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Show graph as unity custom attribute
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/* | |
MIT License | |
Copyright (c) 2021 Koki Ibukuro | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
public sealed class GraphAttribute : PropertyAttribute | |
{ | |
public int count; | |
public GraphAttribute(int count) | |
{ | |
this.count = count; | |
} | |
} | |
#if UNITY_EDITOR | |
[CustomPropertyDrawer(typeof(GraphAttribute))] | |
public sealed class GraphDrawer : PropertyDrawer | |
{ | |
private static readonly Color[] colors = { Color.red, Color.green, Color.blue, Color.cyan }; | |
private List<float[]> data; | |
private int maxCount; | |
private bool showGraph = true; | |
private void Setup(GraphAttribute attr) | |
{ | |
data = new List<float[]>(); | |
maxCount = attr.count; | |
} | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
var type = property.propertyType; | |
int dimensions = GetDimensions(type); | |
if (dimensions <= 0) | |
{ | |
throw new Exception("Unsupported property"); | |
} | |
if (data == null) | |
{ | |
Setup((GraphAttribute)attribute); | |
} | |
data.Add(GetRawValues(property)); | |
while (data.Count > maxCount) | |
{ | |
data.RemoveAt(0); | |
} | |
// Draw Vector3 | |
EditorGUI.BeginProperty(position, label, property); | |
{ | |
Rect rect = position; | |
rect.height = 16; | |
DrawPropertyField(rect, property, label); | |
rect.y += 20f; | |
showGraph = EditorGUI.Foldout(rect, showGraph, "Graph"); | |
if (showGraph) | |
{ | |
rect.x += 50f; | |
rect.y += 20f; | |
rect.width -= 50f; | |
rect.height = 200f; | |
DrawGraph(rect, dimensions); | |
} | |
} | |
EditorGUI.EndProperty(); | |
} | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) | |
{ | |
float height = base.GetPropertyHeight(property, label); | |
height += showGraph ? 240 : 40; | |
return height; | |
} | |
private static int GetDimensions(SerializedPropertyType type) | |
{ | |
switch (type) | |
{ | |
case SerializedPropertyType.Float: | |
case SerializedPropertyType.Integer: | |
case SerializedPropertyType.Boolean: | |
return 1; | |
case SerializedPropertyType.Vector2: | |
case SerializedPropertyType.Vector2Int: | |
return 2; | |
case SerializedPropertyType.Vector3: | |
case SerializedPropertyType.Vector3Int: | |
return 3; | |
case SerializedPropertyType.Vector4: | |
case SerializedPropertyType.Quaternion: | |
case SerializedPropertyType.Color: | |
return 4; | |
default: | |
return -1; | |
} | |
} | |
private static float[] GetRawValues(SerializedProperty property) | |
{ | |
switch (property.propertyType) | |
{ | |
case SerializedPropertyType.Float: | |
return new float[] { property.floatValue }; | |
case SerializedPropertyType.Integer: | |
return new float[] { property.intValue }; | |
case SerializedPropertyType.Boolean: | |
return new float[] { property.boolValue ? 1f : 0f }; | |
case SerializedPropertyType.Vector2: | |
var v2 = property.vector2Value; | |
return new float[] { v2[0], v2[1] }; | |
case SerializedPropertyType.Vector2Int: | |
var v2i = property.vector2IntValue; | |
return new float[] { v2i[0], v2i[1] }; | |
case SerializedPropertyType.Vector3: | |
var v3 = property.vector3Value; | |
return new float[] { v3[0], v3[1], v3[2] }; | |
case SerializedPropertyType.Vector3Int: | |
var v3i = property.vector3IntValue; | |
return new float[] { v3i[0], v3i[1], v3i[2] }; | |
case SerializedPropertyType.Vector4: | |
var v4 = property.vector4Value; | |
return new float[] { v4[0], v4[1], v4[2], v4[3] }; | |
case SerializedPropertyType.Quaternion: | |
var q = property.quaternionValue; | |
return new float[] { q[0], q[1], q[2], q[3] }; | |
case SerializedPropertyType.Color: | |
var c = property.colorValue; | |
return new float[] { c[0], c[1], c[2], c[3] }; | |
default: | |
return null; | |
} | |
} | |
private void DrawPropertyField(Rect position, SerializedProperty property, GUIContent label) | |
{ | |
switch (property.propertyType) | |
{ | |
case SerializedPropertyType.Quaternion: | |
var q = property.quaternionValue; | |
EditorGUI.Vector4Field(position, label, new Vector4(q[0], q[1], q[2], q[3])); | |
return; | |
} | |
EditorGUI.PropertyField(position, property); | |
} | |
private void DrawGraph(Rect area, int dimensions) | |
{ | |
// Rect area | |
Handles.color = Color.white; | |
Handles.DrawSolidRectangleWithOutline(area, new Color(0, 0, 0, 0.1f), Color.white); | |
if (data.Count <= 0) | |
{ | |
return; | |
} | |
// Draw Lines | |
float max = data.Max(v => v.Max()); | |
float min = data.Min(v => v.Min()); | |
float dx = area.width / data.Count; | |
float x0 = area.x; | |
float y0 = area.y + area.height; | |
// Draw min max | |
EditorGUI.LabelField(new Rect(area.x - 50, area.y, 40, 16), string.Format("{0:f3}", max)); | |
EditorGUI.LabelField(new Rect(area.x - 50, area.y + area.height - 16, 40, 16), string.Format("{0:f3}", min)); | |
// Draw graph | |
for (int dim = 0; dim < dimensions; ++dim) | |
{ | |
var values = new Vector3[data.Count]; | |
for (int i = 0; i < data.Count; ++i) | |
{ | |
values[i] = new Vector3( | |
x0 + dx * i, | |
y0 - Mathf.InverseLerp(min, max, data[i][dim]) * area.height, | |
0 | |
); | |
} | |
Handles.color = colors[dim]; | |
Handles.DrawAAPolyLine(values.ToArray()); | |
} | |
} | |
} | |
#endif |
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using UnityEngine; | |
public class GraphAttributeTest : MonoBehaviour | |
{ | |
[Graph(100)] | |
public int fps; | |
[Graph(100)] | |
public float positionX; | |
[Graph(100)] | |
public Vector2 positionXY; | |
[Graph(50)] | |
public Vector3 position; | |
[Graph(50)] | |
public Quaternion rotation; | |
[Graph(20)] | |
public Color color; | |
void Start() | |
{ | |
Application.runInBackground = true; | |
} | |
void Update () | |
{ | |
float t = Time.time * 1f; | |
transform.Translate(new Vector3( | |
Mathf.PerlinNoise(0, t) - 0.5f, | |
Mathf.PerlinNoise(0.3f, t) - 0.5f, | |
Mathf.PerlinNoise(0.7f, t) - 0.5f | |
) * 0.1f); | |
transform.Rotate(new Vector3( | |
Mathf.PerlinNoise(0.8f, t) - 0.5f, | |
Mathf.PerlinNoise(0.46f, t) - 0.5f, | |
Mathf.PerlinNoise(0.2f, t) - 0.5f | |
) * 30f); | |
fps = Time.captureFramerate; | |
position = transform.localPosition; | |
positionX = position.x; | |
positionXY = position; | |
rotation = transform.localRotation; | |
} | |
} |
Author
asus4
commented
Aug 12, 2016
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