs
Assets/src/scenes/mgmt_game/bindings/FighterBindings.cs
Assets/src/scenes/mgmt_game/bindings/HangarBindings.cs
Assets/src/scenes/mgmt_game/bindings/HarvestPartBindings.cs
Assets/src/scenes/mgmt_game/bindings/LeaderboardPartBindings.cs
Assets/src/scenes/mgmt_game/bindings/RepairShipPopupBindings.cs
Assets/src/scenes/mgmt_game/bindings/ResourceUpgradeBindings.cs
Assets/src/scenes/mgmt_game/bindings/ScrapShipPopupBindings.cs
Assets/src/scenes/mgmt_game/bindings/ShipBaseBindings.cs
Assets/src/scripts/Animated.cs
Assets/src/scripts/LookToCamera.cs
Assets/src/utils/AndroidExts.cs
Assets/src/utils/AnyExts.cs
Assets/src/utils/ArrayExts.cs
Assets/src/utils/Base36.cs
Assets/src/utils/BoolExts.cs
Assets/src/utils/ColorExts.cs
Assets/src/utils/Desmond.cs
Assets/src/utils/F.cs
Assets/src/utils/FuncExts.cs
Assets/src/utils/GameObjectExts.cs
Assets/src/utils/IDictionaryExts.cs
Assets/src/utils/IEnumerableExts.cs
Assets/src/utils/IListExts.cs
Assets/src/utils/RectBuilder.cs
Assets/src/utils/ServerTimeSync.cs
Assets/src/utils/TimeSpanExts.cs
Assets/src/utils/TransformExts.cs
Assets/src/utils/Tuple.cs
Assets/src/utils/android/PlayServices.cs
Assets/src/utils/binding/Changeable.cs
Assets/src/utils/binding/DFBind.cs
Assets/src/utils/binding/Ref.cs
Assets/src/utils/collection/BiMap.cs
Assets/src/utils/functional/Functions.cs
Assets/src/utils/functional/Lazy.cs
Assets/src/utils/functional/Match.cs
Assets/src/utils/functional/Option.cs
Assets/src/utils/functional/Unit.cs
Assets/src/utils/rx/Observable.cs
Assets/src/utils/rx/ObservableList.cs
Assets/src/utils/rx/ObservableView.cs
Assets/src/utils/rx/Subject.cs
Assets/src/utils/rx/Subscription.cs
Assets/src/utils/tween/FuncTween.cs
Assets/src/view/AddComponentPart.cs
Assets/src/view/Component.cs
Assets/src/view/PositionUtils.cs
Assets/src/view/ProgressBarWithText.cs
Assets/src/view/View.cs
Assets/src/view/combat/ActivationButton.cs
Assets/src/view/combat/ButtonsView.cs
Assets/src/view/combat/CombatQueueScreen.cs
Assets/src/view/combat/CombatScreen.cs
Assets/src/view/combat/DamagedComponentView.cs
Assets/src/view/combat/Paging.cs
Assets/src/view/combat/PlayerComponent.cs
Assets/src/view/combat/PlayersView.cs
Assets/src/view/combat/SelfView.cs
Assets/src/view/combat/StorageComponentView.cs
Assets/src/view/combat/TimerView.cs
Assets/src/view/login/FirstTimeView.cs
Assets/src/view/login/LoginView.cs
Assets/src/view/management/FighterPart.cs
Assets/src/view/management/HangarPart.cs
Assets/src/view/management/HarvestPart.cs
Assets/src/view/management/IScreenPart.cs
Assets/src/view/management/IntermediatePart.cs
Assets/src/view/management/LeaderboardPart.cs
Assets/src/view/management/ManagementScreen.cs
Assets/src/view/management/MothershipPart.cs
Assets/src/view/management/ResourceBar.cs
Assets/src/view/management/ShipBasePart.cs
Assets/src/view/management/TopBar.cs
Assets/src/view/management/ViewShipPart.cs
Assets/src/view/management/hangar/HangarScreenBase.cs
Assets/src/view/management/hangar/ViewComponentProperties.cs
Assets/src/view/management/hangar/ViewShipProperties.cs
Assets/src/view/management/leaderboard/PlayerRow.cs
Assets/src/view/management/leaderboard/TopPlayers.cs
Assets/src/view/management/mothership/UpgradeResourceStorage.cs
Assets/src/view/popups/CombatEndPopup.cs
Assets/src/view/popups/LaunchFighterPopup.cs
Assets/src/view/popups/PopupBase.cs
Assets/src/view/popups/PropertyDetailsPopup.cs
Assets/src/view/popups/RefillFuelPopup.cs
Assets/src/view/popups/RepairShipPopup.cs
Assets/src/view/popups/ScrapShipPopup.cs
Assets/src/view/popups/StatusTextPopup.cs
Assets/src/view/resource_gathering/ResourceGatheringScreen.cs
-r:"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Runtime.Serialization.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Xml.Linq.dll"
-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 128 warning(s)
-----CompilerOutput:-stderr----------
Assets/src/scenes/mgmt_game/bindings/FighterBindings.cs(7,1): warning CS0105: The using directive for `view.popups' appeared previously in this namespace
Assets/src/scenes/mgmt_game/bindings/FighterBindings.cs(2,12): (Location of the symbol related to previous warning)
Assets/gen/Base.cs(131,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Base.cs(458,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Base.cs(777,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(537,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(1034,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(7574,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(1674,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(2158,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(2432,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(2706,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(2992,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(3313,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(3657,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(4001,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(4345,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(4713,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(5173,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(5541,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(6071,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(6656,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(7147,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(8405,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(8725,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(9104,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(9716,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(10256,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(10611,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(11012,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(11370,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(11783,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(12172,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(14992,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(12577,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(12892,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(13221,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(13633,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(14125,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(14541,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(15334,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(15847,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(16349,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(17347,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(16922,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(17719,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(17981,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/CmbtGame.cs(17980,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(18208,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/CmbtGame.cs(18207,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/CmbtGame.cs(18457,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(315,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(624,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(958,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(2720,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(1447,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(1790,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(2185,22): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(2184,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(2422,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(3261,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(3616,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(4369,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(4368,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(3978,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(5695,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(4636,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(4933,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(5266,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(6119,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(7407,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(7406,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(6491,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(6835,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(7167,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(7741,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(8375,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(8684,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(9038,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(9300,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(9299,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(9527,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(9526,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/LiveGame.cs(9754,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/LiveGame.cs(9753,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(420,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(2160,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(3721,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(4347,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(4070,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(4677,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/Messages.cs(4676,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Messages.cs(4914,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(377,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(1070,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(1553,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(2374,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(3428,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(2819,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4144,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4143,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4371,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4370,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4608,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(4887,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5159,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5422,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5421,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5649,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5648,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(6255,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(6254,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(5934,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(6811,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(6523,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(7477,18): warning CS0219: The variable `field_names' is assigned but its value is never used
Assets/gen/MgmtGame.cs(7476,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(7181,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(7714,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(8786,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(8455,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/MgmtGame.cs(8086,21): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Shared.cs(393,13): warning CS0219: The variable `size' is assigned but its value is never used
Assets/gen/Shared.cs(129,17): warning CS0219: The variable `size' is assigned but its value is never used
Assets/lib/com/tinylabproductions/u3d_android_socket/AndroidClient.cs(21,42): warning CS0414: The private field `com.tinylabproductions.u3d_android_socket.AndroidClient.wait' is assigned but its value is never used
Assets/src/view/management/ManagementScreen.cs(12,29): warning CS0414: The private field `view.management.ManagementScreen.topBar' is assigned but its value is never used
Assets/src/view/management/TopBar.cs(4,34): warning CS0414: The private field `view.management.TopBar.resources' is assigned but its value is never used
