Created
April 3, 2020 20:54
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#include <iostream> | |
#include <string> | |
struct vector3 { float x, y, z; }; // struct or class, doesn't matter | |
int main() { | |
int value = 5; // allocated on the stack | |
int array[5]; | |
vector3 vector; | |
array[0] = 1; | |
array[1] = 2; | |
array[2] = 3; | |
array[3] = 4; | |
array[4] = 5; | |
int* hvalue = new int; // allocated on the heap (new gives this away) | |
*hvalue = 5; | |
int* harray = new int[5]; | |
vector3* hvector = new vector3; | |
harray[0] = 1; | |
harray[1] = 2; | |
harray[2] = 3; | |
harray[3] = 4; | |
harray[4] = 5; | |
delete hvalue; | |
delete[] harray; | |
delete hvector; | |
return 0; | |
} |
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