Created
October 2, 2009 14:47
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module Austin | |
Guess = Struct.new(:letter, :frequency_ratio, :word_frequency_ratio) do | |
def <=>(guess) | |
weight <=> guess.weight | |
end | |
def weight | |
2 * word_frequency_ratio + frequency_ratio | |
end | |
def update_ratios(word_list) | |
self.frequency_ratio = word_list.join('').percentage_of(letter) | |
self.word_frequency_ratio = word_list.percentage_with(letter) | |
end | |
end | |
class HangmanGame | |
def initialize(word_list) | |
@word_list = word_list | |
@guesses = ('a'..'z').map { |letter| Guess.new letter } | |
end | |
def guess(word) | |
self.word = word | |
@guesses.sort!.pop.letter | |
end | |
def word=(new_word) | |
if @word != new_word | |
@word = new_word | |
update_word_list | |
update_guesses | |
end | |
end | |
def update_word_list | |
word_pattern = /^#{@word.gsub('_', "[a-z]")}$/ | |
@word_list = @word_list.select { |word| word_pattern === word } | |
end | |
def update_guesses | |
@guesses.each { |g| g.update_ratios @word_list } | |
end | |
end | |
class Austin | |
attr_writer :word_list | |
def new_game(guesses_left) | |
@game = HangmanGame.new(@word_list) | |
end | |
def guess(word, guesses_left) | |
@game.guess(word) | |
end | |
def incorrect_guess(guess); end | |
def correct_guess(guess); end | |
def fail(reason); end | |
def game_result(result, word); end | |
end | |
end | |
class String | |
def percentage_of(letter) | |
count(letter).to_f / size | |
end | |
end | |
class Array | |
def percentage_with(letter) | |
select { |word| word.include?(letter) }.size.to_f / size | |
end | |
end |
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