Assets/src/view/AddComponentPart.cs(17,31): warning CS0414: The private field `view.AddComponentPart.propertiesLine' is assigned but its value is never used
Assets/src/scenes/mgmt_game/bindings/HarvestPartBindings.cs(21,34): warning CS0414: The private field `scenes.mgmt_game.bindings.HarvestBindings.showPopup' is assigned but its value is never used
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/src/scenes/mgmt_game/bindings/FighterBindings.cs(7,1): warning CS0105: The using directive for `view.popups' appeared previously in this namespace
(Filename: Assets/src/scenes/mgmt_game/bindings/FighterBindings.cs Line: 7)
Assets/gen/Base.cs(131,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Base.cs Line: 131)
Assets/gen/Base.cs(458,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Base.cs Line: 458)
Assets/gen/Base.cs(777,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Base.cs Line: 777)
Assets/gen/CmbtGame.cs(537,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 537)
Assets/gen/CmbtGame.cs(1034,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 1034)
Assets/gen/CmbtGame.cs(7574,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 7574)
Assets/gen/CmbtGame.cs(1674,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 1674)
Assets/gen/CmbtGame.cs(2158,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 2158)
Assets/gen/CmbtGame.cs(2432,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 2432)
Assets/gen/CmbtGame.cs(2706,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 2706)
Assets/gen/CmbtGame.cs(2992,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 2992)
Assets/gen/CmbtGame.cs(3313,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 3313)
Assets/gen/CmbtGame.cs(3657,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 3657)
Assets/gen/CmbtGame.cs(4001,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 4001)
Assets/gen/CmbtGame.cs(4345,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 4345)
Assets/gen/CmbtGame.cs(4713,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 4713)
Assets/gen/CmbtGame.cs(5173,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 5173)
Assets/gen/CmbtGame.cs(5541,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 5541)
Assets/gen/CmbtGame.cs(6071,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 6071)
Assets/gen/CmbtGame.cs(6656,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 6656)
Assets/gen/CmbtGame.cs(7147,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 7147)
Assets/gen/CmbtGame.cs(8405,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 8405)
Assets/gen/CmbtGame.cs(8725,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 8725)
Assets/gen/CmbtGame.cs(9104,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 9104)
Assets/gen/CmbtGame.cs(9716,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 9716)
Assets/gen/CmbtGame.cs(10256,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 10256)
Assets/gen/CmbtGame.cs(10611,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 10611)
Assets/gen/CmbtGame.cs(11012,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 11012)
Assets/gen/CmbtGame.cs(11370,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 11370)
Assets/gen/CmbtGame.cs(11783,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 11783)
Assets/gen/CmbtGame.cs(12172,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 12172)
Assets/gen/CmbtGame.cs(14992,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 14992)
Assets/gen/CmbtGame.cs(12577,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 12577)
Assets/gen/CmbtGame.cs(12892,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 12892)
Assets/gen/CmbtGame.cs(13221,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 13221)
Assets/gen/CmbtGame.cs(13633,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 13633)
Assets/gen/CmbtGame.cs(14125,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 14125)
Assets/gen/CmbtGame.cs(14541,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 14541)
Assets/gen/CmbtGame.cs(15334,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 15334)
Assets/gen/CmbtGame.cs(15847,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 15847)
Assets/gen/CmbtGame.cs(16349,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 16349)
Assets/gen/CmbtGame.cs(17347,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 17347)
Assets/gen/CmbtGame.cs(16922,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 16922)
Assets/gen/CmbtGame.cs(17719,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 17719)
Assets/gen/CmbtGame.cs(17981,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 17981)
Assets/gen/CmbtGame.cs(17980,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 17980)
Assets/gen/CmbtGame.cs(18208,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 18208)
Assets/gen/CmbtGame.cs(18207,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 18207)
Assets/gen/CmbtGame.cs(18457,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/CmbtGame.cs Line: 18457)
Assets/gen/LiveGame.cs(315,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 315)
Assets/gen/LiveGame.cs(624,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 624)
Assets/gen/LiveGame.cs(958,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 958)
Assets/gen/LiveGame.cs(2720,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 2720)
Assets/gen/LiveGame.cs(1447,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 1447)
Assets/gen/LiveGame.cs(1790,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 1790)
Assets/gen/LiveGame.cs(2185,22): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 2185)
Assets/gen/LiveGame.cs(2184,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 2184)
Assets/gen/LiveGame.cs(2422,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 2422)
Assets/gen/LiveGame.cs(3261,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 3261)
Assets/gen/LiveGame.cs(3616,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 3616)
Assets/gen/LiveGame.cs(4369,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 4369)
Assets/gen/LiveGame.cs(4368,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 4368)
Assets/gen/LiveGame.cs(3978,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 3978)
Assets/gen/LiveGame.cs(5695,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 5695)
Assets/gen/LiveGame.cs(4636,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 4636)
Assets/gen/LiveGame.cs(4933,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 4933)
Assets/gen/LiveGame.cs(5266,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 5266)
Assets/gen/LiveGame.cs(6119,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 6119)
Assets/gen/LiveGame.cs(7407,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 7407)
Assets/gen/LiveGame.cs(7406,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 7406)
Assets/gen/LiveGame.cs(6491,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 6491)
Assets/gen/LiveGame.cs(6835,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 6835)
Assets/gen/LiveGame.cs(7167,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 7167)
Assets/gen/LiveGame.cs(7741,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 7741)
Assets/gen/LiveGame.cs(8375,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 8375)
Assets/gen/LiveGame.cs(8684,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 8684)
Assets/gen/LiveGame.cs(9038,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9038)
Assets/gen/LiveGame.cs(9300,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9300)
Assets/gen/LiveGame.cs(9299,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9299)
Assets/gen/LiveGame.cs(9527,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9527)
Assets/gen/LiveGame.cs(9526,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9526)
Assets/gen/LiveGame.cs(9754,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9754)
Assets/gen/LiveGame.cs(9753,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/LiveGame.cs Line: 9753)
Assets/gen/Messages.cs(420,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 420)
Assets/gen/Messages.cs(2160,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 2160)
Assets/gen/Messages.cs(3721,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 3721)
Assets/gen/Messages.cs(4347,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 4347)
Assets/gen/Messages.cs(4070,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 4070)
Assets/gen/Messages.cs(4677,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 4677)
Assets/gen/Messages.cs(4676,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 4676)
Assets/gen/Messages.cs(4914,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Messages.cs Line: 4914)
Assets/gen/MgmtGame.cs(377,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 377)
Assets/gen/MgmtGame.cs(1070,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 1070)
Assets/gen/MgmtGame.cs(1553,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 1553)
Assets/gen/MgmtGame.cs(2374,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 2374)
Assets/gen/MgmtGame.cs(3428,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 3428)
Assets/gen/MgmtGame.cs(2819,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 2819)
Assets/gen/MgmtGame.cs(4144,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4144)
Assets/gen/MgmtGame.cs(4143,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4143)
Assets/gen/MgmtGame.cs(4371,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4371)
Assets/gen/MgmtGame.cs(4370,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4370)
Assets/gen/MgmtGame.cs(4608,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4608)
Assets/gen/MgmtGame.cs(4887,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 4887)
Assets/gen/MgmtGame.cs(5159,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5159)
Assets/gen/MgmtGame.cs(5422,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5422)
Assets/gen/MgmtGame.cs(5421,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5421)
Assets/gen/MgmtGame.cs(5649,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5649)
Assets/gen/MgmtGame.cs(5648,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5648)
Assets/gen/MgmtGame.cs(6255,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 6255)
Assets/gen/MgmtGame.cs(6254,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 6254)
Assets/gen/MgmtGame.cs(5934,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 5934)
Assets/gen/MgmtGame.cs(6811,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 6811)
Assets/gen/MgmtGame.cs(6523,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 6523)
Assets/gen/MgmtGame.cs(7477,18): warning CS0219: The variable `field_names' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 7477)
Assets/gen/MgmtGame.cs(7476,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 7476)
Assets/gen/MgmtGame.cs(7181,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 7181)
Assets/gen/MgmtGame.cs(7714,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 7714)
Assets/gen/MgmtGame.cs(8786,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 8786)
Assets/gen/MgmtGame.cs(8455,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 8455)
Assets/gen/MgmtGame.cs(8086,21): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/MgmtGame.cs Line: 8086)
Assets/gen/Shared.cs(393,13): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Shared.cs Line: 393)
Assets/gen/Shared.cs(129,17): warning CS0219: The variable `size' is assigned but its value is never used
(Filename: Assets/gen/Shared.cs Line: 129)
Assets/lib/com/tinylabproductions/u3d_android_socket/AndroidClient.cs(21,42): warning CS0414: The private field `com.tinylabproductions.u3d_android_socket.AndroidClient.wait' is assigned but its value is never used
(Filename: Assets/lib/com/tinylabproductions/u3d_android_socket/AndroidClient.cs Line: 21)
Assets/src/view/management/ManagementScreen.cs(12,29): warning CS0414: The private field `view.management.ManagementScreen.topBar' is assigned but its value is never used
(Filename: Assets/src/view/management/ManagementScreen.cs Line: 12)
