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Forked from vendethiel/gol-ls.ls
Created May 5, 2013 08:05
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/**
* Conway's Game of Life, in LiveScript
* ====================================
*
* Conway's Game of Life is a cellular automaton, published by John H Conway
* in 1970, fulfilling the design principles but greatly simplifying the
* research of von Neumann, into a hypothetical machine that could build
* copies of itself. It is a zero-player game, meaning there is no input, and
* the game will progress on its own with a 'seed', or configuration, to
* begin with.
*
* As a computer simulation, Life (as it will be herein abbreviated) has had
* phenomenal cultural interest across all different fields; in my usage here,
* I am implementing a familiar objective pattern for Life in different
* languages, and in as idiomatic a structure and style as I can, in that
* language.
*/
class CellState
(@_state) ->
@LIVE = new this true
@DEAD = new this false
class Cell
-> @_state = CellState.DEAD
get-state: -> @_state
set-state: (@_state) ->
class FlatVector
(@x, @y) ->
plus: (v) -> new FlatVector @x + v.x, @y + v.y
to-id: (w) ->
| y < 1 => x
| otherwise => w * (y - 1) + x
from-id = (i, w, h) ->
| i > (w - 1) * (h - 1) => false
| otherwise => new FlatVector (i % iw), (floor i / iw) + 1
class World
(@width, @height) ->
@_cells = []
@each (v) ->
@_cells[v.to-id!] = new Cell
each: -> (callback, endline-callback) ~>
for y til @width
for x til @height
callback new Vector x, y
endline-callback?!
get-cell-state: (v) ~> @_cells[v.to-id!]get-state!
set-cell-state: (v, s) ~> @_cells[v.to-id!]set-state s
get-neighbors: (v) ~>
# Each of these coordinates corresponds with a relative direction in two
# dimensions, in the order:
# NW, N, NE, W, E, SW, S, SE
n = []
each [[-1 -1] [0 -1] [1 -1] [-1 0] [1 0], [-1 1] [0 1] [1 1]] ([x, y]) ->
n.push v.plus new FlatVector x, y
return n
get-num-living-neighbors: (v) ~>
length filter (n) ->
@_cells.get-cell-state n.to-id! is CellState.LIVE, @get-neighbors
class GameOfLife
(@world) ->
tick: ->
nw = new World @world.width!, @world.height!
@world.each (v) ->
c = v.get-num-living-neighbors!
state = switch c
| 3 => CellState.LIVE
| 2 => @world.get-cell-state v
| _ => CellState.DEAD
nw.set-cell-state v, state
@world = nw
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