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November 12, 2019 18:43
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const myMachine = Machine({ | |
id: 'slide', | |
initial: 'ground', | |
states: { | |
ground: { | |
on: { | |
CLIMB_UP: 'ladder' | |
} | |
}, | |
ladder: { | |
type: 'parallel', | |
onDone: 'topOfSlide', | |
states: { | |
leftLeg: { | |
initial: 'down', | |
states: { | |
down: { | |
on: { | |
LIFT_LEFT_LEG: 'up' | |
} | |
}, | |
up: { | |
type: 'final' | |
} | |
} | |
}, | |
rightLeg: { | |
initial: 'down', | |
states: { | |
down: { | |
on: { | |
LIFT_RIGHT_LEG: 'up' | |
} | |
}, | |
up: { | |
type: 'final' | |
} | |
} | |
} | |
} | |
}, | |
topOfSlide: { | |
on: { | |
CLIMB_DOWN: 'ladder', | |
SLIDE: 'ground' | |
} | |
}, | |
} | |
}) | |
// Make ladder a parallel state | |
// Give it subStates for leftLeg and rightLeg | |
// LIFT_LEFT_LEG and LIFT_RIGHT_LEG should move leftLeg and rightLeg from down to up states | |
// When both leftLeg and rightLeg are `up`, you should transition to topOfSlide |
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