Assets/src/view/management/TopBar.cs(4,34): warning CS0414: The private field `view.management.TopBar.resources' is assigned but its value is never used
(Filename: Assets/src/view/management/TopBar.cs Line: 4)
Assets/src/view/AddComponentPart.cs(17,31): warning CS0414: The private field `view.AddComponentPart.propertiesLine' is assigned but its value is never used
(Filename: Assets/src/view/AddComponentPart.cs Line: 17)
Assets/src/scenes/mgmt_game/bindings/HarvestPartBindings.cs(21,34): warning CS0414: The private field `scenes.mgmt_game.bindings.HarvestBindings.showPopup' is assigned but its value is never used
(Filename: Assets/src/scenes/mgmt_game/bindings/HarvestPartBindings.cs Line: 21)
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
-----Compiler Commandline Arguments:
Filename: "C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe"
Arguments: "C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\gmcs.exe" @Temp/UnityTempFile-54d91196dead8bd48aa996f0c308bb33
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\2.0
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 72
Responsefile: Temp/UnityTempFile-54d91196dead8bd48aa996f0c308bb33 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp-Editor.dll
-r:"C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll"
-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
-r:Library/ScriptAssemblies/Assembly-CSharp.dll
-r:"Assets/Daikon Forge/DataBinding/Plugins/dfScriptLite.dll"
-r:Assets/Facebook/Scripts/IFacebook.dll
-r:Assets/lib/Google.ProtocolBuffers.dll
-r:Assets/lib/Google.ProtocolBuffers.Serialization.dll
-r:Assets/lib/HOTween/HOTween.dll
-r:Assets/lib/HOTween/Editor/HOTweenV1_Editor.dll
-r:Assets/Plugins/GoKit.dll
-r:"C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll"
-r:"C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll"
-define:UNITY_ANDROID
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_AUDIO_FMOD
-define:ENABLE_MONO
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_GENERICS
-define:ENABLE_SUBSTANCE
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:UNITY_ANDROID_API
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:UNITY_4_3_0
-define:UNITY_4_3
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
-define:ENABLE_DUCK_TYPING
-define:DEBUG
"Assets/Daikon Forge/DFGUI/Editor/dfAnimationClipInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfButtonInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfCheckboxInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfControlInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfDesignGuideEditor.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfDragHandleInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfDropdownListInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfEditorUtil.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfFontDefinitionInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfGUIManagerInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfGUIWizard.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfLabelInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfListboxInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfMaterialEditor.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfPanelFlowLayoutInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfPanelInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfPrefabSelectionDialog.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfProgressbarInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfRadialSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfResizeHandleInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfScriptWizard.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfScrollPanelInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfScrollbarInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfSlicedSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfSliderInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfSpriteSelectionDialog.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTabPageContainerInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTabstripInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTextboxInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTextureAtlasInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTexturePacker.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTexturePackerImporter.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTextureSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfTiledSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfWebSpriteInspector.cs"
"Assets/Daikon Forge/DFGUI/Editor/dfWelcomeDialog.cs"
"Assets/Daikon Forge/DataBinding/Editor/EventBindingEditor.cs"
"Assets/Daikon Forge/DataBinding/Editor/KeyBindingEditor.cs"
"Assets/Daikon Forge/DataBinding/Editor/PropertyBindingEditor.cs"
"Assets/Daikon Forge/DataBinding/Editor/ProxyPropertyBindingEditor.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfDataObjectProxyInspector.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfEventDrivenPropertyBindingInspector.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfExpressionBindingInspector.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfExpressionEditorWindow.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfSpriteAnimationInspector.cs"
"Assets/Daikon Forge/DataBinding/Editor/dfTextEditorWindow.cs"
"Assets/Daikon Forge/Editor/dfUpgradeHelper.cs"
"Assets/Daikon Forge/Rich Text/Editor/dfDynamicFontInspector.cs"
"Assets/Daikon Forge/Rich Text/Editor/dfRichTextLabelInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenColor32Inspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenColorInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenEventBindingInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenFloatInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenGroupInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenInspectorBase.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenRotationInspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenVector2Inspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenVector3Inspector.cs"
"Assets/Daikon Forge/Tweening/Editor/TweenVector4Inspector.cs"
Assets/Editor/GoDummyPathEditor.cs
Assets/Facebook/Editor/FacebookPostprocess.cs
Assets/Facebook/Editor/FacebookSettingsEditor.cs
Assets/Facebook/Editor/android/FacebookAndroidUtil.cs
Assets/Facebook/Editor/android/ManifestMod.cs
Assets/Facebook/Editor/iOS/FixupFiles.cs
Assets/Facebook/Editor/iOS/PlistMod.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXBuildFile.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXBuildPhase.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXDictionary.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXFileReference.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXGroup.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXList.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXObject.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXParser.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/PBXProject.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCBuildConfiguration.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCConfigurationList.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCFileOperationQueue.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCMod.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCProject.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCSourceFile.cs
Assets/Facebook/Editor/iOS/third_party/XCodeEditor-for-Unity/XCTarget.cs
-r:"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Runtime.Serialization.dll"
-r:"C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Xml.Linq.dll"
-----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-Editor.dll
Compilation succeeded - 7 warning(s)
-----CompilerOutput:-stderr----------
Assets/Editor/GoDummyPathEditor.cs(113,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
Assets/Editor/GoDummyPathEditor.cs(122,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
Assets/Editor/GoDummyPathEditor.cs(143,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
Assets/Editor/GoDummyPathEditor.cs(227,41): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/Editor/GoDummyPathEditor.cs(242,38): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
Assets/Editor/GoDummyPathEditor.cs(258,38): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
Assets/Editor/GoDummyPathEditor.cs(269,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Assets/Editor/GoDummyPathEditor.cs(113,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 113)
Assets/Editor/GoDummyPathEditor.cs(122,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 122)
Assets/Editor/GoDummyPathEditor.cs(143,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 143)
Assets/Editor/GoDummyPathEditor.cs(227,41): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 227)
Assets/Editor/GoDummyPathEditor.cs(242,38): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 242)
Assets/Editor/GoDummyPathEditor.cs(258,38): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 258)
Assets/Editor/GoDummyPathEditor.cs(269,30): warning CS0618: `UnityEditor.Undo.RegisterUndo(UnityEngine.Object, string)' is obsolete: `Use Undo.RecordObject instead'
(Filename: Assets/Editor/GoDummyPathEditor.cs Line: 269)
Reloading assemblies for play mode.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.Other.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.3.0 for Unity v4.3.0
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading C:\work\quazibuild\client\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Daikon Forge\DataBinding\Plugins\dfScriptLite.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Daikon Forge\DataBinding\Plugins\dfScriptLite.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Facebook\Scripts\IFacebook.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Facebook\Scripts\IFacebook.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.Serialization.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\HOTween\HOTween.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\HOTween\HOTween.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\lib\HOTween\Editor\HOTweenV1_Editor.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\lib\HOTween\Editor\HOTweenV1_Editor.dll into Unity Child Domain
Non platform assembly: C:\work\quazibuild\client\Assets\Plugins\GoKit.dll (this message is harmless)
Loading C:\work\quazibuild\client\Assets\Plugins\GoKit.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.0\Unity.PackageManager.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
----- Total AssetImport time: 0.024346s, Asset Import: 0.000000s, CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B, -1.#IND00 mb/s], CacheServer Hashing: 0.000655s [23.2 KB, 34.590893 mb/s]
Requesting http://update.unity3d.com/4.3/ivy.xml
Downloading into C:\Users\arturas\AppData\Local\Temp\unity\52e2679e-a3ed-4d5e-b8f4-74d77f45e071\ivy.xml
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.880 seconds
System memory in use before: 262.6 MB.
Unloading 97 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 257.4 MB.
Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 2000.
Total: 11.488836 ms (FindLiveObjects: 0.121348 ms CreateObjectMapping: 0.018111 ms MarkObjects: 2.308634 ms DeleteObjects: 1.975983 ms)
Loom (Loom)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBehaviour:Start() (at Assets\src\scenes\SceneBehaviour.cs:29)
(Filename: Assets/src/scenes/SceneBehaviour.cs Line: 29)
[scenes.login.LoginScene] OnEnter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:78)
scenes.SceneBase`1:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:131)
scenes.login.DevLogin:OnEnter(Camera) (at Assets\src\scenes\login\LoginScene.cs:95)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:22)
scenes.SceneBehaviour:Start() (at Assets\src\scenes\SceneBehaviour.cs:47)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
Logging in to zeus.nebula44.com, user id: 0xdeadbeef-e, access token:
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.login.LoginSceneBase:doLogin(Option`1) (at Assets\src\scenes\login\LoginScene.cs:123)
