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Pixel Spaceships!
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#!/usr/bin/env python | |
import random | |
import pygame | |
from pygame.locals import * | |
# | |
# Pixel Spaceships! | |
# Original Idea: http://web.archive.org/web/20080228054410/http://www.davebollinger.com/works/pixelspaceships/ | |
# | |
def pixel_spaceship(signature): | |
small = [[' ' for x in range(16)] for y in range(16)] | |
# always filled in pixels | |
filled_pixels = [ | |
(6, 6), (6, 7), (7, 6), (7, 7), (8, 6), | |
(8, 7), (11, 6), (11, 7), (12, 6), (12, 7), | |
] | |
for pos in filled_pixels: | |
x, y = pos | |
small[x][y] = 3 | |
# possible places to put a pixel | |
possible_pixels = [ | |
(1, 6), (1, 7), | |
(2, 5), (2, 6), (2, 7), | |
(3, 5), (3, 6), (3, 7), | |
(4, 4), (4, 5), (4, 6), (4, 7), | |
(5, 4), (5, 5), (5, 6), (5, 7), | |
(6, 3), (6, 4), (6, 5), | |
(7, 3), (7, 4), (7, 5), | |
(8, 2), (8, 3), (8, 4), (8, 5), | |
(9, 2), (9, 3), (9, 4), (9, 5), (9, 6), (9, 7), | |
(10, 1), (10, 2), (10, 3), (10, 4), (10, 5), (10, 6), (10, 7), | |
(11, 1), (11, 2), (11, 3), (11, 4), (11, 5), | |
(12, 1), (12, 2), (12, 3), (12, 4), (12, 5), | |
(13, 2), (13, 3), (13, 4), (13, 5), (13, 6), (13, 7), | |
(14, 3), (14, 4), (14, 5), (14, 6), (14, 7) | |
] | |
# use the signature to create the ship | |
for pos in possible_pixels: | |
# if the smallest bit in the signature is true | |
if (signature & 1 == 1): | |
x, y = pos | |
small[x][y] = 2 | |
# shift the signature | |
signature >>= 1 | |
# mirror the left side to the right | |
for row in small: | |
for i in range(8): | |
j = 15 - i | |
row[j] = row[i] | |
# expand the array to 32 x 32 | |
big = [[' ' for x in range(32)] for y in range(32)] | |
ox = 0 | |
oy = 0 | |
for x in range(0, 32, 2): | |
for y in range(0, 32, 2): | |
value = small[ox][oy] | |
big[x][y] = value | |
big[x + 1][y] = value | |
big[x][y + 1] = value | |
big[x + 1][y + 1] = value | |
oy += 1 | |
ox += 1 | |
oy = 0 | |
# wrap all the solid pixels twice | |
colors = [2, 3] | |
for x in range(32): | |
for y in range(32): | |
if big[x][y] in colors: | |
continue | |
if (x - 1 >= 0) and (big[x - 1][y] in colors): | |
big[x][y] = 1 | |
continue | |
if (x + 1 < 32) and (big[x + 1][y] in colors): | |
big[x][y] = 1 | |
continue | |
if (y - 1 >= 0) and (big[x][y - 1] in colors): | |
big[x][y] = 1 | |
continue | |
if (y + 1 < 32) and (big[x][y + 1] in colors): | |
big[x][y] = 1 | |
continue | |
colors = [1, 2, 3] | |
for x in range(32): | |
for y in range(32): | |
if big[x][y] in colors: | |
continue | |
if (x - 1 >= 0) and (big[x - 1][y] in colors): | |
big[x][y] = 0 | |
continue | |
if (x + 1 < 32) and (big[x + 1][y] in colors): | |
big[x][y] = 0 | |
continue | |
if (y - 1 >= 0) and (big[x][y - 1] in colors): | |
big[x][y] = 0 | |
continue | |
if (y + 1 < 32) and (big[x][y + 1] in colors): | |
big[x][y] = 0 | |
continue | |
return big | |
def draw_spaceship(surface, array): | |
surface.fill(pygame.Color('#999999FF')) | |
pixelarray = None | |
try: | |
pixelarray = pygame.PixelArray(surface) | |
color_map = { | |
0: '#00000088', | |
1: '#4E9A06FF', | |
2: '#73D216FF', | |
3: '#8AE234FF' | |
} | |
for x in range(32): | |
for y in range(32): | |
a = x + 48 | |
b = y + 48 | |
color = color_map.get(array[x][y], None) | |
if color is None: | |
continue | |
pixelarray[b][a] = surface.map_rgb(pygame.Color(color)) | |
finally: | |
if pixelarray is not None: | |
pixelarray = None | |
stop = False | |
pygame.init() | |
clock = pygame.time.Clock() | |
pygame.display.set_caption('Pixel Spaceship!') | |
surface = pygame.display.set_mode((128, 128)) | |
signature = random.getrandbits(58) | |
array = pixel_spaceship(signature) | |
draw_spaceship(surface, array) | |
while not stop: | |
events = pygame.event.get() | |
for event in events: | |
if event.type == QUIT: | |
stop = True | |
continue | |
if event.type == MOUSEBUTTONUP: | |
signature = random.getrandbits(58) | |
array = pixel_spaceship(signature) | |
draw_spaceship(surface, array) | |
pygame.display.flip() | |
clock.tick(30) | |
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