Created
July 27, 2018 15:50
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Proposed Velocity configuration
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# This is Velocity's default configuration. | |
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. | |
bind = "0.0.0.0:25577" | |
# What should be the MOTD? Legacy color codes and JSON are accepted. | |
motd = "&3A Velocity Server" | |
# What should we display for the maximum number of players? (Velocity does not support a cap | |
# on the number of players online.) | |
show-max-players = 500 | |
# Should we authenticate players with Mojang? By default, this is on. | |
online-mode = true | |
# Should we forward IP addresses and other data to backend servers? | |
# Available options: | |
# - "none": No forwarding will be done. All players will appear to be connecting from the proxy | |
# and will have offline-mode UUIDs. | |
# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run | |
# servers using Minecraft 1.12 or lower. | |
# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native | |
# forwarding. Only applicable for Minecraft 1.13 or higher. | |
ip-forwarding = "modern" | |
[servers] | |
# Configure your servers here. | |
lobby = "127.0.0.1:30066" | |
factions = "127.0.0.1:30067" | |
minigames = "127.0.0.1:30068" |
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