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@asus4
Created January 18, 2013 02:20
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デバッグ設定なら、*Debug*.unityをシーンビルドから外す、UnityEditor。
void UpdateScenesInBuild ()
{
List<EditorBuildSettingsScene> scenes = new List<EditorBuildSettingsScene> (EditorBuildSettings.scenes);
bool isDev = EditorUserBuildSettings.development;
foreach (EditorBuildSettingsScene scene in scenes) {
if (scene.path.Contains ("Debug")) {
scene.enabled = isDev;
if (isDev) {
Debug.Log ("ENABLE SCENE:" + scene.path);
} else {
Debug.Log ("DISABLE SCENE:" + scene.path);
}
}
}
EditorBuildSettings.scenes = scenes.ToArray ();
}
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