Created
August 19, 2019 14:39
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Swift 5 Resumable Timer
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class ResumableTimer: NSObject { | |
private var timer: Timer? = Timer() | |
private var callback: () -> Void | |
private var startTime: TimeInterval? | |
private var elapsedTime: TimeInterval? | |
// MARK: Init | |
init(interval: Double, callback: @escaping () -> Void) { | |
self.callback = callback | |
self.interval = interval | |
} | |
// MARK: API | |
var isRepeatable: Bool = false | |
var interval: Double = 0.0 | |
func isPaused() -> Bool { | |
guard let timer = timer else { return false } | |
return !timer.isValid | |
} | |
func start() { | |
runTimer(interval: interval) | |
} | |
func pause() { | |
elapsedTime = Date.timeIntervalSinceReferenceDate - (startTime ?? 0.0) | |
timer?.invalidate() | |
} | |
func resume() { | |
interval -= elapsedTime ?? 0.0 | |
runTimer(interval: interval) | |
} | |
func invalidate() { | |
timer?.invalidate() | |
} | |
func reset() { | |
startTime = Date.timeIntervalSinceReferenceDate | |
runTimer(interval: interval) | |
} | |
// MARK: Private | |
private func runTimer(interval: Double) { | |
startTime = Date.timeIntervalSinceReferenceDate | |
timer = Timer.scheduledTimer(withTimeInterval: interval, repeats: isRepeatable) { [weak self] _ in | |
self?.callback() | |
} | |
} | |
} | |
// Usage: | |
private var playTimer: ResumableTimer? | |
playTimer = ResumableTimer(interval: 5.0) { [weak self] in | |
self?.doSomethingOnTimerFire() | |
} | |
playTimer?.start() |
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