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Write a NativeArray to a stream without a temporary, managed array
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// Copyright 2021 Andreas Atteneder | |
// | |
// Licensed under the Apache License, Version 2.0 (the "License"); | |
// you may not use this file except in compliance with the License. | |
// You may obtain a copy of the License at | |
// | |
// http://www.apache.org/licenses/LICENSE-2.0 | |
// | |
// Unless required by applicable law or agreed to in writing, software | |
// distributed under the License is distributed on an "AS IS" BASIS, | |
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
// See the License for the specific language governing permissions and | |
// limitations under the License. | |
// | |
// Unity 2022 LTS and newer provide an implicit cast from NativeArray to ReadOnlySpan, removing the need for this entirely. | |
#if !UNITY_2022_2_OR_NEWER | |
using System; | |
using System.IO; | |
using Unity.Collections; | |
using Unity.Collections.LowLevel.Unsafe; | |
using UnityEngine; | |
public static class StreamExtension { | |
public static unsafe void Write(this Stream stream, NativeArray<byte> array) { | |
var span = new ReadOnlySpan<byte>(array.GetUnsafeReadOnlyPtr(), array.Length); | |
stream.Write(span); | |
} | |
} | |
#endif |
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@dw8869 Thanks for pointing this one out!
I've found ways to improve on it still:
array.AsReadOnlySpan()
Meaning you can just do this:
So if you're using 2022 LTS or newer, skip this Gist. For the rest I'll update it soon.
Thanks