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OpenCV 3.0-beta Mac OS X向けframeworkビルド用スクリプト(Mac OS X/Xcode/x86_64)
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#!/usr/bin/env python | |
""" | |
The script builds OpenCV.framework for iOS. | |
The built framework is universal, it can be used to build app and run it on either iOS simulator or real device. | |
Usage: | |
./build_framework.py <outputdir> | |
By cmake conventions (and especially if you work with OpenCV repository), | |
the output dir should not be a subdirectory of OpenCV source tree. | |
Script will create <outputdir>, if it's missing, and a few its subdirectories: | |
<outputdir> | |
build/ | |
iPhoneOS-*/ | |
[cmake-generated build tree for an iOS device target] | |
iPhoneSimulator/ | |
[cmake-generated build tree for iOS simulator] | |
opencv2.framework/ | |
[the framework content] | |
The script should handle minor OpenCV updates efficiently | |
- it does not recompile the library from scratch each time. | |
However, opencv2.framework directory is erased and recreated on each run. | |
""" | |
import glob, re, os, os.path, shutil, string, sys | |
def build_opencv(srcroot, buildroot, target, arch): | |
"builds OpenCV for device or simulator" | |
builddir = os.path.join(buildroot, target + '-' + arch) | |
if not os.path.isdir(builddir): | |
os.makedirs(builddir) | |
currdir = os.getcwd() | |
os.chdir(builddir) | |
# for some reason, if you do not specify CMAKE_BUILD_TYPE, it puts libs to "RELEASE" rather than "Release" | |
cmakeargs = ("-GXcode " + | |
"-DCMAKE_BUILD_TYPE=Release " + | |
"-DBUILD_SHARED_LIBS=OFF " + | |
"-DBUILD_DOCS=OFF " + | |
"-DBUILD_EXAMPLES=OFF " + | |
"-DBUILD_TESTS=OFF " + | |
"-DBUILD_PERF_TESTS=OFF " + | |
"-DBUILD_opencv_apps=ON " + | |
"-DBUILD_opencv_calib3d=ON " + | |
"-DBUILD_opencv_core=ON " + | |
"-DBUILD_opencv_cuda=OFF " + | |
"-DBUILD_opencv_cudaarithm=OFF " + | |
"-DBUILD_opencv_cudabgsegm=OFF " + | |
"-DBUILD_opencv_cudacodec=OFF " + | |
"-DBUILD_opencv_cudafeatures2d=OFF " + | |
"-DBUILD_opencv_cudafilters=OFF " + | |
"-DBUILD_opencv_cudaimgproc=OFF " + | |
"-DBUILD_opencv_cudalegacy=OFF " + | |
"-DBUILD_opencv_cudaoptflow=OFF " + | |
"-DBUILD_opencv_cudastereo=OFF " + | |
"-DBUILD_opencv_cudawarping=OFF " + | |
"-DBUILD_opencv_cudev=OFF " + | |
"-DBUILD_opencv_features2d=ON " + | |
"-DBUILD_opencv_flann=ON " + | |
"-DBUILD_opencv_highgui=ON " + | |
"-DBUILD_opencv_imgcodecs=ON " + | |
"-DBUILD_opencv_imgproc=ON " + | |
"-DBUILD_opencv_java=OFF " + | |
"-DBUILD_opencv_ml=ON " + | |
"-DBUILD_opencv_objdetect=ON " + | |
"-DBUILD_opencv_photo=ON " + | |
"-DBUILD_opencv_python2=ON " + | |
"-DBUILD_opencv_python3=ON " + | |
"-DBUILD_opencv_shape=ON " + | |
"-DBUILD_opencv_stitching=ON " + | |
"-DBUILD_opencv_superres=ON " + | |
"-DBUILD_opencv_ts=ON " + | |
"-DBUILD_opencv_video=ON " + | |
"-DBUILD_opencv_videoio=ON " + | |
"-DBUILD_opencv_videostab=ON " + | |
"-DBUILD_opencv_viz=OFF " + | |
"-DBUILD_opencv_world=ON " + | |
"-DWITH_PNG=ON -DBUILD_PNG=OFF " + | |
"-DWITH_TIFF=ON -DBUILD_TIFF=OFF " + | |
"-DWITH_JASPER=ON -DBUILD_JASPER=OFF " + | |
"-DWITH_JPEG=ON -DBUILD_JPEG=OFF " + | |
"-DWITH_WEBP=ON -DBUILD_WEBP=OFF " + | |
"-DWITH_OPENEXR=ON -DBUILD_OPENEXR=OFF " + | |
"-DWITH_TBB=ON -DBUILD_TBB=OFF " + | |
"-DWITH_IPP=ON -DWITH_IPP_A=OFF " + | |
