Created
October 26, 2017 00:59
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using UnityEngine; | |
using System.Collections; | |
public class PlayParticle: MonoBehaviour { | |
public ParticleSystem myEffect; | |
void OnTriggerEnter(Collider col) | |
{ | |
if (col.CompareTag("projectile")) | |
{ | |
Debug.Log ("playparticle!!"); | |
myEffect.Play(); | |
} | |
} | |
} |
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