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July 16, 2019 01:20
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// START A3HEADER | |
// | |
// This source file is part of the Atlantis PBM game program. | |
// Copyright (C) 1995-1999 Geoff Dunbar | |
// | |
// This program is free software; you can redistribute it and/or | |
// modify it under the terms of the GNU General Public License | |
// as published by the Free Software Foundation; either version 2 | |
// of the License, or (at your option) any later version. | |
// | |
// This program is distributed in the hope that it will be useful, | |
// but WITHOUT ANY WARRANTY; without even the implied warranty of | |
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
// GNU General Public License for more details. | |
// | |
// You should have received a copy of the GNU General Public License | |
// along with this program, in the file license.txt. If not, write | |
// to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
// Boston, MA 02111-1307, USA. | |
// | |
// See the Atlantis Project web page for details: | |
// http://www.prankster.com/project | |
// | |
// END A3HEADER | |
#include "gamedata.h" | |
#include "gamedefs.h" | |
// | |
// Define the various globals for this game. | |
// | |
// If you change any of these, it is incumbent on you, the GM to change | |
// the html file containing the rules to correctly reflect the changes! | |
// | |
static int am[] = { 0, 1, 2, 3, 5, 6 }; | |
int *allowedMages = am; | |
int allowedMagesSize = sizeof(am) / sizeof(am[0]); | |
static int aa[] = { 1, 3, 5, 7, 10, 15 }; | |
int *allowedApprentices = aa; | |
int allowedApprenticesSize = sizeof(aa) / sizeof(aa[0]); | |
static int aw[] = { 0, 15, 30, 50, 75, 100 }; | |
int *allowedTaxes = aw; | |
int allowedTaxesSize = sizeof(aw) / sizeof(aw[0]); | |
static int at[] = { 0, 15, 30, 50, 75, 100 }; | |
int *allowedTrades = at; | |
int allowedTradesSize = sizeof(at) / sizeof(at[0]); | |
static int aq[] = { 0, 2, 4, 8, 12, 20 }; | |
int *allowedQuartermasters = aq; | |
int allowedQuartermastersSize = sizeof(aq) / sizeof(aq[0]); | |
// at is already taken up for allowedtaxes, so I'll use ag (allowedgenghises) ;) | |
static int ag[] = { 0, 1, 2, 4, 6, 10 }; | |
int *allowedTacticians = ag; | |
int allowedTacticiansSize = sizeof(ag) / sizeof(ag[0]); | |
static GameDefs g = { | |
"NewOrigins", // RULESET_NAME | |
MAKE_ATL_VER( 1, 0, 0 ), // RULESET_VERSION | |
8, /* MAX_SPEED */ | |
7, /* PHASED_MOVE_OFFSET */ | |
2, /* FLEET_WIND_BOOST */ | |
0, /* FLEET_CREW_BOOST */ | |
0, /* FLEET_LOAD_BOOST */ | |
10, /* STUDENTS_PER_TEACHER */ | |
10, /* MAINTENANCE_COST */ | |
50, /* LEADER_COST */ | |
0, /* MAINTAINENCE_MULTIPLIER */ | |
GameDefs::MULT_NONE, /* MULTIPLIER_USE */ | |
33, /* STARVE_PERCENT */ | |
GameDefs::STARVE_NONE, /* SKILL_STARVATION */ | |
10000, /* START_MONEY */ | |
5, /* WORK_FRACTION */ | |
20, /* ENTERTAIN_FRACTION */ | |
20, /* ENTERTAIN_INCOME */ | |
50, /* TAX_BASE_INCOME */ | |
0, /* TAX_BONUS_WEAPON */ | |
0, /* TAX_BONUS_ARMOR */ | |
0, /* TAX_BONUS_FORT */ | |
// WHO_CAN_TAX | |
GameDefs::TAX_NORMAL | |
| GameDefs::TAX_HORSE_AND_RIDING_SKILL | |
| GameDefs::TAX_MAGE_DAMAGE, | |
1, // TAX_PILLAGE_MONTH_LONG | |
5, /* HEALS_PER_MAN */ | |
20, /* GUARD_REGEN */ /* percent */ | |
40, /* CITY_GUARD */ | |
50, /* GUARD_MONEY */ | |
20000, /* CITY_POP */ | |
13, /* WMON_FREQUENCY */ | |
15, /* LAIR_FREQUENCY */ | |
5, /* FACTION_POINTS */ | |
100, /* TIMES_REWARD */ | |
1, // TOWNS_EXIST | |
1, // LEADERS_EXIST | |
