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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
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| const fetchMachine = Machine( | |
| { | |
| id: 'fetch', | |
| initial: 'idle', | |
| context: { | |
| results: [], | |
| retryCount: 0, | |
| }, | |
| states: { | |
| idle: { |
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| const SignalMachine = Machine({ | |
| id: 'signal', | |
| initial: 'red', | |
| states: { | |
| red: { | |
| on: { | |
| TIMER: 'green', | |
| }, | |
| after: { | |
| 1000: 'green', |
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| const SignalMachine = Machine({ | |
| id: 'signal', | |
| initial: 'red', | |
| states: { | |
| red: { | |
| after: { | |
| 1000: 'green', | |
| }, | |
| }, |
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| // Fetch with retry and cancel | |
| const fetchMachine = Machine({ | |
| id: 'fetch', | |
| initial: 'idle', | |
| context: { | |
| results: [], | |
| retries: 0, | |
| }, | |
| states: { | |
| idle: { |
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| const viewMachine = Machine({ | |
| id: 'view', | |
| initial: 'read', | |
| states: { | |
| read: { | |
| initial: 'tab1', | |
| on: { | |
| EDIT: 'edit' | |
| }, | |
| states: { |
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| const toggleMachine = Machine({ | |
| id: 'toggle', | |
| initial: 'active', | |
| states: { | |
| active: { | |
| on: { | |
| TOGGLE: 'inactive' | |
| } | |
| }, | |
| inactive: { |
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // Available variables: | |
| // - Machine | |
| // - interpret | |
| // - assign | |
| // - send | |
| // - sendParent | |
| // - spawn | |
| // - raise | |
| // - actions |