scenes.login.DevLogin:LoginOnClick(dfControl, dfMouseEventArgs) (at Assets\src\scenes\login\LoginScene.cs:100)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/login/LoginScene.cs Line: 123)
Read incoming frame size: 31, buf: 1F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 1.79769313486232E+308ms to 285.2392578125ms from timestamps [server:1388157142029 client:1388157142314.24]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157142317.24
timestamp: 1388157142029
version_check {
required_version: 1
update_url: "http://nigga.nigga"
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:login {
user_id: "0xdeadbeef-e"
access_token: ""
}
MSG LEN:18 FRAME:00-00-00-12)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.login.LoginSceneBase:versionReceived(UInt32, String) (at Assets\src\scenes\login\LoginScene.cs:148)
network.MessageHandler:inLogin(S2C) (at Assets\src\network\MessageHandler.cs:62)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 11, buf: 0B-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Read incoming frame size: 485, buf: E5-01-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 285.2392578125ms to 20.24560546875ms from timestamps [server:1388157142344 client:1388157142364.25]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157142366.27
timestamp: 1388157142344
login_response {
status: SUCCESS
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Login response: status: SUCCESS
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.login.LoginSceneBase:handleLoginResponse(Response, String, Act`1, Act`1) (at Assets\src\scenes\login\LoginScene.cs:176)
scenes.login.LoginSceneBase:loginResponse(Response) (at Assets\src\scenes\login\LoginScene.cs:159)
network.MessageHandler:inLogin(S2C) (at Assets\src\network\MessageHandler.cs:69)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/login/LoginScene.cs Line: 176)
Received @ 1388157142397.26
timestamp: 1388157142355
mg_mothership {
resources {
fuel {
value: 25
storage: 25
}
ferrum {
value: 9906
storage: 50150
}
hydrogen {
value: 9931
storage: 50150
}
thorium {
value: 9978
storage: 50150
}
zetium {
value: 9990
storage: 50150
}
antimatter: 422
last_fuel_take: 1388152394084
fuel_gen_period_ms: 5000
refill_am_cost_per_one_fuel: 3
}
dropshipInfo {
energy_storage: 120
boosted_energy_storage: 240
boost_am_cost: 5
}
combat_ship {
base {
id: 0
hull_points: 100
power: 20
power_generation: 2
space: 80
retreat_time: 10
cost {
ferrum: 14
hydrogen: 26
}
tier: 1
}
component {
energetic_weapon {
base {
id: 0
space_taken: 10
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 10
hydrogen: 30
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 10
damage_to_shields: 12
}
power_activated {
power_used: 8
}
active {
cooldown: 3
}
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
shield_storage {
base {
id: 5
space_taken: 15
kind: Defensive
activation_kind: Passive
cost {
ferrum: 15
zetium: 7
}
required_ship_tier: 1
}
shield_storage: 35
}
}
component {
shield_generator {
base {
id: 6
space_taken: 10
kind: Defensive
activation_kind: UserActivated
cost {
ferrum: 10
zetium: 3
}
required_ship_tier: 2
}
power_activated {
power_used: 15
}
shield_generation: 15
active {
cooldown: 3
}
}
}
component {
power_storage {
base {
id: 3
space_taken: 5
kind: Neutral
activation_kind: Passive
cost {
ferrum: 5
hydrogen: 10
}
required_ship_tier: 1
}
power_storage: 10
}
}
component {
power_generator {
base {
id: 4
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
hydrogen: 3
}
required_ship_tier: 1
}
power_generation: 3
}
}
hp: 0
repair_cost {
ferrum: 118
hydrogen: 86
thorium: 28
zetium: 13
}
repair_time_ms: 1395000
instant_repair_cost {
antimatter: 7
}
level: 15
level_xp: 14000
xp: 14914
next_level: 15000
max_hp: 100
}
upgrades {
ferrum_next_level_storage: 50200
ferrum_storage_cost: 25075
hydrogen_next_level_storage: 50200
hydrogen_storage_cost: 25075
iridium_next_level_storage: 50200
iridium_storage_cost: 25075
uranium_next_level_storage: 50200
uranium_storage_cost: 25075
}
level: 2
combat_wins: 4
level_wins: 3
next_level_at_wins: 6
item {
count: 2
component {
id: 7
}
}
item {
count: 1
component {
id: 0
}
}
item {
count: 1
component {
id: 4
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
[scenes.login.LoginScene] OnExit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnExit() (at Assets\src\scenes\SceneBase.cs:85)
scenes.SceneBase`1:OnExit() (at Assets\src\scenes\SceneBase.cs:139)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:20)
network.MessageHandler:checkForGameInit(S2C) (at Assets\src\network\MessageHandler.cs:32)
network.MessageHandler:inLogin(S2C) (at Assets\src\network\MessageHandler.cs:73)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
[scenes.mgmt_game.MgmtGameScene] OnEnter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:78)
scenes.SceneBase`1:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:131)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:22)
network.MessageHandler:checkForGameInit(S2C) (at Assets\src\network\MessageHandler.cs:32)
network.MessageHandler:inLogin(S2C) (at Assets\src\network\MessageHandler.cs:73)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
Refresh, detecting if any assets need to be imported or removed ... 0.032578 seconds (Nothing changed)
Changing popup to Some(view.popups.RepairShipPopup)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
adding to overlay
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:61)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 61)
setting relative position
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:63)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 63)
setting control size
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:65)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 65)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:repairClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:56)
view.management.<FighterPart>c__AnonStorey6D:<>m__100(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:41)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
Send(MSG:mg_repair_combat_ship {
instant: true
}
MSG LEN:4 FRAME:00-00-00-04)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:61)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Changing popup to None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:62)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
Read incoming frame size: 485, buf: E5-01-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:62)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:62)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
Changing popup to Some(view.popups.StatusTextPopup)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
adding to overlay
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:61)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 61)
setting relative position
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:63)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 63)
setting control size
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:65)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 65)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:<repairClick>m__109(Boolean) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:63)
scenes.mgmt_game.bindings.RepairShipPopupBindings:onInstantClicked() (at Assets\src\scenes\mgmt_game\bindings\RepairShipPopupBindings.cs:24)
view.popups.<RepairShipPopup>c__AnonStorey74:<>m__11B(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\RepairShipPopup.cs:33)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
Received @ 1388157238057.13
timestamp: 1388157237964
mg_mothership {
resources {
fuel {
value: 25
storage: 25
}
ferrum {
value: 9906
storage: 50150
}
hydrogen {
value: 9931
storage: 50150
}
thorium {
value: 9978
storage: 50150
}
zetium {
value: 9990
storage: 50150
}
antimatter: 415
last_fuel_take: 1388152394084
fuel_gen_period_ms: 5000
refill_am_cost_per_one_fuel: 3
}
dropshipInfo {
energy_storage: 120
boosted_energy_storage: 240
boost_am_cost: 5
}
combat_ship {
base {
id: 0
hull_points: 100
power: 20
power_generation: 2
space: 80
retreat_time: 10
cost {
ferrum: 14
hydrogen: 26
}
tier: 1
}
component {
energetic_weapon {
base {
id: 0
space_taken: 10
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 10
hydrogen: 30
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 10
damage_to_shields: 12
}
power_activated {
power_used: 8
}
active {
cooldown: 3
}
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
shield_storage {
base {
id: 5
space_taken: 15
kind: Defensive
activation_kind: Passive
cost {
ferrum: 15
zetium: 7
}
required_ship_tier: 1
}
shield_storage: 35
}
}
component {
shield_generator {
base {
id: 6
space_taken: 10
kind: Defensive
activation_kind: UserActivated
cost {
ferrum: 10
zetium: 3
}
required_ship_tier: 2
}
power_activated {
power_used: 15
}
shield_generation: 15
active {
cooldown: 3
}
}
}
component {
power_storage {
base {
id: 3
space_taken: 5
kind: Neutral
activation_kind: Passive
cost {
ferrum: 5
hydrogen: 10
}
required_ship_tier: 1
}
power_storage: 10
}
}
component {
power_generator {
base {
id: 4
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
hydrogen: 3
}
required_ship_tier: 1
}
power_generation: 3
}
}
hp: 100
reimbursment {
ferrum: 47
hydrogen: 35
thorium: 11
zetium: 5
}
repair_time_ms: 1395000
instant_repair_cost {
antimatter: 7
}
level: 15
level_xp: 14000
xp: 14914
next_level: 15000
max_hp: 100
}
upgrades {
ferrum_next_level_storage: 50200
ferrum_storage_cost: 25075
hydrogen_next_level_storage: 50200
hydrogen_storage_cost: 25075
iridium_next_level_storage: 50200
iridium_storage_cost: 25075
uranium_next_level_storage: 50200
uranium_storage_cost: 25075
}
level: 2
combat_wins: 4
level_wins: 3
next_level_at_wins: 6
item {
count: 2
component {
id: 7
}
}
item {
count: 1
component {
id: 0
}
}
item {
count: 1
component {
id: 4
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Changing popup to None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.MgmtGameScene:<afterUpdate>m__ED(IPopupBase) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.mgmt_game.MgmtGameScene:afterUpdate() (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
scenes.mgmt_game.MgmtGameScene:mothershipUpdate(Mothership) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:148)
network.MessageHandler:inMgmtGame(S2C) (at Assets\src\network\MessageHandler.cs:137)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.MgmtGameScene:<afterUpdate>m__ED(IPopupBase) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.mgmt_game.MgmtGameScene:afterUpdate() (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
scenes.mgmt_game.MgmtGameScene:mothershipUpdate(Mothership) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:148)
network.MessageHandler:inMgmtGame(S2C) (at Assets\src\network\MessageHandler.cs:137)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.MgmtGameScene:<afterUpdate>m__ED(IPopupBase) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.mgmt_game.MgmtGameScene:afterUpdate() (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:152)
scenes.mgmt_game.MgmtGameScene:mothershipUpdate(Mothership) (at Assets\src\scenes\mgmt_game\MgmtGameScene.cs:148)
network.MessageHandler:inMgmtGame(S2C) (at Assets\src\network\MessageHandler.cs:137)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
Changing popup to Some(view.popups.LaunchFighterPopup)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
adding to overlay
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:61)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 61)
setting relative position
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:63)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 63)
setting control size
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__80(IPopupBase) (at Assets\src\scenes\SceneBase.cs:65)
utils.functional.Some`1:voidFold(Action, Act`1) (at Assets\src\utils\functional\Option.cs:77)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:53)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 65)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:setPopup(IPopupBase) (at Assets\src\scenes\SceneBase.cs:28)
scenes.mgmt_game.bindings.FighterBindings:launchClick() (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:38)