0, // SKILL_LIMIT_NONLEADERS | |
1, // MAGE_NONLEADERS | |
1, // RACES_EXIST | |
1, // GATES_EXIST | |
1, // FOOD_ITEMS_EXIST | |
1, // COASTAL_FISH | |
1, // CITY_MONSTERS_EXIST | |
1, // WANDERING_MONSTERS_EXIST | |
1, // LAIR_MONSTERS_EXIST | |
0, // WEATHER_EXISTS | |
1, // OPEN_ENDED | |
1, // NEXUS_EXISTS | |
0, // CONQUEST_GAME | |
1, // RANDOM_ECONOMY | |
1, // VARIABLE_ECONOMY | |
50, // CITY_MARKET_NORMAL_AMT | |
20, // CITY_MARKET_ADVANCED_AMT | |
50, // CITY_MARKET_TRADE_AMT | |
20, // CITY_MARKET_MAGIC_AMT | |
1, // MORE_PROFITABLE_TRADE_GOODS | |
50, // BASE_MAN_COST | |
0, // LASTORDERS_MAINTAINED_BY_SCRIPTS | |
10, // MAX_INACTIVE_TURNS | |
1, // EASIER_UNDERWORLD | |
1, // DEFAULT_WORK_ORDER | |
GameDefs::FACLIM_FACTION_TYPES, // FACTION_LIMIT_TYPE | |
GameDefs::WFLIGHT_MUST_LAND, // FLIGHT_OVER_WATER | |
0, // START_CITIES_EXIST | |
0, // SAFE_START_CITIES | |
500, // AMT_START_CITY_GUARDS | |
1, // START_CITY_GUARDS_PLATE | |
4, // START_CITY_MAGES | |
4, // START_CITY_TACTICS | |
1, // APPRENTICES_EXIST | |
"apprentice", // APPRENTICE_NAME | |
"Atlantis", // WORLD_NAME | |
1, // NEXUS_GATE_OUT | |
0, // NEXUS_IS_CITY | |
0, // BATTLE_FACTION_INFO | |
1, // ALLOW_WITHDRAW | |
0, // CITY_RENAME_COST | |
0, // MULTI_HEX_NEXUS | |
0, // ICOSAHEDRAL_WORLD | |
1, // UNDERWORLD_LEVELS | |
1, // UNDERDEEP_LEVELS | |
1, // ABYSS_LEVEL | |
100, // TOWN_PROBABILITY | |
100, // TOWN_SPREAD | |
100, // TOWNS_NOT_ADJACENT | |
0, // LESS_ARCTIC_TOWNS | |
50, // OCEAN | |
16, // CONTINENT_SIZE | |
4, // TERRAIN_GRANULARITY | |
1, // LAKES | |
16, // ARCHIPELAGO | |
30, // SEVER_LAND_BRIDGES | |
6, // SEA_LIMIT | |
GameDefs::NO_EFFECT, // LAKE_WAGE_EFFECT | |
0, // LAKESIDE_IS_COASTAL | |
0, // ODD_TERRAIN | |
1, // IMPROVED_FARSIGHT | |
1, // GM_REPORT | |
0, // DECAY | |
1, // LIMITED_MAGES_PER_BUILDING | |
// TRANSIT_REPORT | |
GameDefs::REPORT_SHOW_REGION | | |
GameDefs::REPORT_SHOW_ROADS | | |
GameDefs::REPORT_SHOW_BUILDINGS | | |
GameDefs::REPORT_SHOW_GUARDS | | |
GameDefs::REPORT_SHOW_INDOOR_UNITS, | |
0, // MARKETS_SHOW_ADVANCED_ITEMS | |
GameDefs::PREPARE_NORMAL, // USE_PREPARE_COMMAND | |
15, // MONSTER_ADVANCE_MIN_PERCENT | |
0, // MONSTER_ADVANCE_HOSTILE_PERCENT | |
0, // HAVE_EMAIL_SPECIAL_COMMANDS | |
1, // START_CITIES_START_UNLIMITED | |
1, // PROPORTIONAL_AMTS_USAGE | |
1, // USE_WEAPON_ARMOR_COMMAND | |
4, // MONSTER_NO_SPOILS | |
4, // MONSTER_SPOILS_RECOVERY | |
0, // MAX_ASSASSIN_FREE_ATTACKS | |
0, // RELEASE_MONSTERS | |
1, // CHECK_MONSTER_CONTROL_MID_TURN | |
1, // DETECT_GATE_NUMBERS | |
GameDefs::ARMY_ROUT_FIGURES, // ARMY_ROUT | |
1, // ONLY_ROUT_ONCE | |
0, // ADVANCED_FORTS | |
0, // FULL_TRUESEEING_BONUS | |
0, // IMPROVED_AMTS | |
0, // FULL_INVIS_ON_SELF | |
0, // MONSTER_BATTLE_REGEN | |
5, // SKILL_PRACTICE_AMOUNT | |
0, // REQUIRED_EXPERIENCE | |
0, // UPKEEP_MINIMUM_FOOD | |
-1, // UPKEEP_MAXIMUM_FOOD | |
10, // UPKEEP_FOOD_VALUE | |
0, // PREVENT_SAIL_THROUGH | |
0, // ALLOW_TRIVIAL_PORTAGE | |
0, // GATES_NOT_PERENNIAL | |
0, // START_GATES_OPEN | |
0, // SHOW_CLOSED_GATES | |
0, // TRANSPORT | |
1, // LOCAL_TRANSPORT | |
3, // NONLOCAL_TRANSPORT | |
5, // SHIPPING_COST | |
0, // FRACTIONAL_WEIGHT | |
0, // GROW_RACES | |
0, // DYNAMIC_POPULATION | |
100, // POP_GROWTH | |
3, // DELAY_MORTALITY | |
6, // DELAY_GROWTH | |
100, // TOWN_DEVELOPMENT | |
0, // TACTICS_NEEDS_WAR | |
0, // ALLIES_NOAID | |
0, // HARDER_ASSASSINATION | |
1, // DISPERSE_GATE_NUMBERS | |
33 // UNDEATH_CONTAGION | |
}; | |
GameDefs *Globals = &g; |
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