Created
December 14, 2018 21:22
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ImGui Plan
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#define BUTTON_ID 1 | |
cButton* btn = new cButton(LOC"PLAY", "images/foo.png"); | |
btn->setPosition(sGuiVec2(100,200)); | |
btn->setScale(2.0f); | |
btn->setAnchorPoint(sGuiVec2(0,0)); | |
btn->onPressed().addHandler(this, &onButtonPressed); | |
addChild(btn, 1, BUTTON_ID); | |
void onButtonPressed(cButton* btn) | |
{ | |
if ( btn->getID() == BUTTON_ID) | |
{ | |
//action | |
} | |
} | |
-------------------------------- | |
if (ImButton("play", LOC"PLAY", "images/foo.png", float2(100,200), 1, ImScale(2.0f), ImAnchorPoint(0,0))) | |
{ | |
//action | |
} | |
---------- | |
API implementation: | |
bool ImButton(const char* id, locString text, const char* image, float2 pos, int zorder, Property& prop0, Property& prop1, Property& prop2, ) | |
{ | |
//create node if not found | |
//set default properties (update only if changed??) | |
//handle custom properties | |
} |
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