Created
April 14, 2015 13:35
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Block moves
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//horizontal | |
for(int i = 0; i<3; i++){ | |
if(gameBoard[0][i] == (gameBoard[1][i]) && gameBoard[0][i] == (hmarker)){ | |
if(gameBoard[2][i] != marker && gameBoard[2][i] != hmarker){ | |
gameBoard[2][i] = marker; | |
//boolean placed = true; | |
return; | |
} | |
} | |
} | |
for(int i = 0; i<3; i++){ | |
if(gameBoard[2][i] == (gameBoard[1][i]) && gameBoard[2][i] == (marker)){ | |
if(gameBoard[0][i] != hmarker && gameBoard[0][i] != marker){ | |
gameBoard[0][i] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
} | |
// | |
// Check for vertical blocks | |
// | |
for(int i = 0; i<3; i++){ | |
if(gameBoard[i][0] == (gameBoard[i][1]) && gameBoard[i][0] == (hmarker)){ | |
if(gameBoard[i][2] != marker && gameBoard[i][2] != hmarker){ | |
gameBoard[i][2] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
} | |
for(int i = 0; i<3; i++){ | |
if(gameBoard[i][2] == (gameBoard[i][1]) && gameBoard[i][2] == (hmarker)){ | |
if(gameBoard[i][0] != marker && gameBoard[i][0] != hmarker){ | |
gameBoard[i][0] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
} | |
for(int i = 0; i<3; i++){ | |
if(gameBoard[2][i] == (gameBoard[1][i]) && gameBoard[2][i] == (hmarker)){ | |
if(gameBoard[0][i] != marker && gameBoard[0][i] != hmarker){ | |
gameBoard[0][i] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
} | |
//diagonal blocks | |
if(gameBoard[0][0] == (gameBoard[1][1]) && gameBoard[0][0] == (hmarker)){ | |
if(gameBoard[2][2] != marker && gameBoard[2][2] != hmarker){ | |
gameBoard[2][2] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
if(gameBoard[2][2] == (gameBoard[1][1]) && gameBoard[2][2] == (hmarker)){ | |
if(gameBoard[0][0] != marker && gameBoard[0][0] != hmarker){ | |
gameBoard[0][0] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
if(gameBoard[0][0] == (gameBoard[1][1]) && gameBoard[0][0] == (hmarker)){ | |
if(gameBoard[2][2] != marker && gameBoard[2][2] != hmarker){ | |
gameBoard[2][2] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
if(gameBoard[0][2] == (gameBoard[1][1]) && gameBoard[0][2] == (hmarker)){ | |
if(gameBoard[2][0] != marker && gameBoard[2][0] != hmarker){ | |
gameBoard[2][0] = marker; | |
boolean placed = true; | |
return; | |
} | |
} | |
if(gameBoard[2][0] == (gameBoard[1][1]) && gameBoard[2][0] == (hmarker)){ | |
if(gameBoard[0][2] != marker && gameBoard[0][2] != hmarker){ | |
gameBoard[0][2] = marker; | |
boolean placed = true; | |
return; | |
} | |
} |
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