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LSB Bit Using Solmate Log2
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pragma solidity ^0.8.4; | |
library LibBit { | |
function lsbsolmate(uint256 x) pure internal returns(uint256 r){ | |
assembly { | |
// Set Only Right Most Bit all other 0 | |
//x := xor(x,and(x,sub(x,1))) | |
x:= and(x,add(not(x),1)) | |
// solmate log2 logic | |
r := shl(7, lt(0xffffffffffffffffffffffffffffffff, x)) | |
r := or(r, shl(6, lt(0xffffffffffffffff, shr(r, x)))) | |
r := or(r, shl(5, lt(0xffffffff, shr(r, x)))) | |
r := or(r, shl(4, lt(0xffff, shr(r, x)))) | |
r := or(r, shl(3, lt(0xff, shr(r, x)))) | |
r := or(r, shl(2, lt(0xf, shr(r, x)))) | |
r := or(r, shl(1, lt(0x3, shr(r, x)))) | |
r := or(r, lt(0x1, shr(r, x))) | |
} | |
} | |
} |
Vectorized
commented
Aug 25, 2022
@Vectorized Your trick is good but for the average case solmate log2 is optimize. (+ small bytecode)
@atarpara Hmm...
[PASS] testFuzzLSB() (gas: 285358) // Original (with the revert)
[PASS] testFuzzLSB() (gas: 252334) // Original (without the revert)
[PASS] testFuzzLSB() (gas: 217774) // Optimizoor (with the revert)
function testFuzzLSB() public {
uint256 brutalizer = uint256(keccak256(abi.encode(address(this), block.timestamp)));
for (uint256 i = 0; i < 256; i++) {
assertEq(FixedPointMathLib.lsb(1 << i), i);
assertEq(FixedPointMathLib.lsb(type(uint256).max << i), i);
assertEq(FixedPointMathLib.lsb((brutalizer | 1) << i), i);
}
}
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