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avivbeeri / random.js
Created July 11, 2018 12:00 — forked from kerimdzhanov/random.js
JavaScript: get a random number from a specific range
/**
* Get a random floating point number between `min` and `max`.
*
* @param {number} min - min number
* @param {number} max - max number
* @return {number} a random floating point number
*/
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
}
@avivbeeri
avivbeeri / prng.js
Created July 11, 2018 12:01 — forked from blixt/prng.js
A very simple, seedable JavaScript PRNG.
/**
* Creates a pseudo-random value generator. The seed must be an integer.
*
* Uses an optimized version of the Park-Miller PRNG.
* http://www.firstpr.com.au/dsp/rand31/
*/
function Random(seed) {
this._seed = seed % 2147483647;
if (this._seed <= 0) this._seed += 2147483646;
}
@avivbeeri
avivbeeri / playwav.c
Created July 13, 2018 21:00 — forked from armornick/playwav.c
Play a sound with SDL2 (no SDL_Mixer)
#include <SDL2/SDL.h>
#define MUS_PATH "Roland-GR-1-Trumpet-C5.wav"
// prototype for our audio callback
// see the implementation for more information
void my_audio_callback(void *userdata, Uint8 *stream, int len);
// variable declarations
static Uint8 *audio_pos; // global pointer to the audio buffer to be played