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#include "Nodes.h" | |
namespace ImGui | |
{ | |
template<int n> | |
struct BezierWeights | |
{ | |
constexpr BezierWeights() : x_(), y_(), z_(), w_() | |
{ | |
for (int i = 1; i <= n; ++i) |
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// A simple quickref for Eigen. Add anything that's missing. | |
// Main author: Keir Mierle | |
#include <Eigen/Dense> | |
Matrix<double, 3, 3> A; // Fixed rows and cols. Same as Matrix3d. | |
Matrix<double, 3, Dynamic> B; // Fixed rows, dynamic cols. | |
Matrix<double, Dynamic, Dynamic> C; // Full dynamic. Same as MatrixXd. | |
Matrix<double, 3, 3, RowMajor> E; // Row major; default is column-major. | |
Matrix3f P, Q, R; // 3x3 float matrix. |
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// ImGui - standalone example application for Glfw + OpenGL 3, using programmable pipeline | |
#include <imgui.h> | |
#include "imgui_impl_glfw_gl3.h" | |
#include <stdio.h> | |
#include <GL/gl3w.h> | |
#include <GLFW/glfw3.h> | |
#include <math.h> | |
#include <string.h> | |
#include <vector> |
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// Creating a node graph editor for Dear ImGui | |
// Quick sample, not production code! | |
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
// which ended up feeding a thread full of better experiments. | |
// See https://github.com/ocornut/imgui/issues/306 for details | |
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
// Changelog | |
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
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// Polyphase decimation filter. | |
// | |
// Convert an oversampled audio stream to non-oversampled. Uses a | |
// windowed sinc FIR filter w/ Blackman window to control aliasing. | |
// Christian Floisand's 'blog explains it very well. | |
// | |
// This version has a very simple main processing loop (the decimate | |
// method) which vectorizes easily. | |
// | |
// Refs: |