This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package utils.actors | |
| import akka.actor.{ActorLogging, Actor, ActorRef} | |
| import akka.util.ByteString | |
| import scala.reflect.ClassTag | |
| object CodedFrameProxy { | |
| case class Init(intFramedProxy: ActorRef, decodedMessageHandler: ActorRef) | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package app.models.world | |
| import java.util.UUID | |
| import shapeless._ | |
| import shapeless.ops.record.Selector | |
| import shapeless.record._ | |
| case class Vect2(x: Int, y: Int) | |
| case class Bounds(position: Vect2, size: Vect2) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package app.models.world | |
| import java.util.UUID | |
| import shapeless._ | |
| import shapeless.ops.record.Selector | |
| import shapeless.record._ | |
| import shapeless.syntax.singleton._ | |
| trait WObjectStats |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| implicit class OrderingOps[T](val ord: Ordering[T]) extends AnyVal { | |
| def orElse(ord2: Ordering[T]) = new CompositeOrdering[T](ord, ord2) | |
| } | |
| final class CompositeOrdering[T]( | |
| val ord1: Ordering[T], val ord2: Ordering[T] | |
| ) extends Ordering[T] { | |
| def compare( x: T, y: T ) = { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| ctx => { var i = ctx._1; var bi = ctx._2; var map = ctx._3; | |
| Log.editor("flatMap subIter skip: \n ctx=" + ctx + "\n i=" + i + "\n bi=" + bi); | |
| Outputs: | |
| ctx=( | |
| Iter(Some((System.Collections.Generic.List`1[System.Int32],0,False))|sh:Some(3)), | |
| Iter(Some((System.Collections.Generic.List`1[System.Int32],0,False))|sh:Some(2)), | |
| System.Fn`2[System.Int32,com.tinylabproductions.TLPLib.Iter.Iter`2[System.Int32,System.Tpl`3[System.Collections.Generic.IList`1[System.Int32],System.Int32,System.Boolean]]] | |
| ) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Collections; | |
| using com.tinylabproductions.TLPLib.Collection; | |
| using com.tinylabproductions.TLPLib.Functional; | |
| using com.tinylabproductions.TLPLib.Reactive; | |
| using UnityEngine; | |
| namespace Keyboard { | |
| class KeyboardDash : MonoBehaviour { | |
| private const int presses = 2; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using System.Collections; | |
| using com.tinylabproductions.TLPLib.Reactive; | |
| using System; | |
| public class CubeComponent : MonoBehaviour, IObserver<string> | |
| { | |
| // Use this for initialization | |
| void Start() { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| trait MyPromise[A] { | |
| def complete(value: A) | |
| def future: MyFuture[A] | |
| def value: Option[A] | |
| } | |
| trait MyFuture[A] { | |
| def onComplete(f: A => Unit) | |
| def value: Option[A] | |
| def map[B](f: A => B): MyFuture[B] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package com.tinylabproductions.quazibuild.server.actor.live_game.model | |
| import org.scalatest.{Matchers, FunSpec} | |
| import org.scalatest.prop.PropertyChecks | |
| import org.scalautils.TypeCheckedTripleEquals | |
| import org.scalacheck.Gen | |
| import org.scalacheck.Arbitrary.arbitrary | |
| import com.tinylabproductions.quazibuild.server.actor.live_game.model.Droid.{RandomBehaviour, BackSlashBehaviour, SlashBehaviour} | |
| import support.ExtraMatchers |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using System; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using utils.functional; | |
| namespace utils.rx { | |
| public interface IObservable<out T> { | |
| ISubscription subscribe(Act<T> onChange); | |
| IObservable<A> map<A>(Fn<T, A> mapper); |