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July 11, 2015 11:49
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Moving ball on horizontal surface in d3.js - by Atul
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<!-- | |
Author : Atul Pandit | |
Email : [email protected] / [email protected] | |
--> | |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
<html xmlns="http://www.w3.org/1999/xhtml"> | |
<head> | |
<title>Moving ball on horizontal surface in d3.js - by Atul</title> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
</head> | |
<body> | |
<script> | |
function DrawLine(svg, x1, y1, x2, y2) { | |
svg.append('line') | |
.attr({ x1: x1, y1: y1, x2: x2, y2: y2 }) | |
.style({ stroke: 'black', 'stroke-Width': '3' }) | |
; | |
} | |
var gContainerId, gCanvasId, gTopGroupId; | |
var svg; | |
var colors = d3.scale.category20(); | |
function DrawPie(svg, x, y, r) { | |
var svg2 = svg.append('g') | |
.attr('transform', 'translate(' + x + ',' + y + ')') | |
.attr({x:x, y:y, r:r}); | |
var arc = d3.svg.arc() | |
.outerRadius(r); | |
var pie = d3.layout.pie() | |
.value(function (d) { | |
return d; | |
}) | |
; | |
var path = svg2.selectAll('path') | |
.data(pie([20, 20, 20, 20, 20])) // pie - ball with 5 sections | |
.enter() | |
.append('path') | |
.attr('class', 'arc') | |
.attr('d', arc) | |
.attr('fill', function (d, i) { | |
return colors(i); | |
}); | |
return svg2; | |
} | |
// moving ball from left to right and then right to left | |
function StartGame(pie) { | |
var r = parseFloat(pie.attr('r')); | |
var y = pie.attr('y'); | |
var direction = 'right'; | |
var distancePerTick = 2; // unit - change to 1, 2, 3 like it to increase or descrease speed of ball | |
var anglePerTick = (distancePerTick * 90) / r; // assuming ball moves distance r for angle 90 degree | |
var distance = distancePerTick + r; | |
var angle = anglePerTick; | |
d3.timer(function () { | |
pie.attr("transform", "translate(" + (distance) + "," + y + ") rotate(" + angle + "," + 0 + "," + 0 + ")"); | |
if (direction == 'right') { | |
distance += distancePerTick; | |
angle += anglePerTick; | |
} | |
else { | |
distance -= distancePerTick; | |
angle -= anglePerTick; | |
} | |
if (distance > document.getElementById(gContainerId).clientWidth - r) { | |
direction = 'left'; | |
} | |
else if (distance < r + 1) { | |
direction = 'right'; | |
} | |
}, 1000); | |
} | |
function Initialize(containerId) { | |
var height = document.getElementById(containerId).clientHeight; | |
var width = document.getElementById(containerId).clientWidth; | |
gContainerId = containerId; | |
gCanvasId = containerId + '_canvas'; | |
gTopGroupId = containerId + '_topGroup'; | |
svg = d3.select("#" + containerId).append("svg") | |
.attr({ "id": gCanvasId, "width": width, "height": height }) | |
.append("g") | |
.attr({ "id": gTopGroupId, 'x': 0, 'y': 0, "width": width, "height": height }) | |
; | |
startAngle = 0; | |
return svg; | |
} | |
</script> | |
<div id="mainDiv" style="width:960px; height:500px"> | |
<div id="drawAreaOuter" style="width:100%; height:100%; float:left; "> | |
<div id="drawArea" style="width:100%; height:100%; border:1px solid gray"> | |
</div> | |
</div> | |
</div> | |
<script> | |
var svg = Initialize('drawArea'); | |
var x = 100, y = 200, r = 100; | |
var w = document.getElementById(gContainerId).clientWidth; | |
var h = document.getElementById(gContainerId).clientHeight; | |
DrawLine(svg, 0, y+r, x + w, y+r); | |
var pie = DrawPie(svg, r, y, r); | |
StartGame(pie); | |
</script> | |
</body> | |
</html> | |
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