view.management.<FighterPart>c__AnonStorey6D:<>m__102(dfControl, dfMouseEventArgs) (at Assets\src\view\management\FighterPart.cs:43)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
Changing popup to None
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:75)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
folding
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:52)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:75)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 52)
folded
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:69)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.SceneBase:clearPopup() (at Assets\src\scenes\SceneBase.cs:24)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:75)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 69)
[scenes.mgmt_game.MgmtGameScene] OnExit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnExit() (at Assets\src\scenes\SceneBase.cs:85)
scenes.SceneBase`1:OnExit() (at Assets\src\scenes\SceneBase.cs:139)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:20)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:76)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
[scenes.combat_game.CombatQueueScene] OnEnter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:78)
scenes.SceneBase`1:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:131)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:22)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:76)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
Send(MSG:mg_launch_combat_ship {
team_size: 1
}
MSG LEN:4 FRAME:00-00-00-04)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.mgmt_game.bindings.FighterBindings:onClick(UInt32) (at Assets\src\scenes\mgmt_game\bindings\FighterBindings.cs:81)
view.popups.<LaunchFighterPopup>c__AnonStorey6F:<>m__104(dfControl, dfMouseEventArgs) (at Assets\src\view\popups\LaunchFighterPopup.cs:10)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1536)
dfButton:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfButton.cs:655)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 448, buf: C0-01-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157245001.29
timestamp: 1388157244970
cg_game_start {
your_ship {
base_id: 0
state {
base {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
component {
energetic_weapon {
base {
id: 0
space_taken: 10
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 10
hydrogen: 30
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 10
damage_to_shields: 12
}
power_activated {
power_used: 8
}
active {
cooldown: 3
}
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
shield_storage {
base {
id: 5
space_taken: 15
kind: Defensive
activation_kind: Passive
cost {
ferrum: 15
zetium: 7
}
required_ship_tier: 1
}
shield_storage: 35
}
}
component {
shield_generator {
base {
id: 6
space_taken: 10
kind: Defensive
activation_kind: UserActivated
cost {
ferrum: 10
zetium: 3
}
required_ship_tier: 2
}
power_activated {
power_used: 15
}
shield_generation: 15
active {
cooldown: 3
}
}
}
component {
power_storage {
base {
id: 3
space_taken: 5
kind: Neutral
activation_kind: Passive
cost {
ferrum: 5
hydrogen: 10
}
required_ship_tier: 1
}
power_storage: 10
}
}
component {
power_generator {
base {
id: 4
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
hydrogen: 3
}
required_ship_tier: 1
}
power_generation: 3
}
}
}
hostile_ship {
base_id: 0
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
user {
id: "0xdeadbeef-e"
nick: "arturaz"
}
user {
id: "0xb0t-hppkzdbb"
nick: "XKill-886"
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Received @ 1388157245043.32
timestamp: 1388157244970
cg_turn_start {
ends_at: 1388157254968
your_state {
base {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
[scenes.combat_game.CombatQueueScene] OnExit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnExit() (at Assets\src\scenes\SceneBase.cs:85)
scenes.SceneBase`1:OnExit() (at Assets\src\scenes\SceneBase.cs:139)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:20)
network.MessageHandler:startCombatGame(GameStart) (at Assets\src\network\MessageHandler.cs:184)
network.MessageHandler:inCombatQueue(S2C) (at Assets\src\network\MessageHandler.cs:93)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
[scenes.combat_game.CombatGameScene] OnEnter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:78)
scenes.SceneBase`1:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:131)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:22)
network.MessageHandler:startCombatGame(GameStart) (at Assets\src\network\MessageHandler.cs:184)
network.MessageHandler:inCombatQueue(S2C) (at Assets\src\network\MessageHandler.cs:93)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 162, buf: A2-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157246305.97
timestamp: 1388157246264
cg_turn_end {
next_turn_starts_at: 1388157246764
your_state {
base {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 23
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 0
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: 0
sp: -12
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 20.24560546875ms to 11.843994140625ms from timestamps [server:1388157246777 client:1388157246788.84]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157246792.85
timestamp: 1388157246777
cg_turn_start {
ends_at: 1388157256776
your_state {
base {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 23
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 162, buf: A2-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157247285.11
timestamp: 1388157247179
cg_turn_end {
next_turn_starts_at: 1388157247678
your_state {
base {
hull_points {
value: 80
storage: 100
}
shield_points {
value: 23
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -20
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157247716.59
timestamp: 1388157247698
cg_turn_start {
ends_at: 1388157257697
your_state {
base {
hull_points {
value: 80
storage: 100
}
shield_points {
value: 23
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 162, buf: A2-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 11.843994140625ms to 6.493896484375ms from timestamps [server:1388157248075 client:1388157248081.49]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157248084.5
timestamp: 1388157248075
cg_turn_end {
next_turn_starts_at: 1388157248574
your_state {
base {
hull_points {
value: 78
storage: 100
}
shield_points {
value: 20
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -2
sp: -3
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157248594.65
timestamp: 1388157248587
cg_turn_start {
ends_at: 1388157258586
your_state {
base {
hull_points {
value: 78
storage: 100
}
shield_points {
value: 20
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 162, buf: A2-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157249009.31
timestamp: 1388157249001
cg_turn_end {
next_turn_starts_at: 1388157249501
your_state {
base {
hull_points {
value: 78
storage: 100
}
shield_points {
value: 8
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 0
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: 0
sp: -12
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157249523.34
timestamp: 1388157249516
cg_turn_start {
ends_at: 1388157259515
your_state {
base {
hull_points {
value: 78
storage: 100
}
shield_points {
value: 8
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 162, buf: A2-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157249920.62
timestamp: 1388157249912
cg_turn_end {
next_turn_starts_at: 1388157250412
your_state {
base {
hull_points {
value: 76
storage: 100
}
shield_points {
value: 5
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -2
sp: -3
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 111, buf: 6F-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 6.493896484375ms to 6.481689453125ms from timestamps [server:1388157250428 client:1388157250434.48]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157250439.51
timestamp: 1388157250428
cg_turn_start {
ends_at: 1388157260427
your_state {
base {
hull_points {
value: 76
storage: 100
}
shield_points {
value: 5
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 165, buf: A5-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157250848.91
timestamp: 1388157250841
cg_turn_end {
next_turn_starts_at: 1388157251340
your_state {
base {
hull_points {
value: 74
storage: 100
}
shield_points {
value: 2
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -2
sp: -3
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 114, buf: 72-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 6.481689453125ms to 5.78515625ms from timestamps [server:1388157251357 client:1388157251362.79]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157251367.81
timestamp: 1388157251357
cg_turn_start {
ends_at: 1388157261356
your_state {
base {
hull_points {
value: 74
storage: 100
}
shield_points {
value: 2
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 165, buf: A5-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157251678.73
timestamp: 1388157251672
cg_turn_end {
next_turn_starts_at: 1388157252171
your_state {
base {
hull_points {
value: 74
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 0
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: 0
sp: -2
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 114, buf: 72-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 5.78515625ms to 5.344970703125ms from timestamps [server:1388157252187 client:1388157252192.35]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157252197.35
timestamp: 1388157252187
cg_turn_start {
ends_at: 1388157262186
your_state {
base {
hull_points {
value: 74
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 165, buf: A5-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157252519.05
timestamp: 1388157252513
cg_turn_end {
next_turn_starts_at: 1388157253013
your_state {
base {
hull_points {
value: 54
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -20
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 114, buf: 72-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157253033.57
timestamp: 1388157253026
cg_turn_start {
ends_at: 1388157263025
your_state {
base {
hull_points {
value: 54
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 30
storage: 30
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 166, buf: A6-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157253364.77
timestamp: 1388157253358
cg_turn_end {
next_turn_starts_at: 1388157253857
your_state {
base {
hull_points {
value: 34
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -20
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 115, buf: 73-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157253893.84
timestamp: 1388157253879
cg_turn_start {
ends_at: 1388157263878
your_state {
base {
hull_points {
value: 34
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 167, buf: A7-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Updating timesync drift from 5.344970703125ms to 5.15771484375ms from timestamps [server:1388157254238 client:1388157254243.16]
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
utils.ServerTimeSync:updateDrift(UInt64) (at Assets\src\utils\ServerTimeSync.cs:21)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:12)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/utils/ServerTimeSync.cs Line: 21)
Received @ 1388157254246.16
timestamp: 1388157254238
cg_turn_end {
next_turn_starts_at: 1388157254737
your_state {
base {
hull_points {
value: 24
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
damaged_component: 2
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 0
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -10
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 116, buf: 74-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157254776.02
timestamp: 1388157254760
cg_turn_start {
ends_at: 1388157264759
your_state {
base {
hull_points {
value: 24
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
damaged_component: 2
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 167, buf: A7-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157255140.21
