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// JS array equivalents to C# LINQ methods - by Dan B. | |
// Here's a simple array of "person" objects | |
var people = [ | |
{ name: "John", age: 20 }, | |
{ name: "Mary", age: 35 }, | |
{ name: "Arthur", age: 78 }, | |
{ name: "Mike", age: 27 }, | |
{ name: "Judy", age: 42 }, | |
{ name: "Tim", age: 8 } |
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rect |
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// | |
// VARIABLES |
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/*! @source http://purl.eligrey.com/github/FileSaver.js/blob/master/FileSaver.js */ | |
var saveAs=saveAs||function(e){"use strict";if("undefined"==typeof navigator||!/MSIE [1-9]\./.test(navigator.userAgent)){var t=e.document,n=function(){return e.URL||e.webkitURL||e},o=t.createElementNS("http://www.w3.org/1999/xhtml","a"),r="download"in o,i=function(e){var t=new MouseEvent("click");e.dispatchEvent(t)},a=/Version\/[\d\.]+.*Safari/.test(navigator.userAgent),c=e.webkitRequestFileSystem,f=e.requestFileSystem||c||e.mozRequestFileSystem,u=function(t){(e.setImmediate||e.setTimeout)(function(){throw t},0)},d="application/octet-stream",s=0,l=4e4,v=function(e){var t=function(){"string"==typeof e?n().revokeObjectURL(e):e.remove()};setTimeout(t,l)},p=function(e,t,n){t=[].concat(t);for(var o=t.length;o--;){var r=e["on"+t[o]];if("function"==typeof r)try{r.call(e,n||e)}catch(i){u(i)}}},w=function(e){return/^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test(e.type)?new Blob(["\ufeff",e],{type:e.typ |
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// YourProject-Bridging-Header.h | |
#import <FacebookSDK/FacebookSDK.h> | |
// AppDelegate.swift | |
import UIKit | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
. |