Created
September 19, 2012 12:09
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Vanilla JavaScript, Canvas Confetti
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| // I don't usually inline my javascript, but when I do it is in Greg's HTML. | |
| (function () { | |
| var last = 0, | |
| vendors = ["ms", "moz", "webkit", "o"]; | |
| for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { | |
| window.requestAnimationFrame = window[vendors[x] + "RequestAnimationFrame"]; | |
| window.cancelAnimationFrame = window[vendors[x] + "CancelAnimationFrame"] || window[vendors[x] + "CancelRequestAnimationFrame"]; | |
| } | |
| if (!window.requestAnimationFrame) window.requestAnimationFrame = function (callback, element) { | |
| var now = new Date().getTime(), | |
| next = Math.max(0, 16 - (now - last)), | |
| id = window.setTimeout(function () { | |
| callback(now + next); | |
| }, next); | |
| last = now + next; | |
| return id; | |
| }; | |
| if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function (id) { | |
| clearTimeout(id); | |
| }; | |
| function Animation(step, element) { | |
| var id, last; | |
| function start() { | |
| stop(); | |
| last = Date.now(); | |
| run(); | |
| } | |
| function run() { | |
| id = requestAnimationFrame(function (now) { | |
| step(now - last); | |
| last = now; | |
| run(); | |
| }, element); | |
| } | |
| function stop() { | |
| if (id) { | |
| cancelAnimationFrame(id); | |
| id = null; | |
| } | |
| } | |
| this.start = start; | |
| this.stop = stop; | |
| } | |
| function Piece(context, x, y) { | |
| var type = Math.floor(Math.random() * 5), | |
| d = .1, | |
| dx = 0, | |
| dy = 0, | |
| tx = x, | |
| ty = y, | |
| m = 0; | |
| function draw() { | |
| value = Piece.values[Math.floor(Math.random() * Piece.values.length)]; | |
| context.fillStyle = "rgba("+value[0]+", "+value[1]+", "+value[2]+", " + ((100 - m) / 100) + ")"; | |
| context.fillRect(tx, ty, 10, 10); | |
| } | |
| function launch() { | |
| var a = Math.random() * Math.PI * 2; | |
| m = 0; | |
| tx = x; | |
| ty = y; | |
| switch (type) { | |
| case 1: | |
| var s = Math.random() * 2; | |
| break; | |
| case 2: | |
| var s = 2; | |
| break; | |
| case 3: | |
| var s = (Math.PI * 2) - a - Math.random(); | |
| break; | |
| case 4: | |
| var s = a - Math.random(); | |
| break; | |
| default: | |
| var s = Math.random() * 2; | |
| if (Math.random() > .6) { | |
| s = 1.5; | |
| } | |
| } | |
| dx = (s + 4) * Math.sin(a); | |
| dy = (s + 4) * Math.cos(a) - 2; | |
| draw(); | |
| } | |
| function move() { | |
| dy += d; | |
| tx += dx; | |
| ty += dy; | |
| m++; | |
| draw(); | |
| } | |
| function relinquish() { | |
| return m == 100; | |
| } | |
| launch(); | |
| return { | |
| "move": move.bind(this), | |
| "launch": launch.bind(this), | |
| "relinquish": relinquish.bind(this) | |
| }; | |
| } | |
| Piece.values = [ | |
| [59, 4, 10], | |
| [122, 27, 35], | |
| [228, 174, 92], | |
| [248, 229, 182], | |
| [9, 10, 9], | |
| [47, 45, 47] | |
| ]; | |
| function Pieces(canvas, x, y) { | |
| var pieces = [], | |
| context = canvas.getContext("2d"), | |
| canvas_width = canvas.width, | |
| canvas_height = canvas.height; | |
| function advance(new_pieces) { | |
| var index, piece; | |
| for (index = pieces.length - 1; index >= 0; index--) { | |
| piece = pieces[index]; | |
| piece.move(); | |
| if (piece.relinquish()) { | |
| piece.launch(); | |
| new_pieces -= 1; | |
| } | |
| } | |
| while (new_pieces > 0) { | |
| pieces.push(new Piece(context, x, y)); | |
| new_pieces -= 1; | |
| } | |
| } | |
| function update(time) { | |
| var new_pieces = (Math.random() * 2) | 0; | |
| context.save(); | |
| context.clearRect(0, 0, canvas_width, canvas_height); | |
| advance(new_pieces); | |
| context.restore(); | |
| } | |
| this.update = update; | |
| } | |
| window.Confetti = { | |
| "Piece": Piece, | |
| "Pieces": Pieces, | |
| "Animation": Animation | |
| }; | |
| })(); |
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var canvas = document.geTElementById("confetti");
canvas.width = 970;
canvas.height = 500;
var pieces = new Confetti.Pieces(canvas, canvas.width / 2, canvas.height - (canvas.height / 4)),
animation = new Confetti.Animation(pieces.update, canvas);
animation.start();