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function getTrilateration(position1, position2, position3) { | |
var xa = position1.x; | |
var ya = position1.y; | |
var xb = position2.x; | |
var yb = position2.y; | |
var xc = position3.x; | |
var yc = position3.y; | |
var ra = position1.distance; | |
var rb = position2.distance; | |
var rc = position3.distance; | |
var S = (Math.pow(xc, 2.) - Math.pow(xb, 2.) + Math.pow(yc, 2.) - Math.pow(yb, 2.) + Math.pow(rb, 2.) - Math.pow(rc, 2.)) / 2.0; | |
var T = (Math.pow(xa, 2.) - Math.pow(xb, 2.) + Math.pow(ya, 2.) - Math.pow(yb, 2.) + Math.pow(rb, 2.) - Math.pow(ra, 2.)) / 2.0; | |
var y = ((T * (xb - xc)) - (S * (xb - xa))) / (((ya - yb) * (xb - xc)) - ((yc - yb) * (xb - xa))); | |
var x = ((y * (ya - yb)) - T) / (xb - xa); | |
return { | |
x: x, | |
y: y | |
}; | |
} |
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