timestamp: 1388157255133
cg_turn_end {
next_turn_starts_at: 1388157255632
your_state {
base {
hull_points {
value: 4
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
damaged_component: 2
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -20
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 116, buf: 74-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157255653.4
timestamp: 1388157255640
cg_turn_start {
ends_at: 1388157265639
your_state {
base {
hull_points {
value: 4
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 90
storage: 90
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
damaged_component: 2
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Send(MSG:cg_skip_turn {
}
MSG LEN:2 FRAME:00-00-00-02)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.Client:Send(C2S) (at Assets\src\network\Client.cs:35)
network.Client:Send(Builder) (at Assets\src\network\Client.cs:28)
scenes.combat_game.CombatGameScene:sendActivation(Activation) (at Assets\src\scenes\combat_game\CombatGameScene.cs:481)
utils.functional.Some`1:each(Act`1) (at Assets\src\utils\functional\Option.cs:59)
scenes.combat_game.CombatGameScene:<CombatGameScene>m__82(Option`1) (at Assets\src\scenes\combat_game\CombatGameScene.cs:401)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
view.combat.<ButtonsView>c__AnonStorey55:<>m__9D() (at Assets\src\view\combat\ButtonsView.cs:32)
view.combat.<ActivationButton>c__AnonStorey97:<>m__16B(dfControl, Boolean) (at Assets\src\view\combat\ActivationButton.cs:23)
dfCheckbox:OnCheckChanged() (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:211)
dfCheckbox:set_IsChecked(Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:61)
dfCheckbox:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfCheckbox.cs:194)
dfControl:OnClick(dfMouseEventArgs) (at Assets\Daikon Forge\DFGUI\Scripts\dfControl.cs:1543)
MouseInputManager:ProcessInput(IInputAdapter, Ray, dfControl, Boolean) (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:1512)
dfInputManager:processMouseInput() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:558)
dfInputManager:Update() (at Assets\Daikon Forge\DFGUI\Scripts\dfInputManager.cs:247)
(Filename: Assets/src/network/Client.cs Line: 35)
Read incoming frame size: 168, buf: A8-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157256053.74
timestamp: 1388157256045
cg_turn_end {
next_turn_starts_at: 1388157256545
your_state {
base {
hull_points {
value: 0
storage: 100
}
shield_points {
value: 0
storage: 35
}
power {
value: 20
storage: 20
}
missiles {
value: 45
storage: 45
}
retreat_counter {
value: 0
storage: 10
}
}
damaged_component: 1
damaged_component: 7
damaged_component: 2
damaged_component: 4
cooldown {
index: 0
turns: 0
}
cooldown {
index: 1
turns: 0
}
cooldown {
index: 2
turns: 0
}
cooldown {
index: 6
turns: 0
}
power_generation: 5
}
hostile_state {
user_id: "0xb0t-hppkzdbb"
state {
hull_points {
value: 100
storage: 100
}
shield_points {
value: 35
storage: 35
}
retreat_counter: 0
}
}
log {
event {
offense {
source_user_id: "0xb0t-hppkzdbb"
source_state_change {
hp: 0
sp: 0
}
component_id: 1
target_user_id: "0xdeadbeef-e"
target_state_change {
hp: -4
sp: 0
}
}
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Read incoming frame size: 16, buf: 10-00-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Read incoming frame size: 485, buf: E5-01-00-00
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineDebug.cpp Line: 53)
Received @ 1388157256601.1
timestamp: 1388157256591
cg_game_end {
outcome: DEFEAT
xp_diff: 0
rewards {
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
Received @ 1388157256616.1
timestamp: 1388157256592
mg_mothership {
resources {
fuel {
value: 25
storage: 25
}
ferrum {
value: 9906
storage: 50150
}
hydrogen {
value: 9931
storage: 50150
}
thorium {
value: 9978
storage: 50150
}
zetium {
value: 9990
storage: 50150
}
antimatter: 415
last_fuel_take: 1388152394084
fuel_gen_period_ms: 5000
refill_am_cost_per_one_fuel: 3
}
dropshipInfo {
energy_storage: 120
boosted_energy_storage: 240
boost_am_cost: 5
}
combat_ship {
base {
id: 0
hull_points: 100
power: 20
power_generation: 2
space: 80
retreat_time: 10
cost {
ferrum: 14
hydrogen: 26
}
tier: 1
}
component {
energetic_weapon {
base {
id: 0
space_taken: 10
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 10
hydrogen: 30
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 10
damage_to_shields: 12
}
power_activated {
power_used: 8
}
active {
cooldown: 3
}
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_launcher {
base {
id: 1
space_taken: 5
kind: Offensive
activation_kind: UserActivated
cost {
ferrum: 5
thorium: 8
}
required_ship_tier: 1
}
weapon {
damage_to_hull: 20
damage_to_shields: 3
}
missile_using {
missile_usage: 1
}
breakthrough_chance: 0.25
active {
cooldown: 3
}
breakthrough_failed_dmg_to_hull: 2
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
missile_pod {
base {
id: 7
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
thorium: 3
}
required_ship_tier: 1
}
missiles_stored: 10
}
}
component {
shield_storage {
base {
id: 5
space_taken: 15
kind: Defensive
activation_kind: Passive
cost {
ferrum: 15
zetium: 7
}
required_ship_tier: 1
}
shield_storage: 35
}
}
component {
shield_generator {
base {
id: 6
space_taken: 10
kind: Defensive
activation_kind: UserActivated
cost {
ferrum: 10
zetium: 3
}
required_ship_tier: 2
}
power_activated {
power_used: 15
}
shield_generation: 15
active {
cooldown: 3
}
}
}
component {
power_storage {
base {
id: 3
space_taken: 5
kind: Neutral
activation_kind: Passive
cost {
ferrum: 5
hydrogen: 10
}
required_ship_tier: 1
}
power_storage: 10
}
}
component {
power_generator {
base {
id: 4
space_taken: 10
kind: Neutral
activation_kind: Passive
cost {
ferrum: 10
hydrogen: 3
}
required_ship_tier: 1
}
power_generation: 3
}
}
hp: 0
repair_cost {
ferrum: 118
hydrogen: 86
thorium: 28
zetium: 13
}
repair_time_ms: 1395000
instant_repair_cost {
antimatter: 7
}
level: 15
level_xp: 14000
xp: 14914
next_level: 15000
max_hp: 100
}
upgrades {
ferrum_next_level_storage: 50200
ferrum_storage_cost: 25075
hydrogen_next_level_storage: 50200
hydrogen_storage_cost: 25075
iridium_next_level_storage: 50200
iridium_storage_cost: 25075
uranium_next_level_storage: 50200
uranium_storage_cost: 25075
}
level: 2
combat_wins: 4
level_wins: 3
next_level_at_wins: 6
item {
count: 2
component {
id: 7
}
}
item {
count: 1
component {
id: 0
}
}
item {
count: 1
component {
id: 4
}
}
}
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
network.MessageHandler:receive(S2C) (at Assets\src\network\MessageHandler.cs:13)
network.<parseMessage>c__AnonStorey4C:<>m__7C() (at Assets\src\network\Client.cs:70)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/network/MessageHandler.cs Line: 13)
[scenes.combat_game.CombatGameScene] OnExit
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnExit() (at Assets\src\scenes\SceneBase.cs:85)
scenes.SceneBase`1:OnExit() (at Assets\src\scenes\SceneBase.cs:139)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:20)
scenes.combat_game.CombatGameScene:endGame(GameEnd) (at Assets\src\scenes\combat_game\CombatGameScene.cs:558)
network.MessageHandler:inCombatGame(S2C) (at Assets\src\network\MessageHandler.cs:120)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
[scenes.mgmt_game.MgmtGameScene] OnEnter
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.SceneBase:debug(String) (at Assets\src\scenes\SceneBase.cs:113)
scenes.SceneBase:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:78)
scenes.SceneBase`1:OnEnter(Camera) (at Assets\src\scenes\SceneBase.cs:131)
scenes.SceneBehaviour:set_current(SceneBase) (at Assets\src\scenes\SceneBehaviour.cs:22)
scenes.combat_game.CombatGameScene:endGame(GameEnd) (at Assets\src\scenes\combat_game\CombatGameScene.cs:558)
network.MessageHandler:inCombatGame(S2C) (at Assets\src\network\MessageHandler.cs:120)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 113)
Changing popup to Some(view.popups.CombatEndPopup)
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:Log(Object)
scenes.<SceneBase>c__AnonStorey4E:<>m__7E(Option`1) (at Assets\src\scenes\SceneBase.cs:50)
utils.rx.Observable`1:next(Option`1) (at Assets\src\utils\rx\Observable.cs:96)
utils.rx.LastValueSubject`1:next(Option`1) (at Assets\src\utils\rx\Subject.cs:32)
utils.binding.Changeable`1:set_value(Option`1) (at Assets\src\utils\binding\Changeable.cs:20)
scenes.combat_game.CombatGameScene:endGame(GameEnd) (at Assets\src\scenes\combat_game\CombatGameScene.cs:559)
network.MessageHandler:inCombatGame(S2C) (at Assets\src\network\MessageHandler.cs:120)
network.<receive>c__AnonStorey4D:<>m__7D() (at Assets\src\network\MessageHandler.cs:18)
Loom:Update() (at Assets\Plugins\whydoidoit.com\Radical\System\Loom.cs:137)
(Filename: Assets/src/scenes/SceneBase.cs Line: 50)
Crash!!!
SymInit: Symbol-SearchPath: 'C:/Program Files (x86)/Unity/Editor/Data/MonoEmbedRuntime;.;C:\work\quazibuild\client;C:\Program Files (x86)\Unity\Editor;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'arturas'
OS-Version: 6.2.9200 () 0x100-0x1
C:\Program Files (x86)\Unity\Editor\Unity.exe:Unity.exe (00400000), size: 30638080 (result: 0), SymType: 'PDB', PDB: 'C:\Program Files (x86)\Unity\Editor\Unity.exe', fileVersion: 4.3.0.27654
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (774D0000), size: 1404928 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.2.9200.16578
C:\Windows\SYSTEM32\KERNEL32.DLL:KERNEL32.DLL (76660000), size: 1245184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\KERNEL32.DLL', fileVersion: 6.2.9200.16627
C:\Windows\SYSTEM32\KERNELBASE.dll:KERNELBASE.dll (76CF0000), size: 679936 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\KERNELBASE.dll', fileVersion: 6.2.9200.16451
C:\Windows\system32\apphelp.dll:apphelp.dll (74870000), size: 684032 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.2.9200.16420
C:\Program Files (x86)\Unity\Editor\beast32.dll:beast32.dll (10000000), size: 1839104 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\beast32.dll', fileVersion: 1.0.48276.0
C:\Program Files (x86)\Unity\Editor\FreeImage.dll:FreeImage.dll (02540000), size: 2260992 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\FreeImage.dll', fileVersion: 3.11.0.0
C:\Program Files (x86)\Unity\Editor\libmp3lame.DLL:libmp3lame.DLL (5F000000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\libmp3lame.DLL', fileVersion: 3.98.2.4
C:\Windows\SYSTEM32\ole32.dll:ole32.dll (76170000), size: 1150976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ole32.dll', fileVersion: 6.2.9200.16451
C:\Windows\SYSTEM32\WS2_32.dll:WS2_32.dll (773C0000), size: 327680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WS2_32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\HID.DLL:HID.DLL (5EFF0000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\HID.DLL', fileVersion: 6.2.9200.16384
C:\Program Files (x86)\Unity\Editor\umbraoptimizer32.dll:umbraoptimizer32.dll (5EF30000), size: 761856 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\umbraoptimizer32.dll'
C:\Windows\SYSTEM32\COMDLG32.dll:COMDLG32.dll (74C00000), size: 561152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\COMDLG32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\USER32.dll:USER32.dll (76050000), size: 1138688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\USER32.dll', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\GDI32.dll:GDI32.dll (76560000), size: 1036288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GDI32.dll', fileVersion: 6.2.9200.16728
C:\Windows\SYSTEM32\ADVAPI32.dll:ADVAPI32.dll (76C40000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ADVAPI32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\CRYPT32.dll:CRYPT32.dll (76810000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPT32.dll', fileVersion: 6.2.9200.16727
C:\Windows\SYSTEM32\SHELL32.dll:SHELL32.dll (74E40000), size: 17588224 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHELL32.dll', fileVersion: 6.2.9200.16680
