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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(100); |
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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot) { | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.ahead(100); |
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pc.script.create("spinner", function (context) { | |
var Spinner = function (entity) { | |
// Cache the entity that this script instance affects | |
this.entity = entity; | |
}; | |
Spinner.prototype.update = function (dt) { | |
// Retrieve the transformation matrix of the entity | |
var transform = this.entity.getLocalTransform(); |
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ig.module ( | |
'game.entities.player' | |
) | |
.requires( | |
'impact.entity' | |
) | |
.defines(function(){ |