"-DWITH_1394=OFF" + | |
"-DWITH_CUBLAS=OFF" + | |
"-DWITH_CUDA=OFF" + | |
"-DWITH_CUFFT=OFF" + | |
"-DWITH_EIGEN=ON" + | |
"-DWITH_FFMPEG=ON" + | |
"-DWITH_OPENCL=ON" + | |
"-DWITH_OPENCLAMDBLAS=OFF" + | |
"-DWITH_OPENCLAMDFFT=OFF" + | |
"-DWITH_OPENGL=OFF" + | |
"-DCMAKE_C_FLAGS=\"-Wno-implicit-function-declaration\" " + | |
"-DCMAKE_INSTALL_PREFIX=install") | |
# if cmake cache exists, just rerun cmake to update OpenCV.xproj if necessary | |
if os.path.isfile(os.path.join(builddir, "CMakeCache.txt")): | |
os.system("cmake %s ." % (cmakeargs,)) | |
else: | |
os.system("cmake %s %s" % (cmakeargs, srcroot)) | |
for wlib in [builddir + "/modules/world/UninstalledProducts/libopencv_world.a", | |
builddir + "/lib/Release/libopencv_world.a"]: | |
if os.path.isfile(wlib): | |
os.remove(wlib) | |
os.system("xcodebuild -parallelizeTargets ARCHS=%s -jobs 2 -sdk %s -configuration Release -target ALL_BUILD" % (arch, target.lower())) | |
os.system("xcodebuild ARCHS=%s -sdk %s -configuration Release -target install install" % (arch, target.lower())) | |
os.chdir(currdir) | |
def put_framework_together(srcroot, dstroot): | |
"constructs the framework directory after all the targets are built" | |
# find the list of targets (basically, ["iPhoneOS", "iPhoneSimulator"]) | |
targetlist = glob.glob(os.path.join(dstroot, "build", "*")) | |
targetlist = [os.path.basename(t) for t in targetlist] | |
# set the current dir to the dst root | |
currdir = os.getcwd() | |
framework_dir = dstroot + "/opencv2.framework" | |
if os.path.isdir(framework_dir): | |
shutil.rmtree(framework_dir) | |
os.makedirs(framework_dir) | |
os.chdir(framework_dir) | |
# form the directory tree | |
dstdir = "Versions/A" | |
os.makedirs(dstdir + "/Resources") | |
tdir0 = "../build/" + targetlist[0] | |
# copy headers | |
shutil.copytree(tdir0 + "/install/include/opencv2", dstdir + "/Headers") | |
# make universal static lib | |
wlist = " ".join(["../build/" + t + "/lib/Release/libopencv_world.a" for t in targetlist]) | |
os.system("lipo -create " + wlist + " -o " + dstdir + "/opencv2") | |
# copy Info.plist | |
shutil.copyfile(tdir0 + "/osx/Info.plist", dstdir + "/Resources/Info.plist") | |
# make symbolic links | |
os.symlink("A", "Versions/Current") | |
os.symlink("Versions/Current/Headers", "Headers") | |
os.symlink("Versions/Current/Resources", "Resources") | |
os.symlink("Versions/Current/opencv2", "opencv2") | |
def build_framework(srcroot, dstroot): | |
"main function to do all the work" | |
targets = ["MacOSX" ] | |
archs = ["x86_64"] | |
for i in range(len(targets)): | |
build_opencv(srcroot, os.path.join(dstroot, "build"), targets[i], archs[i]) | |
put_framework_together(srcroot, dstroot) | |
if __name__ == "__main__": | |
if len(sys.argv) != 2: | |
print "Usage:\n\t./build_framework.py <outputdir>\n\n" | |
sys.exit(0) | |
build_framework(os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../..")), os.path.abspath(sys.argv[1])) |
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OpenCV 3.0-beta Mac OS X向けframeworkビルド用スクリプト(Mac OS X/Xcode/x86_64)
生成方法
build_framework.py
を以下のディレクトリに格納する。opencv-3.0.0-beta/platforms/osx/
cd ~/<my_working_directory>
python opencv-3.0.0-beta/platforms/osx/build_framework.py osx
使い方
注意点
build_framework.py
ではビルド時間を短縮するためにアーキテクチャをx86_64に限定しています。