C:\Windows\SYSTEM32\SHLWAPI.dll:SHLWAPI.dll (74E00000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHLWAPI.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\VERSION.dll:VERSION.dll (749B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\VERSION.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\OPENGL32.dll:OPENGL32.dll (5B3F0000), size: 843776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OPENGL32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (71AE0000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMM.dll', fileVersion: 6.2.9200.16642
C:\Program Files (x86)\Unity\Editor\LIBPQ.dll:LIBPQ.dll (00380000), size: 184320 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\LIBPQ.dll', fileVersion: 8.3.1.8075
C:\Windows\SYSTEM32\OLEAUT32.dll:OLEAUT32.dll (76460000), size: 569344 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\OLEAUT32.dll', fileVersion: 6.2.9200.16726
C:\Windows\SYSTEM32\PSAPI.DLL:PSAPI.DLL (764F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\PSAPI.DLL', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\MSACM32.dll:MSACM32.dll (6D770000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSACM32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\IMM32.dll:IMM32.dll (74B20000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IMM32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (744E0000), size: 131072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\IPHLPAPI.DLL', fileVersion: 6.2.9200.16420
C:\Program Files (x86)\Unity\Editor\WebKit.dll:WebKit.dll (5D9B0000), size: 22495232 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\WebKit.dll', fileVersion: 5.33.0.0
C:\Program Files (x86)\Unity\Editor\JavaScriptCore.dll:JavaScriptCore.dll (02770000), size: 15826944 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\JavaScriptCore.dll', fileVersion: 5.33.0.0
C:\Windows\SYSTEM32\DNSAPI.dll:DNSAPI.dll (73980000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DNSAPI.dll', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\WINHTTP.dll:WINHTTP.dll (74450000), size: 532480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINHTTP.dll', fileVersion: 6.2.9200.16451
C:\Windows\SYSTEM32\RPCRT4.dll:RPCRT4.dll (77230000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\RPCRT4.dll', fileVersion: 6.2.9200.16622
C:\Windows\SYSTEM32\combase.dll:combase.dll (770F0000), size: 1269760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\combase.dll', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\msvcrt.dll:msvcrt.dll (77300000), size: 724992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msvcrt.dll', fileVersion: 7.0.9200.16384
C:\Windows\SYSTEM32\sechost.dll:sechost.dll (76BF0000), size: 212992 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\NSI.dll:NSI.dll (76040000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\NSI.dll', fileVersion: 6.2.9200.16384
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16579_none_8937eec6860750f5\COMCTL32.dll:COMCTL32.dll (74670000), size: 2064384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.9200.16579_none_8937eec6860750f5\COMCTL32.dll', fileVersion: 6.10.9200.16578
C:\Windows\SYSTEM32\MSASN1.dll:MSASN1.dll (76FF0000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSASN1.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (5F1D0000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\GLU32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\DDRAW.dll:DDRAW.dll (58D90000), size: 888832 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DDRAW.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (70F00000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINMMBASE.dll', fileVersion: 6.2.9200.16645
C:\Program Files (x86)\Unity\Editor\SSLEAY32.dll:SSLEAY32.dll (003D0000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\SSLEAY32.dll', fileVersion: 0.9.8.5
C:\Program Files (x86)\Unity\Editor\LIBEAY32.dll:LIBEAY32.dll (02140000), size: 1052672 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\LIBEAY32.dll', fileVersion: 0.9.8.5
C:\Program Files (x86)\Unity\Editor\libintl3.dll:libintl3.dll (60E40000), size: 118784 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\libintl3.dll', fileVersion: 0.14.4.1952
C:\Program Files (x86)\Unity\Editor\krb5_32.dll:krb5_32.dll (1C000000), size: 602112 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\krb5_32.dll', fileVersion: 1.6.2.13
C:\Program Files (x86)\Unity\Editor\comerr32.dll:comerr32.dll (02250000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\comerr32.dll', fileVersion: 1.6.2.13
C:\Program Files (x86)\Unity\Editor\gssapi32.dll:gssapi32.dll (02300000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\gssapi32.dll', fileVersion: 1.6.2.13
C:\Windows\SYSTEM32\WSOCK32.dll:WSOCK32.dll (6CCC0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WSOCK32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\Secur32.dll:Secur32.dll (74220000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\Secur32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\WLDAP32.dll:WLDAP32.dll (76500000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WLDAP32.dll', fileVersion: 6.2.9200.16384
C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6910_none_d089c358442de345\MSVCR80.dll:MSVCR80.dll (5D910000), size: 634880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.6910_none_d089c358442de345\MSVCR80.dll', fileVersion: 8.0.50727.6910
C:\Windows\SYSTEM32\MSCTF.dll:MSCTF.dll (77010000), size: 909312 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSCTF.dll', fileVersion: 6.2.9200.16578
C:\Windows\SYSTEM32\WINNSI.DLL:WINNSI.DLL (74440000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\WINNSI.DLL', fileVersion: 6.2.9200.16384
C:\Program Files (x86)\Unity\Editor\CFLite.dll:CFLite.dll (03690000), size: 15699968 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\CFLite.dll'
C:\Program Files (x86)\Unity\Editor\libcurl.dll:libcurl.dll (02330000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\libcurl.dll', fileVersion: 7.21.0.0
C:\Program Files (x86)\Unity\Editor\cairo.dll:cairo.dll (04590000), size: 950272 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\cairo.dll'
C:\Program Files (x86)\Unity\Editor\libxml2.dll:libxml2.dll (04680000), size: 1003520 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\libxml2.dll'
C:\Program Files (x86)\Unity\Editor\pthreadVC2.dll:pthreadVC2.dll (02390000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\pthreadVC2.dll', fileVersion: 2.8.0.0
C:\Windows\SYSTEM32\SspiCli.dll:SspiCli.dll (74B00000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SspiCli.dll', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (5B3E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DCIMAN32.dll', fileVersion: 6.2.9200.16453
C:\Windows\SYSTEM32\cfgmgr32.dll:cfgmgr32.dll (74B40000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\cfgmgr32.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\DEVOBJ.dll:DEVOBJ.dll (76290000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DEVOBJ.dll', fileVersion: 6.2.9200.16384
C:\Program Files (x86)\Unity\Editor\MSVCR71.dll:MSVCR71.dll (7C340000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\MSVCR71.dll', fileVersion: 7.10.3052.4
C:\Program Files (x86)\Unity\Editor\libiconv2.dll:libiconv2.dll (04780000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\libiconv2.dll', fileVersion: 1.9.2.1519
C:\Program Files (x86)\Unity\Editor\k5sprt32.dll:k5sprt32.dll (023B0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\k5sprt32.dll', fileVersion: 1.6.2.13
C:\Windows\SYSTEM32\MSIMG32.dll:MSIMG32.dll (73690000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSIMG32.dll', fileVersion: 6.2.9200.16384
C:\Program Files (x86)\Unity\Editor\iconv.dll:iconv.dll (04860000), size: 888832 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\iconv.dll', fileVersion: 1.9.0.0
C:\Program Files (x86)\Unity\Editor\zlib1.dll:zlib1.dll (62E80000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\zlib1.dll', fileVersion: 1.2.5.0
C:\Windows\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (74AF0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTBASE.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\SHCORE.DLL:SHCORE.DLL (74370000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SHCORE.DLL', fileVersion: 6.2.9200.16433
C:\Windows\SYSTEM32\bcryptPrimitives.dll:bcryptPrimitives.dll (74A90000), size: 331776 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\bcryptPrimitives.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\uxtheme.dll:uxtheme.dll (74230000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.2.9200.16537
C:\Windows\SYSTEM32\profapi.dll:profapi.dll (74980000), size: 69632 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\SYSTEM32\profapi.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\clbcatq.dll:clbcatq.dll (76790000), size: 475136 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\clbcatq.dll', fileVersion: 2001.12.10130.16384
C:\Windows\system32\wbem\wbemprox.dll:wbemprox.dll (70390000), size: 45056 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemprox.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\wbemcomn.dll:wbemcomn.dll (6CD20000), size: 458752 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wbemcomn.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (74960000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\CRYPTSP.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\rsaenh.dll:rsaenh.dll (74920000), size: 253952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.2.9200.16553
C:\Windows\system32\wbem\wbemsvc.dll:wbemsvc.dll (6D3E0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\wbemsvc.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\wbem\fastprox.dll:fastprox.dll (67220000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\wbem\fastprox.dll', fileVersion: 6.2.9200.16384
C:\Program Files (x86)\Unity\Editor\Data\Mono\EmbedRuntime\mono.dll:mono.dll (0A8C0000), size: 2285568 (result: 0), SymType: 'PDB', PDB: 'C:\Program Files (x86)\Unity\Editor\Data\Mono\EmbedRuntime\mono.dll'
C:\Windows\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (738A0000), size: 303104 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MSWSOCK.dll', fileVersion: 6.2.9200.16433
C:\Windows\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (73870000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc.DLL', fileVersion: 6.2.9200.16433
C:\Windows\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (73890000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 6.2.9200.16433
C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (6F490000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 6.2.9200.16384
C:\Windows\System32\fwpuclnt.dll:fwpuclnt.dll (6DFB0000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\fwpuclnt.dll', fileVersion: 6.2.9200.16634
C:\Program Files (x86)\Unity\Editor\Data\Tools\D3DCompiler_47.dll:D3DCompiler_47.dll (5D5B0000), size: 3489792 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Unity\Editor\Data\Tools\D3DCompiler_47.dll', fileVersion: 6.3.9431.0
C:\Windows\SYSTEM32\MMDevAPI.DLL:MMDevAPI.DLL (6D430000), size: 315392 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\MMDevAPI.DLL', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\wdmaud.drv:wdmaud.drv (5F180000), size: 196608 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\wdmaud.drv', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (60E20000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ksuser.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\AVRT.dll:AVRT.dll (6D760000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AVRT.dll', fileVersion: 6.2.9200.16420
C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (67060000), size: 344064 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\AUDIOSES.DLL', fileVersion: 6.2.9200.16578
