Created
July 24, 2019 21:36
-
-
Save asyncanup/20517bee497aeb6b3e0cfc673c9aa68c to your computer and use it in GitHub Desktop.
React // source https://jsbin.com/yufijad
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<style id="jsbin-css"> | |
body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} | |
</style> | |
<div id='root'></div> | |
<script id="jsbin-javascript"> | |
A = 'appendChild' | |
g = a => ( | |
// console.log('g', a), | |
a = a || [], | |
a.map ? a.flatMap(g) : [a] | |
) | |
React = { | |
Component: function(p) { | |
this.props = p | |
}, | |
[C = 'createElement']: (t, p, ...c) => ( | |
// console.log('createElement', '\n>>', t, '\n>>', p, '\n>>', c, '\n'), | |
t.bind | |
? new t(p) | |
: ( | |
e = document[C](t), | |
(() => { | |
for (n in p) | |
e[n] = p[n] | |
})(), | |
g(c).map(a => ( | |
// (!e || !e[A]) && console.log('tpc', t, p, c), | |
e[A]( | |
a.props | |
? a.render() | |
: a.part | |
? a | |
: new Text(a) | |
) | |
)), | |
// console.log('e',e), | |
e | |
) | |
) | |
} | |
// Additional ReactDOM plugin | |
ReactDOM = { | |
render: (r, h) => ( | |
r.h = h, | |
// (!h || !h[A]) && console.log('rh', r, h), | |
h[A](r.render()) | |
) | |
} | |
// Additional plugin, if you also want setState | |
React.Component.prototype.setState=function(s){ | |
this.state={...this.state,...s}; | |
!this.h && console.log('setState', this, this.h); | |
this.h.innerHTML=''; | |
ReactDOM.render(this,this.h) | |
} | |
function Square(props) { | |
return ( | |
React.createElement("button", {className: "square", onclick: props.onClick}, | |
props.value | |
) | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return ( | |
React.createElement(Square, { | |
value: this.props.squares[i], | |
onClick: () => this.props.onClick(i)} | |
) | |
); | |
} | |
render() { | |
return ( | |
React.createElement("div", null, | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(0), | |
this.renderSquare(1), | |
this.renderSquare(2) | |
), | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(3), | |
this.renderSquare(4), | |
this.renderSquare(5) | |
), | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(6), | |
this.renderSquare(7), | |
this.renderSquare(8) | |
) | |
) | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
console.log('handleClick', i); | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([ | |
{ | |
squares: squares | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move ? | |
'Go to move #' + move : | |
'Go to game start'; | |
return ( | |
React.createElement("li", {key: move}, | |
React.createElement("button", {onclick: () => this.jumpTo(move)}, desc) | |
) | |
); | |
}); | |
let status; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} | |
return ( | |
React.createElement("div", {className: "game"}, | |
React.createElement("div", {className: "game-board"}, | |
React.createElement(Board, { | |
squares: current.squares, | |
onClick: i => this.handleClick(i)} | |
) | |
), | |
React.createElement("div", {className: "game-info"}, | |
React.createElement("div", null, status), | |
React.createElement("ol", null, moves) | |
) | |
) | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(React.createElement(Game, null), document.getElementById("root")); | |
console.log('✓') | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} | |
</script> | |
<script id="jsbin-source-css" type="text/css">body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} | |
</script> | |
<script id="jsbin-source-javascript" type="text/javascript">A = 'appendChild' | |
g = a => ( | |
// console.log('g', a), | |
a = a || [], | |
a.map ? a.flatMap(g) : [a] | |
) | |
React = { | |
Component: function(p) { | |
this.props = p | |
}, | |
[C = 'createElement']: (t, p, ...c) => ( | |
// console.log('createElement', '\n>>', t, '\n>>', p, '\n>>', c, '\n'), | |
t.bind | |
? new t(p) | |
: ( | |
e = document[C](t), | |
(() => { | |
for (n in p) | |
e[n] = p[n] | |
})(), | |
g(c).map(a => ( | |
// (!e || !e[A]) && console.log('tpc', t, p, c), | |
e[A]( | |
a.props | |
? a.render() | |
: a.part | |
? a | |
: new Text(a) | |
) | |
)), | |
// console.log('e',e), | |
e | |
) | |
) | |
} | |
// Additional ReactDOM plugin | |
ReactDOM = { | |
render: (r, h) => ( | |
r.h = h, | |
// (!h || !h[A]) && console.log('rh', r, h), | |
h[A](r.render()) | |
) | |
} | |
// Additional plugin, if you also want setState | |
React.Component.prototype.setState=function(s){ | |
this.state={...this.state,...s}; | |
!this.h && console.log('setState', this, this.h); | |
this.h.innerHTML=''; | |
ReactDOM.render(this,this.h) | |
} | |
function Square(props) { | |
return ( | |
<button className="square" onclick={props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return ( | |
<Square | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
/> | |
); | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
