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package app.models.world | |
import java.util.UUID | |
import shapeless._ | |
import shapeless.ops.record.Selector | |
import shapeless.record._ | |
import shapeless.syntax.singleton._ | |
trait WObjectStats |
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implicit class OrderingOps[T](val ord: Ordering[T]) extends AnyVal { | |
def orElse(ord2: Ordering[T]) = new CompositeOrdering[T](ord, ord2) | |
} | |
final class CompositeOrdering[T]( | |
val ord1: Ordering[T], val ord2: Ordering[T] | |
) extends Ordering[T] { | |
def compare( x: T, y: T ) = { |
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ctx => { var i = ctx._1; var bi = ctx._2; var map = ctx._3; | |
Log.editor("flatMap subIter skip: \n ctx=" + ctx + "\n i=" + i + "\n bi=" + bi); | |
Outputs: | |
ctx=( | |
Iter(Some((System.Collections.Generic.List`1[System.Int32],0,False))|sh:Some(3)), | |
Iter(Some((System.Collections.Generic.List`1[System.Int32],0,False))|sh:Some(2)), | |
System.Fn`2[System.Int32,com.tinylabproductions.TLPLib.Iter.Iter`2[System.Int32,System.Tpl`3[System.Collections.Generic.IList`1[System.Int32],System.Int32,System.Boolean]]] | |
) |
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using System; | |
using System.Collections; | |
using com.tinylabproductions.TLPLib.Collection; | |
using com.tinylabproductions.TLPLib.Functional; | |
using com.tinylabproductions.TLPLib.Reactive; | |
using UnityEngine; | |
namespace Keyboard { | |
class KeyboardDash : MonoBehaviour { | |
private const int presses = 2; |
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using UnityEngine; | |
using System.Collections; | |
using com.tinylabproductions.TLPLib.Reactive; | |
using System; | |
public class CubeComponent : MonoBehaviour, IObserver<string> | |
{ | |
// Use this for initialization | |
void Start() { |
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trait MyPromise[A] { | |
def complete(value: A) | |
def future: MyFuture[A] | |
def value: Option[A] | |
} | |
trait MyFuture[A] { | |
def onComplete(f: A => Unit) | |
def value: Option[A] | |
def map[B](f: A => B): MyFuture[B] |
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package com.tinylabproductions.quazibuild.server.actor.live_game.model | |
import org.scalatest.{Matchers, FunSpec} | |
import org.scalatest.prop.PropertyChecks | |
import org.scalautils.TypeCheckedTripleEquals | |
import org.scalacheck.Gen | |
import org.scalacheck.Arbitrary.arbitrary | |
import com.tinylabproductions.quazibuild.server.actor.live_game.model.Droid.{RandomBehaviour, BackSlashBehaviour, SlashBehaviour} | |
import support.ExtraMatchers |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using utils.functional; | |
namespace utils.rx { | |
public interface IObservable<out T> { | |
ISubscription subscribe(Act<T> onChange); | |
IObservable<A> map<A>(Fn<T, A> mapper); |
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/** | |
* Co & contravariant definitions of Action and Func | |
* | |
* Generated with scala: | |
* | |
println(s" public delegate void Act();") | |
println(s" public delegate R Fn<out R>();") | |
(1 to 22).foreach { i => | |
val r = 1 to i |
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/** | |
* Co & contravariant definitions of Action and Func | |
* | |
* Generated with scala: | |
* | |
(1 to 22).foreach { i => | |
val r = 1 to i | |
val types = r.map(n => s"in P$n").mkString(", ") | |
val args = r.map(n => s"P$n p$n").mkString(", ") |