C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (6D790000), size: 258048 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\powrprof.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\msacm32.drv:msacm32.drv (5F170000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\msacm32.drv', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\midimap.dll:midimap.dll (5F160000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\midimap.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\dsound.dll:dsound.dll (5FB90000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dsound.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\d3d9.dll:d3d9.dll (6F780000), size: 1789952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\d3d9.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (73A00000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dwmapi.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\nvd3dum.dll:nvd3dum.dll (676C0000), size: 12443648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\nvd3dum.dll', fileVersion: 9.18.13.2049
C:\Windows\SYSTEM32\DXGIDebug.dll:DXGIDebug.dll (650A0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\DXGIDebug.dll', fileVersion: 9.30.960.9200
C:\Windows\system32\napinsp.dll:napinsp.dll (70340000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\napinsp.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\pnrpnsp.dll:pnrpnsp.dll (70320000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\pnrpnsp.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\NLAapi.dll:NLAapi.dll (6F480000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NLAapi.dll', fileVersion: 6.2.9200.16518
C:\Windows\System32\winrnr.dll:winrnr.dll (6DFF0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\winrnr.dll', fileVersion: 6.2.9200.16384
C:\Windows\SYSTEM32\SETUPAPI.dll:SETUPAPI.dll (762B0000), size: 1765376 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\SETUPAPI.dll', fileVersion: 6.2.9200.16496
C:\Windows\SYSTEM32\PROPSYS.dll:PROPSYS.dll (6D000000), size: 1150976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\PROPSYS.dll', fileVersion: 7.0.9200.16420
C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (742C0000), size: 155648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntmarta.dll', fileVersion: 6.2.9200.16384
C:\Windows\system32\mssprxy.dll:mssprxy.dll (5D5A0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mssprxy.dll', fileVersion: 7.0.9200.16578
C:\Windows\SYSTEM32\xinput1_3.dll:xinput1_3.dll (191A0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (6E140000), size: 1216512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\dbghelp.dll', fileVersion: 6.2.9200.16384
========== OUTPUTING STACK TRACE ==================
(0x0A8C10C6) c:\buildslave\monoandruntimeclasslibs\build\eglib\src\goutput.c (159 + 0x2): g_logv + 0x6f
(0x0A8C10E7) c:\buildslave\monoandruntimeclasslibs\build\eglib\src\goutput.c (169 + 0x12): g_log + 0x15
(0x0A9A877F) c:\buildslave\monoandruntimeclasslibs\build\mono\mini\mini-trampolines.c (183 + 0x19): mono_convert_imt_slot_to_vtable_slot + 0xa2
(0x0A9A956A) c:\buildslave\monoandruntimeclasslibs\build\mono\mini\mini-trampolines.c (329 + 0x17): mono_magic_trampoline + 0x212
(0x0AB40066) ((module-name not available)): (filename not available): (function-name not available) + 0x0
(0x159B36A7) (Mono JIT code): (filename not available): utils.rx.Observable`1<object>:next (object) + 0xe7 (159B35C0 159B375E) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x159B82A4) (Mono JIT code): (filename not available): utils.rx.LastValueSubject`1<object>:next (object) + 0x74 (159B8230 159B82BB) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x15A3D7AB) (Mono JIT code): (filename not available): utils.binding.Changeable`1<object>:set_value (object) + 0xeb (15A3D6C0 15A3D7C2) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x18957C02) (Mono JIT code): (filename not available): scenes.combat_game.CombatGameScene:endGame (com.tinylabproductions.quazibuild.messaging.CmbtGame/GameEnd) + 0x132 (18957AD0 18957C19) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x189428BF) (Mono JIT code): (filename not available): network.MessageHandler:inCombatGame (com.tinylabproductions.quazibuild.messaging.Messages/S2C) + 0x1c7 (189426F8 1894295D) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x15BB576F) (Mono JIT code): (filename not available): network.MessageHandler/<receive>c__AnonStorey4D:<>m__7D () + 0x10f (15BB5660 15BB58F5) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x159D6B8A) (Mono JIT code): (filename not available): Loom:Update () + 0x26a (159D6920 159D71CB) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x09D6BE1F) (Mono JIT code): (filename not available): (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0x8f (09D6BD90 09D6BEEA) [0AAF6BD0 - Unity Child Domain] + 0x0
(0x0A9AFEB5) c:\buildslave\monoandruntimeclasslibs\build\mono\mini\mini.c (4889 + 0xc): mono_jit_runtime_invoke + 0x214
(0x0A91D657) c:\buildslave\monoandruntimeclasslibs\build\mono\metadata\object.c (2618 + 0x10): mono_runtime_invoke + 0x51
(0x00705458) c:\buildagent\work\d3d49558e4d408f4\runtime\scripting\backend\mono\scriptingbackendapi_mono.cpp (183 + 0x1a): scripting_method_invoke + 0xb8
(0x0082585C) c:\buildagent\work\d3d49558e4d408f4\runtime\scripting\backend\scriptinginvocationnoargs.cpp (97 + 0x0): ScriptingInvocationNoArgs::Invoke + 0x6c
(0x00825015) c:\buildagent\work\d3d49558e4d408f4\runtime\scripting\backend\scriptinginvocation.cpp (94 + 0x0): ScriptingInvocation::Invoke + 0x15
(0x006F35B4) c:\buildagent\work\d3d49558e4d408f4\runtime\mono\monobehaviour.cpp (529 + 0xb): MonoBehaviour::CallMethodIfAvailable + 0xf4
(0x006F38D9) c:\buildagent\work\d3d49558e4d408f4\runtime\mono\monobehaviour.cpp (611 + 0xb): MonoBehaviour::CallUpdateMethod + 0xf9
(0x006F38F7) c:\buildagent\work\d3d49558e4d408f4\runtime\mono\monobehaviour.cpp (617 + 0x0): MonoBehaviour::Update + 0x7
(0x007DC88B) c:\buildagent\work\d3d49558e4d408f4\runtime\misc\player.cpp (1919 + 0x0): PlayerLoop + 0x45b
(0x00F61ABC) c:\buildagent\work\d3d49558e4d408f4\editor\src\application.cpp (2286 + 0xb): Application::UpdateScene + 0x21c
(0x00F65B37) c:\buildagent\work\d3d49558e4d408f4\editor\src\application.cpp (2216 + 0x0): Application::UpdateSceneIfNeeded + 0x37
(0x01008252) c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\wineditormain.cpp (336 + 0x0): MainMessageLoop + 0x1c2
(0x01009197) c:\buildagent\work\d3d49558e4d408f4\editor\platform\windows\wineditormain.cpp (848 + 0x0): WinMain + 0xe37
(0x011221B4) f:\dd\vctools\crt_bld\self_x86\crt\src\crt0.c (275 + 0x1c): __tmainCRTStartup + 0x11a
(0x7668850D) (KERNEL32): (filename not available): BaseThreadInitThunk + 0xe
(0x7752BF39) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x85
(0x7752BF0C) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x58
========== END OF STACKTRACE ===========
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using utils.functional;
namespace utils.rx {
public interface IObservable<out T> {
ISubscription subscribe(Act<T> onChange);
IObservable<A> map<A>(Fn<T, A> mapper);
IObservable<T> filter(Fn<T, bool> predicate);
IObservable<T2<T, A>> zip<A>(IObservable<A> other);
IObservable<T> onlyChanges();
}
public interface IObserver<in T> {
void next(T value);
}
public class Observer<T> : IObserver<T> {
private readonly Act<T> onNext;
public Observer(Act<T> onNext) {
this.onNext = onNext;
}
public void next(T value) {
onNext(value);
}
}
public static class Observable {
public static IObservable<Unit> everyFrame(
MonoBehaviour behaviour
) {
return new Observable<Unit>(observer =>
behaviour.StartCoroutine(everyFrame(observer))
);
}
public static IObservable<DateTime> interval(
MonoBehaviour behaviour, float intervalS
) {
return interval(behaviour, intervalS, F.none<float>());
}
public static IObservable<DateTime> interval(
MonoBehaviour behaviour, float intervalS, float delayS
) {
return interval(behaviour, intervalS, F.some(delayS));
}
public static IObservable<DateTime> interval(
MonoBehaviour behaviour, float intervalS, Option<float> delayS
) {
return new Observable<DateTime>(observer =>
behaviour.StartCoroutine(interval(observer, intervalS, delayS))
);
}
private static IEnumerator everyFrame(IObserver<Unit> observer) {
while (true) {
observer.next(Unit.instance);
yield return null;
}
}
private static IEnumerator interval(
IObserver<DateTime> observer, float intervalS, Option<float> delayS
) {
if (delayS.isDefined) yield return new WaitForSeconds(delayS.get);
var wait = new WaitForSeconds(intervalS);
while (true) {
observer.next(DateTime.Now);
yield return wait;
}
}
}
public class Observable<T> : IObservable<T> {
private readonly IList<T2<Subscription, Act<T>>> subscriptions =
new List<T2<Subscription, Act<T>>>();
public Observable() { }
public static IObservable<T> a() { return new Observable<T>(); }
public Observable(Act<IObserver<T>> next) {
next(new Observer<T>(this.next));
}
public static IObservable<T> a(Act<IObserver<T>> next) {
return new Observable<T>(next);
}
protected virtual void next(T next) {
foreach (var t in subscriptions) t._2(next);
}
public virtual ISubscription subscribe(Act<T> onChange) {
Subscription subscription = null;
// ReSharper disable once AccessToModifiedClosure
subscription = new Subscription(() => unsubscribe(subscription));
subscriptions.Add(F.t2(subscription, onChange));
return subscription;
}
/**
* If this observable is last value subject we want to propogate that
* on our operations as well - this function allows you to easily do that.
**/
private static IObservable<A> wrapToLastValueSubject<A>(
Observable<A> observable, Act<IObservable<A>, Act<A>> block
) {
var emmited = F.none<A>();
block(observable, value => {
// Don't create Some every time someone emits something on this
// observable for the rest ot the time
if (emmited.isEmpty) emmited = F.some(value);
observable.next(value);
});
// fold signature - Unity compiler bug.
return emmited.fold<IObservable<A>>(() => observable, value => {
var lvs = observable.toLastValueSubject();
lvs.next(value);
return lvs;
});
}
public virtual IObservable<A> map<A>(Fn<T, A> mapper) {
return wrapToLastValueSubject(
new Observable<A>(),
(mapped, emit) => subscribe(val => emit(mapper(val)))
);
}
public IObservable<T> filter(Fn<T, bool> predicate) {
return wrapToLastValueSubject(
new Observable<T>(),
(filtered, emit) => subscribe(val => { if (predicate(val)) emit(val); })
);
}
public IObservable<T2<T, A>> zip<A>(IObservable<A> other) {
return wrapToLastValueSubject(new Observable<T2<T, A>>(), (zipped, emit) => {
var lastSelf = F.none<T>();
var lastOther = F.none<A>();
Action notify = () => lastSelf.each(aVal => lastOther.each(bVal =>
emit(F.t2(aVal, bVal))
));
subscribe(val => {
lastSelf = F.some(val);
notify();
});
other.subscribe(val => {
lastOther = F.some(val);
notify();
});
});
}
public IObservable<T> onlyChanges() {
return wrapToLastValueSubject(new Observable<T>(), (obs, emit) => {
var lastValue = F.none<T>();
subscribe(val => {
lastValue.voidFold(
() => emit(val),
lastVal => {
if (! EqualityComparer<T>.Default.Equals(lastVal, val))
emit(val);
}
);
lastValue = F.some(val);
});
});
}
private void unsubscribe(Subscription s) {
subscriptions.IndexWhere(t => t._1 == s).each(subscriptions.RemoveAt);
}
}
}
static SceneBase() {
var uiRoot = GameObject.Find("UI Root").GetComponent<dfGUIManager>();
uiRoot.FixedWidth = Screen.width;
uiRoot.FixedHeight = Screen.height;
content = uiRoot.transform.Find("Content").GetComponent<dfPanel>();
var overlay = uiRoot.transform.Find("Overlay").GetComponent<dfPanel>();
popup.subscribe(popupOpt => {
Debug.Log("Changing popup to " + popupOpt);
overlay.SetIsActive(popupOpt.isDefined); /// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! BOOOOOM !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Debug.Log("folding");
popupOpt.voidFold(
() => {
foreach (var control in overlay.Controls) {
overlay.RemoveControl(control);
Object.Destroy(control.gameObject);
}
},
p => {
Debug.Log("adding to overlay");
overlay.AddControl(p.control);
Debug.Log("setting relative position");
p.control.RelativePosition = Vector3.zero;
Debug.Log("setting control size");
p.control.Size = overlay.Size;
}
);
Debug.Log("folded");
});
}
public void endGame(CmbtGame.GameEnd data) {
Game.scene.current = new MgmtGameScene();
// If we try to set popup immediately, it crashes mono runtime.
// https://gist.github.com/arturaz/8148361
Game.scene.StartCoroutine(endGameEnum(new CombatEndPopup(
data.Outcome, data.XpDiff, data.Rewards, clearPopup
)));
}
private IEnumerator endGameEnum(IPopupBase p) {
yield return null;
setPopup(p);
}
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