console.log('handleClick', i); | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([ | |
{ | |
squares: squares | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move ? | |
'Go to move #' + move : | |
'Go to game start'; | |
return ( | |
<li key={move}> | |
<button onclick={() => this.jumpTo(move)}>{desc}</button> | |
</li> | |
); | |
}); | |
let status; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={i => this.handleClick(i)} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{status}</div> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(<Game />, document.getElementById("root")); | |
console.log('✓') | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
}</script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
body { | |
font: 14px "Century Gothic", Futura, sans-serif; | |
margin: 20px; | |
} | |
ol, ul { | |
padding-left: 30px; | |
} | |
.board-row:after { | |
clear: both; | |
content: ""; | |
display: table; | |
} | |
.status { | |
margin-bottom: 10px; | |
} | |
.square { | |
background: #fff; | |
border: 1px solid #999; | |
float: left; | |
font-size: 24px; | |
font-weight: bold; | |
line-height: 34px; | |
height: 34px; | |
margin-right: -1px; | |
margin-top: -1px; | |
padding: 0; | |
text-align: center; | |
width: 34px; | |
} | |
.square:focus { | |
outline: none; | |
} | |
.kbd-navigation .square:focus { | |
background: #ddd; | |
} | |
.game { | |
display: flex; | |
flex-direction: row; | |
} | |
.game-info { | |
margin-left: 20px; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
A = 'appendChild' | |
g = a => ( | |
// console.log('g', a), | |
a = a || [], | |
a.map ? a.flatMap(g) : [a] | |
) | |
React = { | |
Component: function(p) { | |
this.props = p | |
}, | |
[C = 'createElement']: (t, p, ...c) => ( | |
// console.log('createElement', '\n>>', t, '\n>>', p, '\n>>', c, '\n'), | |
t.bind | |
? new t(p) | |
: ( | |
e = document[C](t), | |
(() => { | |
for (n in p) | |
e[n] = p[n] | |
})(), | |
g(c).map(a => ( | |
// (!e || !e[A]) && console.log('tpc', t, p, c), | |
e[A]( | |
a.props | |
? a.render() | |
: a.part | |
? a | |
: new Text(a) | |
) | |
)), | |
// console.log('e',e), | |
e | |
) | |
) | |
} | |
// Additional ReactDOM plugin | |
ReactDOM = { | |
render: (r, h) => ( | |
r.h = h, | |
// (!h || !h[A]) && console.log('rh', r, h), | |
h[A](r.render()) | |
) | |
} | |
// Additional plugin, if you also want setState | |
React.Component.prototype.setState=function(s){ | |
this.state={...this.state,...s}; | |
!this.h && console.log('setState', this, this.h); | |
this.h.innerHTML=''; | |
ReactDOM.render(this,this.h) | |
} | |
function Square(props) { | |
return ( | |
React.createElement("button", {className: "square", onclick: props.onClick}, | |
props.value | |
) | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return ( | |
React.createElement(Square, { | |
value: this.props.squares[i], | |
onClick: () => this.props.onClick(i)} | |
) | |
); | |
} | |
render() { | |
return ( | |
React.createElement("div", null, | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(0), | |
this.renderSquare(1), | |
this.renderSquare(2) | |
), | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(3), | |
this.renderSquare(4), | |
this.renderSquare(5) | |
), | |
React.createElement("div", {className: "board-row"}, | |
this.renderSquare(6), | |
this.renderSquare(7), | |
this.renderSquare(8) | |
) | |
) | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
} | |
handleClick(i) { | |
console.log('handleClick', i); | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? "X" : "O"; | |
this.setState({ | |
history: history.concat([ | |
{ | |
squares: squares | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !this.state.xIsNext | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
stepNumber: step, | |
xIsNext: (step % 2) === 0 | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move ? | |
'Go to move #' + move : | |
'Go to game start'; | |
return ( | |
React.createElement("li", {key: move}, | |
React.createElement("button", {onclick: () => this.jumpTo(move)}, desc) | |
) | |
); | |
}); | |
let status; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (this.state.xIsNext ? "X" : "O"); | |
} | |
return ( | |
React.createElement("div", {className: "game"}, | |
React.createElement("div", {className: "game-board"}, | |
React.createElement(Board, { | |
squares: current.squares, | |
onClick: i => this.handleClick(i)} | |
) | |
), | |
React.createElement("div", {className: "game-info"}, | |
React.createElement("div", null, status), | |
React.createElement("ol", null, moves) | |
) | |
) | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render(React.createElement(Game, null), document.getElementById("root")); | |
console.log('✓') | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment